Zombies are their own genre and have many tropes associated to them. There's plenty of questions on here that deal with surviving a zombie apocalypse, but they all assume that zombies are capable of surviving for extended periods of time. Unfortunately zombies rely on human fysiology, so all the rules for requirements of (relatively) fresh water, food and shelter apply to them as well. This makes zombie apocalypses a bit of a sad affair when the rules for surviving one are "wait a couple of days and they'll die of hunger, thirst or the weather".

To remedy this, I would like to design a zombie that can actually pose a threat to humanity and serve as the long-term threat that they are overall. For this to work there's a bunch of constraints and requirements the zombies need to adhere to so it's neither too hard or too easy for a zombie apocalypse.

  • Zombies need to survive for at least 20 years from adolecense (most points after will deal with this).
  • at least 50% of the human population must turn into zombies, things like the WHO or the army should not be able to stop the zombies from reaching this % even though they'll try. More would ofcourse be better. A 100% conversion/kill rate is also not allowed, at least 5% of the human population needs to survive to deal with the zombies.
  • Armies around the world need to be infected too or dealt with otherwise. Army bases tend to be rather zombie-proof and they would have a good chance of wiping out the zombies way too fast.
  • Zombies need to survive the weather, a few hot days or a winter shouldn't kill them off.
  • Being a Zombie is transferable similar to contact diseases like SOA's during it's main stage where it has control of 50% or more of the human population, but not other methods. For those not in the know, SOA's are also transferably through saliva or blood to blood contact so these zombies do not need to rape their victims (I'm sure someone would have this idea).
  • Being a zombie can be tranferable by other methods before it reaches the 50% population, but needs a plausible reason why it stops using those methods.
  • Zombies may be smart enough to use simple tools. This is probably a prerequisite for any zombie, as the simple act of "all zombies can remember to put on winter clothing during cold and protect themselves from the sun during warm weather" is likely to be one of the few (if not only) successful way to ensure the world remains unsafe. For vehicular usage, zombies are allowed to use vehicles but only in mostly straight lines with turns a maximum of 45 degrees at a time, all actions while driving (like braking) would take several seconds for a zombie.
  • During the main stage, being a zombie cannot be transferred by animals of less than 50 kilograms when fully grown (a child of an animal that will eventually reach 50 kilograms or more can be infected). This is mostly to avoid scenario's where mosquito's and rodents infect and zombiefy most of the world. These animals either die before they can transfer the disease further or are immune and not carriers (should you want to use these as a source of zombie-food).
  • For water, zombies are allowed to drink water from streams of moving water not connected to polluted waters like the sea or polluted lakes. Rain is also allowed.
  • For food, zombies can eat anything humans can.
  • Zombies will be highly resistant to diseases and infections, if you have a legitimate reason to make this happen then please add this. This requisite is added because zombies would have too high a likelyhood to die after being turned into a zombie from the injuries they sustained and the lack of medical attention they get. Also the lack of desinfected food (cooked for example) would be likely.
  • If you can make it reasonable, you are allowed changes to flora and fauna that will help sustain the zombies through food.
  • if necessary, zombies are allowed to procreate.
  • 2
    $\begingroup$ I read the whole thing and did not hit a question mark. It looks like you have finished designing your zombie. $\endgroup$
    – Willk
    Aug 12, 2018 at 21:19
  • $\begingroup$ @Willk I have outlined it's minimum requirements, not it's functioning. What would it survive on? How would it avoid getting killed in the early stages when it still needs to spread and take apart the WHO and armies around the world to prevent it's early extinction? Each point above still needs an answer in a designed zombie. $\endgroup$
    – Demigan
    Aug 12, 2018 at 21:42

4 Answers 4


Zombies aren't always zombies

The infected act and live like normal human beings, eating, breathing, living, - until they are in the presence of another human being, when the zombie virus takes over the human to act very aggressively. This most likely means whatever is infecting the human is residing in the brain like Rabies to detect when the brain has detected other people and take control accordingly. The infected would live in isolation (since meeting other people means either the infected or the other people would get killed) in an harsher environment, leading to their looks. On the other hand, the infected would have clear signs like swollen skin(like in the Black Death). Also, since the infected could still have their intelligence, they could potentially wield weapons including firearms and operate vehicles, even in a zombie state, leading to potentially extreme lethality.

But why?

