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As a little side project I'm creating an alternate reality where our world ends up as a Super Mario-esque 3D game world, complete with the video game style physics and nuances of the game.

As our world radically morphs into a video game world everything transforms into something that resembles and acts like a three dimensional counterpart of what it would have been in the world before. This change is drastic and sudden, happening almost instantaneously.

After several centuries humans have adapted to and embraced this new reality. Some of the features of this reality are:

Sewerways and pipes have become an effective mode of transport, frequently used instead of cars.

High jumping skills are inherited by everyone, and landing on someone's head after jumping so high is liable to kill them.

Fly Agaric mushrooms have mutated, and now give people temporary giganticism, making them almost double in size.

Some flowers are able to burst into flame, which can then be thrown.

(And I'm considering a bit of an allusion to Inception, because the coins in this reality never stop spinning.)

Although injuries from falling over are rare, death is permanent like in our reality, this is one of the few ways this Mario reality is different to living inside a video game.

But I'm trying to think of how modern warfare would be affected by the physics and environment of a Super Mario style world. Guns, tanks, jet planes would all exist as full functioning cartoonified 3D models that act as they would in a video game (but without any of the infinite ammo you seem to get in the games).

If you need more information on the reality please ask, but to be honest I am still building it so there are still many things I haven't figured out yet. In general I am trying to stick to the game as much as possible, but with a few cross overs to our own reality to make it more relatable.

Is there anything else from the Mario universe that I could adapt to use in modern warfare? And how different would modern warfare be in a Super Mario world?

The games I am taking inspiration from is mostly Super Mario 64, but with bits of the other 3D Mario games as well.

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    $\begingroup$ Love the concept. I'm wondering where things like Koopa shells and Bomb-Ombs would come from; are they manufactured or do they come from/are living creatures as in the games? And are characters like Toads and Bowser factors, or is it about the effects of the alternate reality on human vs. human warfare alone? $\endgroup$ – Wylia Feb 9 '16 at 3:22
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    $\begingroup$ There's a Team Fortress map that drops people into a surreal Mario world... $\endgroup$ – Dronz Feb 9 '16 at 4:30
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    $\begingroup$ "High jumping skills are inherited by everyone, and landing on someone's head after jumping so high is liable to kill them.", then I imagine those old-timey WWI spiky helmets are still in fashion... $\endgroup$ – colmde Feb 9 '16 at 10:10
  • $\begingroup$ Really blunt spikes kill you instantly? Green mushrooms make you resist neck injury and fire retardant? Whistles and floating clouds have air and land superiority applications. Mario 3 has airships and tanks. World has various combat machines like that flying cup. $\endgroup$ – The Nate Feb 9 '16 at 16:04
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I'm just going to go through the main points you mentioned regarding this alternate reality and how I interpret the effects on Modern Warfare. I will include a lot of assumptions to hopefully assist in the development of your new world.

At the end i'll also include other items you can add.

Breakdown

Sewerways and pipes have become an effective mode of transport, frequently used instead of cars.

Having a new mode of transportation changes the way armies will approach the battlegrounds. I assume the following:

  1. They take a long time to set-up
  2. They allow for rapid speed transit between locations when completed
  3. They are common and plentiful around the world

If you can easily transport between locations once they have been conquered, then gaining land and securing it would become a priority for the stronger army. If you can easily move nearly your entire army anywhere within your borders, distance is no longer an issue so much as army size.

High jumping skills are inherited by everyone, and landing on someone's head after jumping so high is liable to kill them.

I don't see the jumping ability to be much of a factor. The main benefit to this is the ability to squish enemies. But if technology and such exist the way they do now (but with alternate graphics), then jumping high without having the ability to redirect mid-air just leaves you as a floating target for guns. Now then, if I make the following two assumptions, I can see some significant change.

  1. While jumping, you can wear some decent armor without being hindered.
  2. There will be rapid development of technology to augment the jumping capabilities

Assuming you can be shielded and that you can redirect yourself in mid-air, this jumping ability gives every person the abilities of a low-flying drone. I can see this is creating a kind of armored infantry, but even so I don't see this aspect changing warfare significantly.

Fly Agaric mushrooms have mutated, and now give people temporary giganticism, making them almost double in size.

So this is a complete change of physical attributes. I assume the following:

  1. You retain normal control of yourself while under the effects
  2. The growth takes a toll on your body afterwards by consuming a large amount of energy.
  3. Any injuries sustained while large will be to-scale after the effects wear off. However, any debris like shrapnel and bullets remain the same size, which can cause additional damage.
  4. Times 2 in size means times 2 in each direction (much like in the mario games) for a total of 8 times body volume and mass.
  5. Since a human body isn't meant to sustain a body with eight times the mass, these mushrooms must also provide a significant source of energy and sustenance

With those in mind, I would think these mushrooms would work significantly well with armor to ensure that all damage is purely physical. Depending on how long the enhancements last, it could very easily become a huge resource in wars. This connects with the first point, where size of the army becomes the most important. If this can act as a temporary manpower boost at any given time, it's war-time value should sky rocket.

As a side note, it could likely have medical properties as well considering the sustenance it has to provide. Eat one and do nothing until it wears off and you should have full energy!

Some flowers are able to burst into flame, which can then be thrown.

Considering that weaponry from our current world should still exist, these flowers probably aren't that important. I would think they could help for flares or other items but it's going to be purely utility.

New Additions

As fi12 mentioned, the ability to jump high and change the angle of attack easily means limiting yourself to the ground makes you an easy target. Warfare will likely be more air-based. I enjoy the idea of having Bullet Bill's for weapons that can target lock. The idea of Lakitu cloud as well (the thing fi12 couldn't name) is also promising. It can be made so that, like in mario, it only has a short lifespan once activated. I also see a lot of opportunity for using the other power-ups. The Star can become a drug that dulls all senses of pain for an extended time. While not invincible, the user can take a lot of hits before having to retreat. The super leaf for flying could be like a personal flight suit. While actual flight may not be reasonable, being able to jump high means you can use gravity and air resistance to easily.

Other

Besides those, it would be interesting to see how you include Toad's and Yoshi's into the mix. Toad can easily be seen as the loyal but 2nd rate citizen and Yoshi's could be used to link the mario culture to nature (since they already use flowers anyway for resource).

Hope your project goes well!

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  • $\begingroup$ Welcome to Worldbuilding Christopher Gray! Great answer; if you have any questions feel free to let any of the moderators know! $\endgroup$ – fi12 Feb 9 '16 at 3:29
  • $\begingroup$ Or, if you have a different kind of question, like a world building question, feel free to type it up. $\endgroup$ – Xandar The Zenon Feb 9 '16 at 3:59
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    $\begingroup$ amazing first post! $\endgroup$ – Jimmery Feb 9 '16 at 9:04
  • $\begingroup$ Don't forget for point 4 in the physical attributes that strength scales as the square of size, mass and volume as the cube. If a person 4x as strong can't lift 8x their own weight the mushrooms are a very bad idea... $\endgroup$ – Joe Bloggs Feb 9 '16 at 17:16
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Turtle shells are a possibility, as a sort of bomb. Maybe red shells could be used as a honing missile. I would imagine warfare would be different due to our high jumping capabilities. Because of this, land-based weapons (tanks, cannon, etc) would not be very effective, so air warfare would most likely be preferred. Also, you could use Bullet Bills as missiles (which they are). You could utilize the weird people on clouds who drop spiny things that attack you (don't know what to call them) as air bombers.

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  • $\begingroup$ Latiku are the guys in the clouds, and yes I am looking into using these guys! $\endgroup$ – Jimmery Feb 9 '16 at 9:33

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