Background
The vast mechanical wilderness of the Works is shaped like a cone. At its peak is the (artificial) Sun, which sheds warmth and light via [complicated magic system thing]. The light from the Sun filters down through layers of infrastructure and machinery which grow of their own accord. Keep traveling down and eventually you'll reach the night-lands. Nobody knows how far down they stretch; the Works may extend downwards and outwards forever.
The Sun is surrounded by a town, populated mostly by the devotees of the religious group who worship it as a deity of vision and knowledge. This town was the earliest place inhabited in the Works, back when the Works was small and you could climb from its top to its bottom in only a day. Let's call it High Town.
Centuries ago, High Town grew into High City, and so it expanded downwards, because where else was there to go? In the lower layers, the dusk-lands, plucky humans built factories and generators and UV-lit industrial farms and all sorts of other things which produce delicious, thick, poisonous smog.
But we can't have smog in High City, because that would block the holy light of the Sun. So what can they do about it?
Notes
This world is soft sci-fantasy, so there's no pressure to be scientific - though I am open to scientific responses too! (For example, if there was a chemistry-based way to get rid of all of the smog).
Finally, a note on the edges of the Works: the peak has a wall/roof, but in lower areas the edges just leak out into unreality. It's a good place to dump unwanted things such as toxic fumes - but how to get them out there?
TL;DR
My world is a cone, and the point of the cone needs to be kept free of pollution. Where do all the fumes from industry, lower in the cone, go?