On a planet I've been working on that has extreme wind conditions, coastal zephyrs cross through mountains and get split into stream-like avenues that carve deep gouges in the rainshadowed valley beyond. However due to differences in thermals (The valley floor, which would in this case be tableland by comparison has intense heat while the canyons maintain a relatively self-regulated chill) lock the wind to the canyon interior while still constantly flowing. I have speculated that this causes it to appear, if one were to gaze from the tableland into the canyon, that the wind were flowing almost like a dusty river (erosion from the mountains turns into constant dust clouds in the canyon. Important for canyon ecology.)
If this does not hold up, how could I make it work better? Those canyons stretch for 60 miles in places and run through the land mostly straight on in the direction of the wind flow, and the wind is exceeding 200 mph at the "headwaters" with pea-sized debris.
Helpful information (but seriously not the focus of the question, I will fine tweak this as I need) the planet is Tidally-Locked (1:1 orbital, eccentricity of 0.03) with a 30% liquid water surface (and a 50% frozen water surface) in roughly the goldilocks zone. Most water contained in a single sea that takes up most of the sun-facing hemisphere with a second smaller ocean at the perihelion. Large interior desert that's mostly flat due to winds. Constant storm at the perihelion and in the twilight zone.