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What other structures could you use to organize a ship's crew than the standard traditional one of a Captain with officers and a crew?

NASA's approach would sort of work, in which there is a mission or station commander with a team of specialists under them, but this probably wouldn't scale up all that well.

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    $\begingroup$ Organize how big of a crew? For what kind of missions? Of what duration? Start with mission objectives, then tasks to carry out those objectives, then supporting tasks. Group tasks by specialty, then assign the appropriate number of specialty crew members. $\endgroup$
    – user535733
    Commented Mar 23, 2020 at 1:37
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    $\begingroup$ Isn't NASA's "Mission Commander" basically just "Captain" by another name? (As most early Astronauts were Air Force personnel, many of them were Captain or above by Rank. Having a distinct name for the role means less confusion. Plus, they were used to reporting to the "Base Commander"...) And the teams are too small to fit another layer in - the ISS only holds 6 people, so it would be a waste of resources $\endgroup$ Commented Mar 23, 2020 at 9:39
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    $\begingroup$ Matrix management was a thing in the second half of the 20th century. Immediately after the Great October Socialist Revolution Which Took Place in November, the Soviet Union did away with formal ranks and insignia, and had Soldiers' Council elect commanders from the platoon upwards; they were proptly beaten by Poland, and eventually fell back to a more traditional structure, with the twist of having political commissars doubling the military hierarchy. $\endgroup$
    – AlexP
    Commented Mar 23, 2020 at 10:36
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    $\begingroup$ @Chronocidal: Actual, most of the Mercury 7 were from the navy, which uses the term captain. The need to distinguish crew members first occurred during the Gemini program. Chief Astronaut Deke Slayton was an air force man, and chose the USAF term command pilot. Full answer here at Space.SE. $\endgroup$
    – DrSheldon
    Commented Mar 23, 2020 at 12:34
  • $\begingroup$ Interesting, the question closed after I started writing my reply. (Had to go somewhere else in the middle for an hour or so.) I guess the question being open is only checked when you open the page? $\endgroup$ Commented Mar 23, 2020 at 16:17

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Probably not.

You can always rename each role, but a Ship will always have that role represented by someone on board.

Its not too different to countries.

  • A Country still has a Captain (often called Supreme Overlord, or more mundanely Prime Minister, President, etc...).
  • Beneath the captain are a range of officers (ministers, advisors, branches of government) responsible for various aspects of the ship (country).
  • At the bottom you have crew (public servants),
  • and passengers (everybody else).

So look at how large your ship is and find a governance structure suitable for the size.

The only caveat is that the governance structure has to be able to respond quickly to changing circumstances such as weather, and icebergs. Not unachievable by a democratically elected captain, but much harder if he does not have some truly terrifying powers of immediate unilateral decision making and coercion. Made only more terrifying still by having not demonstrated talent as a captain, just popularity with the demos.

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With a nod to Cordwainer Smith and the concept of a go-captain, one could have different officers for different phases of a voyage.

One captain would be in charge of maneuverings close to land and in ports. A different captain would lead during ocean crossings. There might be a separate storm captain, who would take charge depending on weather conditions.

For a space ship, substitute a planetary captain who is in charge inside a solar system, a deep space captain who controls in open space, a nebula captain who deals with the special problems of crossing a nebula.

There would always be a specific person in charge, with who that is controlled by the ship's situation.