(Note: I am not an expert in the field and this is pure speculation) Why would the pathogen evolve such traits? The obvious answer is that it is an engineered bio-weapon. But let's get creative. The pathogen could spread via corpse, explaining the infected's tendency to kill people, then spitting on them or something. Perhaps going airborne once decomposition sets in by outgassing or something. The previously mentioned swelling could pop with the help of gases created during said outgassing. Perhaps it also does something on the micro such as zombifying other microogranisms or developing a symbiotic relationship to help it spread. Alternatively, scavengers could be a carrier for the pathogen. You use your imagination.

  • $\begingroup$ Very reminiscent of The Hate, a fictional disease that caused those with certain genetic markers to react with visceral, unbridled hatred towards those without the markers. Can’t remember what series of books it was from... $\endgroup$
    – Joe Bloggs
    Aug 13, 2018 at 15:28

Zombies are not going to be "undead", but rather have their higher cognitive functions disabled by some sort of disease or parasite.

Rodents are often victimized by Toxoplasma gondii, which removes the instinctive fear of predators from them. They are easily preyed upon by cats, which are then infected with the parasite. The parasite lays eggs which are released in cat urine, which is then ingested by rodents if it has contaminated a source of food.

Humans can also be parasitized by creatures with similar life cycles (malaria is a good example, mosquitoes pass it to each other via human hosts).

Indeed, among Western humans, a mutated form of Toxoplasma gondii might do the trick. Many people own cats or have cats living in the neighbourhood, so the likelihood of getting infected is actually quite high. The mutated for of the parasite disables the higher cognitive functions of the brain, so the "Zombie" is unlikely to pay much attention to hygiene, allowing the parasite to spread.

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Since most of their other functions are unaffected, they still know to eat, sleep, procreate, avoid many types of danger (although they may be more attuned to apex predators rather than oncoming cars....). This may even continue after the individual has been cleared of Toxoplasma gondii infestation, some experiments seem to indicate the brain functions of rodents are permanently changed.

With the slow collapse of high tech Western civilization, as managers, production workers and other critical people are no longer able to function, the rest of civilization will begin to approach the classical "zombie apocalypse" levels of disorder.

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Bloody cats


The requirements of this type of zombie are met by ordinary humans, it seems to me. What if zombies are ordinary humans? Ordinary humans who have learned something that has changed them and that they cannot forget.

Zombie is a contagious meme.

I am thinking of something like Monty Python's "The Killer Joke" - an idea so dangerous that comprehending it causes death. In the sketch, the joke was invented during the British war effort, killing many of its inventors and subsequent translators in the process. https://en.wikipedia.org/wiki/The_Funniest_Joke_in_the_World

The idea that makes one a zombie cannot be unthought. It is contagious in that an infected person wants to share the idea with other people who do not yet know it. Those who know feel a kinship - or perhaps it is more like a cult; those who know have understanding in a way that can be conveyed only by sharing the idea.

A contagious idea could spread very, very fast. People would not be not be on their guard. It could be heard, or told, or even seen and cause contagion. For an army base, one radio message would suffice. Besides the fact that the idea spreads, and people who have it want to spread it, other aspects of the zombie phenotype are up to the author.

The 5% of people who are not infected might be very different from the 95% who are. The 5% do not stay non zombie by luck or effort - they are uninfectable by reason of congenital defect, or disease, or other deficiency such that the idea cannot be understood, or conveyed to them or somehow cannot take root. These persons will make an unusual group of heroes. Or are they just defective leftovers from a time that has passed?


With all the features you want your zombies to have, I don't think they would be recognized as zombies. You might call them zombies, but the requirements seem to put them at a lower intelligence human soft of level.

Fundamentally, a zombie is already dead and then comes back to life. This is the main reason for the aggression and appearance, they have died and their body is decaying. Any semblance of intelligence is gone, because the complex signals a brain uses to process information have stopped and whatever takes over the body isn't able to replicate that same complexity. It is only capable of activating the natural instincts all living beings have to live.

Now your usual zombie is infected with some kind of virus, parasite or fungus that uses those natural instincts. They activate the human nervous system and send it signals. Their lives depend on the hosts system. Maybe they use the hosts stomach to digest food, maybe they feed of the rotting flesh.

