At this point the idea of soldiers, equipment, weapons, etc. being deployed straight from close orbit is fairly popular (for some reason). The idea is pretty much that you have a ship in orbit in the upper atmosphere, high enough up that you can push through the atmospheric drag with low-power engines but low enough that the ship can launch small pods containing {tactically valuable thing} and have them reach the ground in a reasonable amount of time, usually taken to be just a few seconds or minutes.
The benefits to such an orbital deployment system are clear:
- You can carry much more weaponry and equipment than on a standard aircraft, because you’re on an engine-powered space station in the upper atmosphere that’s technically in orbit rather than having to obey the pesky laws of aerodynamics and having to have big wings to keep your stuff afloat
- You can get pretty much anywhere anytime, since in low orbits of Earth-like planets you can circumnavigate in under two hours versus upwards of 15 hours for supersonic fighter jets, let alone bombers or anything bigger; just boost into low orbit to enter “transit” and then descend into the upper atmosphere to get within your pods’ deployment range of the ground
There still are issues that, a lot of the time, aren’t really addressed:
- To get an accurate and quick shot, your pods will have to be rocket-powered to deorbit them faster than the atmosphere normally would; since they’d be reentering at a nearly 90° angle, this means that the atmosphere won’t slow them down as much as if they renetered as a shallower angle and they’ll be hitting the ground very very fast. Then either you have to use parachutes to slow down the pod on reentry, opening it up to getting shot down by anti-air, or whatever’s in the pods will be smooth paste as it decelerates from Mach 25 to 0 in the millisecond it spends digging straight into the ground
- The pod is likely to hit the ground and then immediately explode anyway, because by that point it’s carrying kilotons of TNT’s worth of kinetic energy and dispersing that energy is the way that orbital railguns are supposed to work to vaporize cities at a time
So here’s a question: is there a way for a ship in orbit to safely get equipment down to the ground in a short time (<1min) without either turning the payload into paste or getting it shot down by anti-air?
The reason I’m asking is because it seems like orbital deployment is a fun science-action thing to do, but without inertial dampening (which I refuse to use in any of my work) there doesn’t seem to be a way to make it fast, accurate, and safe all at the same time.
Let’s assume that we have as much miscellaneous supplies as we need, and that we can actually build military torchships that
- run on super-efficient hydrogen fusion engines (virtually unlimited propellant/efficiency/thrust) that can keep the ship in low orbit by firing the engines to counteract atmospheric drag,
- can fire equipment, would-be soldiers, bombs in pods of whatever design you can think of on chemical or solid-fuel rockets that have enough $\mathrm{d}v$ to get the pod out of orbit, and
- the ships can have whatever other facilities are necessary to get the stuff to the ground in under one minute.
For the record, this question has at this point been closed twice as a duplicate of this question (which I have answered myself). That is a good question, but it asks more generally about how you get troops from orbit at all; here I'm trying to ask if there's some mechanism by which specifically drop pods could be used to safely transport troops and equipment to the ground, knowing that there are other safer but slower methods (i.e. standard reentry pods with heat shields and parachutes, spaceplanes of some sort, etc). The goal here isn't to ideate how to get troops to the ground, but specifically how to get troops (or whatever we can, really) to survive in drop pods.