A quest line in my game features the kidnapkidnapping of someone from 'The Hotlands' and takenThe Hotlands to an area known as 'The Ice Hills'The Ice Hills.
The people from 'The Hotlands'The Hotlands require high temperaturesa hot body temperature to function correctly, and mostly live in volcanic areas where temperatures can easily reach boiling point (100 °C [212° F]). They can function, although badly, down to around 15°c15 °C(59° F).
The people from 'The Ice Hills'The Ice Hills are the very opposite where they require an extreme coldscold body temperature to function and survive. They mostly live in areas of around -2°c2 °C(28.4° F) but, they can function, badly, at up to 20°c20 °C(68° F).
There are also 'Middle-Worlders'Middle-Worlders who are like normal people, but the. The other 2two people find it difficult to trust these peoplethe Middle-Worlders. (AlthoughEven though they run the forges and smith items for the people of the ice hillsThe Ice Hills.)
Using technology from the dark ages, how can they keep him above 15°c15 °C(59° F) so he doesn't die, but, below 20°c20 °C(68° F) so the people of the ice hillsThe Ice Hills can speak with him.
I want to refrain from using magic ofif possible.
So far I can only think of lighting fires in some sort of greenhouse.