The problem with any realistic explanation is that you will run into way to many problems to make your scenario realistic, or your so called zombies won't actually be undead, but more so infected (because they don't look like a traditional zombie, so using a different term helps the audience better understand it). If 50% of the human population turns into zombies, every single survivor needs to kill one other zombie and your done. If you increase the number to something like 90% or higher, then the distance between groups of survivors grows too large and your setting will have to be readjusted to account for it (aka focus on small inter-group relations, rather than larger community interactions). If you want something that isn't real, your going to have to forgo some of the details and hand wave it away.

Now lets address your points

  • Survive 20 years: Go with something that infects humans, affects/controls their brain or nervous system. You have to essentially keep the human body alive, so they aren't really zombies.

  • Atleast 50% infections no matter what: Probably not realistic with any sort of real military. You would need a very delayed trigger for the infection and it will also require people to show symptom, like sneezing or coughing of some sort to spread. Something that looks like a common cold or flu that fades after a week so people don't look further into it. It takes time for it to spread, so by the time its discovered, there are still people who are far away or in remoter locations that are safe. It could also depend heavily on the weather, so maybe hotter areas get infected, but cold areas are safe.

  • Armies infected: The delayed infection above should manage to take over some bases, especially if the so called zombies don't appear any different from their usual allies.

  • Weather: Once a person is infected, the virus lives on because a human is able to maintain a steady body temperature. Of course, this would limit them to what we could normally survive in.

  • Transferring to 50%: Should be pretty simple if you adjust how long the delay is between catching the infection and turning into a zombie

  • Intelligence: This will depend on how the virus interacts with the brain. Maybe it can use the humans memories, but only to a certain efficiency. So a car or door handle could be used, but a manual car or a padlock will be safe from them. Otherwise, it could be a trial and error thing and your virus can learn.

  • Animal Infection: The virus is targeted towards a certain nervous system/brain structure and so doesn't transfer over to insects and other animals that are very different from humans (probably means that the virus was genetically engineered and tested since your skipping a lot of the simpler systems).

  • Food/Water: Pretty simple if you use cavemen level intelligence or remove poisonous plants from your world.

  • Disease Resistance: I would suggest, because the current host virus is very aggressive or something along those lines, the zombie virus actually kills all other viruses. If you have a parasite or fungus, maybe they excrete a substance into the blood stream that allows them to control the human and stops actual diseases and infections. The zombies your proposing are still going to have living bodies, so maybe the infections just makes the immune system better as a bonus.

  • $\begingroup$ If "regular" zombies would answer my question I wouldn't have a question would I? As for the answers, you've given a more constrained list of requirements for the most part. For example, which fungi/virus would you use? Which one can have a delayed effect but still affect the nervous system? If you are afraid of the "kill one zombie and everyone is done" scenario at the 50% mark you could have a high mortality rate, either from whatever infects the humans or from the zombies themselves during the early stages. As for "they must be undead", most 'scientific' zombies aren't undead either. $\endgroup$
    – Demigan
    Aug 13, 2018 at 7:04
  • $\begingroup$ @Demigan There is nothing scientific about a zombie. There are no real world examples to achieve what you want so you will have to create it yourself. At best you can draw from potential real world examples like the fungus that can control ants and was an inspiration for the Last of Us or specific parasites that control fish which make them more vulnerable to being eaten or go the way of the walking dead with a virus that activates the nervous system. You choose a carrier and decide how it will achieve the constraints you have given, I'm just listing a bunch of possible solutions. $\endgroup$
    – Shadowzee
    Aug 13, 2018 at 7:17
  • $\begingroup$ @Demigan For example, your zombie(I would still call them infected over zombie) infection is a worm, spreads the same as tape worm. The worm resides in the human body and releases a chemical which alters the though process of the human brain making them highly aggressive and hungry, but still possessing knowledge of tools and equipment they already use. It takes a total of 12 months for the thought process of a human to be altered enough that they start to lose rational thought and are consumed by their desire to eat anything that moves. $\endgroup$
    – Shadowzee
    Aug 13, 2018 at 7:21
  • $\begingroup$ There are forms of rabies that would fit part of the bill, with agression and uncontrolled movement being part of the deal while the brain is deteriorated. A "mild" version might not cause death but could cause enough brain damage to specific parts to create a zombie, and it can cause hydrophobia so it has the ability to change people's behaviour. Leprosy could also cause many of the skin damage problems and eventually gets into your nervous system. As for "no scientific zombies", when a story tries to explain zombies with viruses and such, it's a scientific zombie. $\endgroup$
    – Demigan
    Aug 13, 2018 at 7:59

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