I like to tackle all questions with a step by step aproach. This time I'll start with the requirements:
Weight
Ned Needs to travel light, while having room for both the weapons, tools and food supplies. This means that his weapons should preferably be made out of lightweight materials.
Size
What is heavier, a 1 Kg box of cotton or a 1 Kg small lead sphere? They both weight the same of course! But what would you rather carry with you around? A gigantic bag of cotton or a sphere that you can fit in your pocket? The awnser is obvious. What Ned needs is a weapon and gear suited for concentrated power.
Defense
Weapons do not need to be just for offense, nor clothes need to be just for cozyness. Ned may be able to fend off one, two, maybe even five zombies at a time. But what happens when he's cornered? He might have to take a few hits, and as such his gear must allow for bite and scratch protection
Repeatability
Guns fire a finite ammount of rounds depending on how many bullets you're carrying. Swords will slash an infinite ammount of times, depending on how much energy you have. But what will happen is that if the melee weapon gets stuck or the ranged weapon jams, you're screwed. Ned needs a weapon that doesn't jam, run out of ammo (or has salvageable ammo) and doesn't get stuck.
So, what are the options?
- Swords
- Knives & Daggers
- Blunt round objects (like Baseball Bats or Pipes)
- Blunt Flat objects (like a sledgehammer)
- Tools (Screwdrivers, Hammers, Wrenches)
- Powertools (Chainsaw goes here)
- Magazine Pistols (Such as the Glock)
- Round Pistols (Such as the Magnum)
- Assault Rifles (Such as the M4A1)
- Sub Machineguns (Such as the Tec 9)
- Rifles (Such as the Springfield Rifle)
- Shotguns (Such as the Winchester)
- Bows
- Crossbows
- Throwing Knives / Axes
- Flamethrower
- Grenade Launcher
- Farm Tools (Hoes, Shovels)
- Knuckles
- Bladed Knuckles (A la Wolverine[ish] )
- Spiked Knuckles (A la Knuckles, from Sonic)
- Bladed or Spiked Armguards
- Horned Helmets
- Spiked Kneepads
- Bladed Leggings
- Spiked/bladed Footwear
- Shuriken, Kunais
- Hidden Blades (A la Assassin's Creed)
Well, those are a lot of options, most aren't reliable though. Powertools are loud and you want stealth. Sledgehammers, Axes and the like are heavy and sometimes unreliable. Blades and Spikes may get stuck, but blunt weapons may not always work. Ned also needs range. Dealing with Zeds from a distance is better than from a close range, but he should have better ways to finish Zombies at a close range. But now, for the fun part!
Weapons in Clothing
Handling different objects may hurt someone's skin. Ned isn't different, he can get hurt by just messing with things around, so he should probabbly be wearing gloves. It is possible that he has to fight at a very close range, and he might be forced to use his fists to fend off a walker. Having a spiked glove can increase the effectiveness of his punches.
He should be wearing something that makes walking for hours not such a bad thing, and cozy boots are the way to go. I would recommend having a spike on the tip of the boots just in case, however it would be harder to climb ledges with it and as such the boots should just be sturdy and cozy.
The natural reaction when someone's attacking you is to protect your body with your arms. Having an armguard is key here. Jaws' jumping at you? Block it with your arm and they'll be biting what they can't chew. For added "swag", include an Hidden blade in one of the armguards, once again, for that close range last second save
And finally, the weapons
A Modified Crossbow is the ranged weapon of choice. Always. Easier to aim than the bow with the only drawback being slowish reload. But this is where the modification would fall into. A crossbow shoots a bolt that is usually placed by the shooter. Replace that by a magazine with several bolts, while having the crossbow having it's string replaced by a pump-action reloader. This way not only you can shoot more than one bolt without reloading, but reloading will solely consist on changing magazines. Bolts are recoverable from targets and can be placed in the magazine after usage. Bolts are also crafetable if any are lost.
A modified Katana. Broadswords are usually larger (and thus heavier), Katanas are also known to be sharp (more on that next) and can cut through bodies. This is the weapon of choice against small groups as it has some range and ease. This katana can be modified into a GunBlade, which means that it can also shoot one or two pellets from its hilt.
or
A Bo Staff. Weighs almost as much as the Katana, but it has two blades and a larger armguard, which can also be used to block creeps. In Panic, it can be thrown as a Spear (to change to a short range weapon)
and
A small round shield. This shield should be on the opposite arm (not being held by hand) of the hidden blade, and be solely used as a gap creator. Are they too close? Bash one with the shield to gain a second while you can fend of the remaining.
In Conclusion
A Pump Action Magazine Crossbow for long range takedowns
A Gun-Blade or a Bo-Staff for hand to hand fights
A shield to bash Zeds away
An Hidden Blade for Last second saves
Spiked Gloves for the same reason as above
All Blades, Shield and other protective items would be made out of this
Some Images (They are incredibly big, hence why the links
Gun Blade
Armguard with Hidden Blade
Spiked Gloves
Magazine Repeating Crossbow
Arm Shield
Dual Bladed Staff / Combat Bo Staff