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General Guides Universe Factory: Some theoretical considerations to world building methods A short guide to worldbuilding - Part 1, Part 2, Part 3 Roll for Fantasy worldbuilding guide - Part 1, Part 2, Part 3 Ultimate worldbuilding guide for writers Guide To World-Building: How To Write Fantasy, Sci-Fi And Real-Life Worlds Short Primer of the Making of ...


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Evernote is a pretty good note software, but that doesn't seem to be what you want. It sounds like what you really want is an private wiki. You apparently weren't able to find one though, apparently they are pretty common. The biggest one is MediaWiki (the power behind Wikipedia). MediaWiki can be private, and it's not too hard. See this tutorial for ...


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Kerbal Space Program is an homage to the developments in the Space Race of the Cold War. You will see names like Wernher von Kerman or Gene Kerman to remember the old Apollo and Gemini flights, but even near-future propulsions are implemented, although the game doesn't take itself too seriously. The simulations are, as Mołot stated in his comment, not n-...


24

There's Universe Sandbox, which while considered and marketed as a game and using some orbital calculation approaches that are outdated by modern astronomical standards, should work great for worldbuilding and simulating celestial bodies and events. It's paid software, but it does allow you to simulate the Solar System, albeit without much accuracy very far ...


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I recommend GPlates. Its originally purpose was constructing tectonic plates and showing how they move over time (it was developed by geoscience departments at several universities across the world), so I think that it's ideal for creating continents. It also has excellent documentation, good compatibility with a variety of operating systems (Windows, Linux, ...


18

This does not answer the entire question, but GProjector can get you part of the way there. As described on their site: GProjector is a cross-platform application which can transform an equirectangular map image into one of over 100 global and regional map projections. Longitude-latitude grid-lines and continental outlines may be drawn on the map, and ...


18

Only some examples from /r/worldbuilding. Not the most popular or useful ones, but you can make use of them. Voronoi-based planet generator made in Unity. If I recall correctly, you can edit the final result. Might be a bit oversized for you, but this is the best stuff I've ever seen in the topic. This stuff called WorldBox, generates islands for you. ...


17

I will second DonyorM's suggestion of DokuWiki. I've used personal installs of it before and it's really easy to setup, very customizable, private, and open source. Additionally, if you later decide you want to open it to other people, you just need to transfer it to a webserver and other people can access it. Alternatively, you can use the Wiki Chooser ...


16

There is an extensive discussion of possibilities on Cartographers' Guild, but the 3 options already noted are the standards: Gimp, Photoshop, or Campaign Cartographer; there are a few others, but these dominate. They are not entirely comparable. Photoshop is massive, complicated, and expensive. Gimp is cheap (free!), and in many ways emulates what ...


16

If your map is equirectangular, you can use Google Earth. Here are the steps you should take. Check the size of your image: (If you have Google Earth Pro you can skip this step, the Pro version automatically creates image tiles from your image) In Google Earth, go to Help > About Google Earth and look for the field labeled Max Texture Size. This is ...


13

I use a collection of tools, not just a single one. A single tool would admittedly be better but I find that what I do with world building is so diverse a single tool doesn't seem to cut it for me. So, here is what I use Perforce: This is version control software...and is probably overkill for what I or other world-building folks will do. Essentially it ...


13

I suggest to use some concurrent versioning system like CVS, SVN or GIT. These are used by software developers to write program texts and are freely and readily available on GitHub, for instance. They already support all needed security and can be quite user friendly (see overview of user friendly interfaces). They allow to setup the following development ...


13

Unfortunately the answer is no. Serious props to you if you want to have a go at coding this. There is probably a PhD in it. One of the primary resources on the topic is the Admiralty Manual of Tides (NP 120). It has been a few years since I worked in the discipline and theory may have progressed but tidal prediction is primarily done by analysing harmonic ...


12

Terragen is a software which can create really beautiful terrain renderings, which it can also map on a sphere to create a planet. This image is from the official Terragen showcase gallery: A slightly less orthodox example, also from the showcase gallery:


12

This is a very complicated subject And I'm not sure anyone has written a program to do everything you asked for. Bits and pieces have been written and polished but there's no cohesive project that does everything you're asking for. Universe Sandbox If you have a PC with Steam installed, you can use Universe Sandbox to setup as many strange orbital ...


