A quest line in my game features the kidnapping of someone from The Hotlands to an area known as The Ice Hills.
The people from The Hotlands require a hot body temperature to function correctly, and mostly live in volcanic areas where temperatures can easily reach boiling point (100 °C [212° F]). They can function, although badly, down to around 15 °C(59° F).
The people from The Ice Hills are the very opposite where they require an extreme cold body temperature to function and survive. They mostly live in areas of around -2 °C(28.4° F) but, they can function, badly, at up to 20 °C(68° F).
There are also Middle-Worlders who are like normal people. The other two people find it difficult to trust the Middle-Worlders. (Even though they run the forges and smith items for the people of The Ice Hills.)
Using technology from the dark ages how can they keep him above 15 °C(59° F) so he doesn't die but, below 20 °C(68° F) so the people of The Ice Hills can speak with him.
I want to refrain from using magic if possible.
So far I can only think of lighting fires in some sort of greenhouse.