The world I’m building is like this: there are a bunch of technologically advanced countries. In these countries there is an elite class that holds all the power. The elite makes war and they have armies of robots (weapons are forbidden to lower classes). The lower classes and non-technological countries do not stand a chance in case of conflict.
The type of warfare I want in my world is somewhat old-fashioned: two armies meet and one of them prevails, only with robots and not soldiers. There is also some terrorism, also perpetrated by the elites, generally on other countries' elites. By terrorism, I mean things like assassination, bombings, etc. without claiming responsibility.
In other questions I have read that a humanoid shape is not the most efficient shape for a fighting robot. My robots can have non humanoid shapes, no problem; I have no strong preferences on this point. The robots are very sophisticated and equipped with AI but still robots. Humans are the ones controlling them in any kind of mission whether it involves a small group or a big battle. Humans make decisions on the field, prevent their army from being hacked, try to hack enemy robots etc. They are inside ships to be able to move and protect themselves.
The military is divided into land, sea and air forces. I'm not sure about this choice because a battle can easily take place in land and air at the same time, or sea and air, or even in land, sea and air at the same time.
My question is, what additional roles should humans take in this kind of warfare and what those posts be called? Note that I am a not an native English speaker and my translations might be weird. For example:
- Strategists
- Mission supervisors
- Hackers and Counter-hackers (Electronic warfare)
- Scouts
- Spies
- Maintenance engineers
- Communication engineers