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    $\begingroup$ Interesting, phase aligned leadership. Not to disimilar to having watch captains (day, night, and dead) $\endgroup$
    – Kain0_0
    Commented Mar 23, 2020 at 2:43
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    $\begingroup$ One captain would be in charge of maneuverings close to land and in ports.harbour pilot. A different captain would lead during ocean crossings.skipper. It, basically, already exists. $\endgroup$
    – user28434
    Commented Mar 23, 2020 at 11:34
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    $\begingroup$ I thought a harbor pilot was typically associated with a particular harbor, and only came aboard the ship as it approaches that harbor. I am envisaging the planetary captain as being a member of the ship's crew, co-equal with the deep space captain, with which of them gives the orders controlled by whether the ship is in any solar system. $\endgroup$ Commented Mar 23, 2020 at 13:09
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    $\begingroup$ @PatriciaShanahan, the example you may be looking for is an ice pilot. In ships going through the Northwest Passage (that don't normally do) it's not unusual to have an expert in ice conditions on board to pilot the vessel. They aren't associated with a particular port but with the conditions of a type of region. The ship's captain, however, still has the responsibility for the entire ship. $\endgroup$ Commented Mar 23, 2020 at 14:45
  • $\begingroup$ I am aware of ice pilots, because I went on an Antarctic cruise a few years ago and the ship had one. They are part of the conventional crew hierarchy, reporting to the captain. I am proposing, as requested by the question, an unconventional structure in which the ice pilot would be the captain whenever the ship is within sight of ice. $\endgroup$ Commented Mar 23, 2020 at 19:26
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I wouldn't recommend it, but you could always have an oligarchy sharing the top seat. Perhaps a triad, each of which represents a different powerful aspect of the empire. One from the ruler and his military. Another from the corporation who funded the mission. The final seat could be filled by a representative of the largest (maybe only) religion. If the oligarchy has an odd number of members and if abstaining from a vote is not allowed, then decisions could be made by simple majority.

You could mix it up some more by having a vote-less fourth member who can declare emergency power to any one oligarchy member on a situation by situation basis. This could offset the voting process's inherent decision-making delay for times when that delay could be fatal.

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The reason for command structure and chain of command is that is there are necessary decisions to make and someone needs to be responsible for making them. If decision is needed fast, people need to know who is responsible for making the judgement call and whose "opinion" is the final word.

Since deciding who that person is is also a decision that takes time to make, all decision making positions for potentially urgent decisions need to be assigned in advance and be stable enough that they are unlikely to change without somebody knowing it.

Similarly the relationship and hierarchy between the decision making positions must be non-ambivalent. If the ships crew is large enough to have sections with their own leaders the relationship between those leaders and who makes decisions about how they cooperate needs to be predetermined and stable.

For warships the familiar system of captain and officers is the simplest model of how to do this. And simple is the virtue here. Military command structures must be robust and stable under casualties. They also are specifically designed for handling life and death decisions under pressure.

But there is no need to assume such extreme conditions apply. And indeed even on military organizations they do not apply universally.

I'll list some options.

Elections and voting

There are historical examples of leaders being elected. You only need a combat leader when fighting so electing who that combat leader is when you are not fighting is totally practical.

This is typically the case when the crew does not belong to some external organization that decides the positions and provides ready system of ranks. Navies and merchant fleets could let the crews elect the captains, it just doesn't make any sense because the crew does not own the very expensive ship and the actual owner already has a ready system for deciding the leaders with qualification checks and training and other useful extras.

But mercenary groups, pirates, free traders and other such groups where the crew is also the owners of the ship and shares the profits and where they are separate from external organization that would give them a hierarchy would probably elect their leaders and vote on non-urgent decisions.

Even if there is a League of Free Traders or Mercenary Alliance or a Pirate King they would let individual crews make such decision autonomously. Realistically they would want to enforce some system of ranks or qualifications that would control who can be elected to which position and who needs more training or practical experience.

Such crews would also as mentioned discuss and vote on non-urgent decisions. I am repeating this since it is important to understand that many decisions can indeed be discussed and voted on. It just takes time, so you must be clear on which decisions cannot afford the delay.

Hive minds or crews with cybernetic mind-to-mind links would of course be able to do real time democracy. At least for simple cases.

Parallel hierarchy

If decisions can be cleanly separated there is no need for the positions for making those decisions be in the same hierarchy. You can have a combat captain with combat hierarchy and a sailing master with his own hierarchy and most people, including both of the leaders would belong to both. Pirates kind of did this because there was no reason why the best battle leader would be the best sailor.