12

Keep in mind that what your asking isn't straightforward at all. A true galaxy map must map hundreds of billions of stars and quadrillions (if not more) planets, asteroids, nebula, etc., etc. The Milkyway@Home project is a ginormous effort just to map our own galaxy. Even a map generator that dealt with only 1/100,000th of the data would be mind-...


10

When I was in the university physics program I was given a Physics simulator package called CUPS, it contained many packages (electrodynamics, quantum mechanics, classical mechanics, and astrophysics). The astrophysics package contained a planetary orbital dynamics simulator that would suit your requirements. All of the CUPS packages came with PASCAL ...


10

If you are content with flying around our solar system, I'd recommend the NASA trajectory browser. It lets you find realistic flight paths to many large and small objects in the solar system, for example starting from LEO and inserting into an orbit around Europa. The browser assumes standard rockettry, meaning flight plans using discrete burns with a ...


9

You could take a look at the software Terragen. It is designed for procedurally generating 3d terrain and rendering it in very high quality. It is a very powerful tool which requires some learning and isn't cheap (199 USD - 699 USD, although there is a free version for non-commercial use), but when you master it, you can use it to create almost ...


8

My suggested workflow. Blender-Gimp combo for planet building. In Blender: Use Blender to add an UVSphere, tune the resolution at will but I do not recommend to use a high poly sphere. UV Unwrap the sphere using one of the built-in algorithms. Follow this video tutorial for a better unwrapping: https://www.youtube.com/watch?v=colJyjvf5jw I would use ...


8

I had the same problem too (in the past), and i'm currently building yet another language (and it's improving!). Basically saying, we're pretty much at the same stage, give or take few steps. Generating vocabulary I used to utilize a program from langmaker.com, which sadly had been shut down (fortunately it is archived on the Wayback Machine). You should ...


7

Working free map editors as of today include: Inkarnate signup required. Has been in "Beta" for years. Example image from the Inkarnate main page Worldspinner signup required. usability not tested, but free and online. Example images from the Worldspinner gallery RollForFantasy no labels, added only to give more options in case others go offline. Example ...


7

To some extent, you can create your own star system also in Space Engine. It has beatiful graphics, it allows you to make videos or photos from the surfaces of planets in various angles, but it is not so interactive as the Universe Sandbox. This basically means that you have to input the parameters in text format and you cannot just add them by clicking. The ...


7

A few other utilities not already mentioned that allow you to upload maps and stick them onto globes; Kevin Gill's PlanetMaker, or Redditor /u/notcaffeinefree's MapToGlobe and Drawable MapToGlobe. If you have minimal web-programming experience, you might try the jQuery Planetarium, or this WebGL globe tutorial, or this Three.js globe tutorial. Also worth ...


7

I'm not sure it's what you're looking for, but I found Fractal Terrains 3 to be quite useful. The full version is about $40 USD plus tax, but there's a free trial available on the ProFantasy website here, so you can get a feel for it without having to pay anything. And if you're curious: no, I don't work for them, but I have bought a handful of their ...


7

Probably doesn't exist ...but here's what it would need to be able to do. Primary Goal: Finding the vocal range of a arbitrary phonatory apparatus is the primary use of this software. We want to be able to design an apparatus, hit "Go" then come back and find out the vocal range possible. As much of the tedious modeling and data handling work should be ...


6

Along your requirements we can generate a realistic planet starting from: Height field Water Table Chemical Ratios and Other Coefficients GIMP/Photoshop can actually pull off every necessary transformation of that data set using built-in filters, if your willing to give up accuracy a little bit. Just think out the connections you want to model. The one's ...


6

I think that you will find - as I have - that a single software package that does everything we want does not exist as yet. My enquiries have found pytectonics (that admittedly I haven't tried yet as it was only mentioned today) on Software Recommendations Stack Overflow for generating a world using global plate tectonics. Given the shape of the landscape, ...


6

You want to accelerate for half the distance, or half the amount of fuel, and then you simply turn the ship around and decelerate for the same amount of time. Yes, really... in space where you have no friction to bother you, and where you have engines delivering a set amount of thrust — i.e. applying a force on your vehicle — it is that simple. Now ...


6

By trade, I'm a developer specializing in data visualization. I'm not sure how comfortable you are with coding but there are several open-source tools and packages that can help you with creating maps, grids and graphs. They need differing skill levels to handle, with some operating via simple drag and drop interfaces and some requiring html, javascript to ...


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