I would like to look more into the constitution of those beasts.
I believe that evolution would have created 4 armed humanoids if only they have a use for it in their early development phase, which probably means they were once living in a 3D environment, using their additional arms to grab branches or rocks. So they will have a pretty good balance and know how tu use 4 arms pretty independently.
For dual combat, using at least one lower arm with a pole or a cane as a 3rd leg to withstand a blow should be natural and a good asset for reactivity and mobility. make it a javelin and you can easily add some deadly aspect to dual wielding fights :
As I see it, a big dual wielded sword would be managed with the upper arms, a light shield would help protect one lower side, and a javelin on the other side would help to maneuver, can be used aggresively when a blow from the sword is stopped, and if the enemy ever back, you just switch the javelin from the lower arm to the upper arm, and a powerful throw will end him.
In closed areas, a short sword and a dagger on the upper arms would be more flexible, and they would be able to block attacks bare handed with the lower arms, use a wall to move, grab the enemy, or even jumping in push up position to get a decisive blow, as they would still be mobile.
For group fights, I don't think 4 arms can be as useful in a spear fight, as they won't really be able to use it for balance as they would injure other soldiers standing behind, and attacks will essentially come from the front, so the brute power would be the essential gain. You can still hope to grab the enemy weapons with one of your arms, or throw stuff in the enemy face, or maybe protect yourself from arrows with a light shield, but it will distract you from the enemy spears.
For ranged weapons, on the pther side, I think crossbows are really the way to go :
equip your soldier with two crossbows, make him aim with two arms, while the others are readying the next one. Shot fired, take the preloaded crossbow, add additional force with a third arm, and prepare to aim. It will drastically increase rate of fire with enough training to make it muscle memory. And as I said in the beginning, having 4 arms mean that they are used to use them all at the same time.
Of course I just described a few configurations, but I think what you should be focusing on is the natural abilities of your creatures to use their environnement and balance, which on a flat ground, will result in using a cane to move and react. that can be done with a long pole 2-handed, and some other cose-mid range weapon, and maybe throwable knifes or shuriken, if you want 4-armed ninjas, or some specific pretty long tonfa, which would help you dodge front strike by using your elbow to take support, and then slashing on your sides.
Finally, I think that with those specific balance abilities, they won't be able to turn on themselves like whirligig, as they will be affected a lot quicker with diziness, as cats do.