Military ships might have people who are civilians or from other branches of service. In anything short of emergency they'd operate fairly independently and their responsibilities in emergency might be mostly predetermined with the captain not really deciding it case by case.

There is really no limit how many such parallel hierarchies there might be. A theocracy might have priests on all its ships who are not subject to most orders from the captain. A dictatorship might have political commissars and security forces on board who would specifically not want to look like they are even too friendly with the captain. A science vessel might have scientists operating fairly independently. Logistics might be fairly independent organization. The ship might carry marines or other troops from a separate branch. Free traders might have a separate person for commercial negotiations. Or handling interactions with authorities. Mercenaries might have a face person.

Humans would not go too far with this since we find such things confusing and confusion makes everything slower and less reliable. But an alien species or humans with cybernetic enhancements might have no such issue. A religious group might insist on the confusion as a valuable spiritual exercise.

AI or remote decisions

The position of making specific decisions might be assigned to an AI or someone not on the ship. Or an AI that is not on the ship.

This is already happening naturally with ships owned or controlled by larger organizations. Why should decisions about larger concerns be done independently by each ship? Why should decisions about what to do in port be done by a person on the ship when the company has employees in the port? Why should decisions about rare technical or medical issues be done on ship when an expert is available via a satellite link?

Similarly lots of routine decisions could be handled by AI. If the rules of what to do in a situation are clear enough a computer system can apply the rules much faster and more reliably than a human can. The first very simple example of this was probably automated AA systems, computers can interpret data from sensors and control weapon systems much faster than humans possibly could.

But with increased power of computers, global communications, machine learning and systems capable of accepting speech input and responding verbally many routine decisions could be handled by computers with remote access as backup for less clear cases. And a token human or two who knows how to shut everything down safely if things go really wrong.

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Single-point control system

Using technology not much more advanced than we have now, 99% of what people do on a ship can be automated. Maintenance and logistics is done by droids, navigation, comms, etc is all abstracted into a simple, easy to use command and control interface that only takes one man to operate. Basically, you have a "captain", or more accurately a pilot, that is still working at the abstract level of saying what the ship should generally be doing, but you just don't have any more need of people below him to carry out tasks. Videogames have been doing this for years, you just apply the same sort of interface as the top layer of a very complex system of automated capabilities.

The one caveat is that a person can't be on post 24-7, so you will probably have 3-4 men who control the ship at different intervals. You need no hierarchy here since they work on shifts which are assigned prior to leaving port. If Bob is on duty and Jim disagrees, Bob is in authority at that time, so what he says goes. Then to prevent jockeying, you will also need to set a precedent system. If Bob says that the ship needs to change course to Port A to avoid a storm during his watch, then when Jim takes over, he is expected to proceed to Port A barring any meaningful changes in circumstances. In a military setting, a precedent would hold all the weight of a direct order from a superior officer.

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Direct democracy. https://en.wikipedia.org/wiki/Direct_democracy

All ships crew are equals and decisions are made jointly. Each person can have a say if he or she so desires. If there is not unanimity, matters are put to a vote. If matters require urgency, minute to minute decision making will be made by a crew member or members voted into that role for the occasion.

It is not a very efficient way to govern, but it is the fairest way. Like democracy.

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    $\begingroup$ There is an iceberg in front. By the time the vote is organized whether they should avoid it to the left or to the right, the ship is already sinking. $\endgroup$
    – vsz
    Commented Mar 23, 2020 at 8:34
  • $\begingroup$ There is a reason why militaries that operated under a democratic model either stopped doing it very quickly or quickly became former militaries. $\endgroup$ Commented Mar 23, 2020 at 14:40
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If you are considering alien species or very different cultures, you might look to ants or bees. Within each hive, there are many different specialists, but no real commander.

Sure there is a queen (or queens), but she hardly commands any of the other members in the hive. Everybody just does the job that they are best at.

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