"Sir!" Said a soldier, running up to where a group of squad leaders were planning the days action, "We've got a problem"
"What is it Rick?" Asked one of the leaders.
"The enemy have gone underground, or, well, kind-of." Rick paused to gather his thoughts. "You know those big structures on the orbital scans. We thought they were some sort of monument: solid rock like the pyramids on Old Earth, only bigger."
The squad leader gave a brief nod, and Rick continued. As soon as we got here, the enemy rushed towards them. Kyle was on the scopes and said it looked like there were some doors in the sides of them."
"Get to the point Rick"
"They're hollow, like caves above ground. We set some ground penetrating radar on the side of one and it looks like there are spaces up to kilometers in size in there"
The leader who had been speaking to Rick turned to face the others. "Can we call in an orbital strike?"
"Nah Josh, they're saving the munitions for the offensive on Telaun next week. We're also not authorized to use nukes down here either."
"Righto," said Squad Leader Josh, "I guess we'll be doing this the hard way. Rick, how big are those doors? Can we get the armour through them?"
"The power suits, yep. Maybe some of the smaller light vehicles too, but nothing like a tank."
"Rick, give me the data from the scans and go grab the nerds, we need to get those auto factories running ASAP"
Rick ran off, and shortly therafter the lead engineers arrived at the meeting.
"Up on the screen I've got a diagram of where we're going to be fighting. Mostly it's cramped. 3 meter ceilings, miles of tunnels. Occasional big rooms. We need a way to be able to fight effectively in there. The way I see it is that our main issues are logistics and navigation. We can't get any supply trucks in there, and our GPS units aren't going to work."
"There's another issue Josh," one of the nerds begain, "with that much mass around, communication via radio is going to be terrible."
"Right, Logan, that's your problem. Grab another nerd and work out how we can talk to each other. Anyone want to take on staying supplied?"
The nerds looked at each other. "Mack should do it, he knows the vehicle blueprints best".
"Ok, Katherine, you'll be supervising that, we need to be able to operate for maybe 3-4 day expeditions. See if we can't get some heavier guns in as well."
"I'll take navigation", said a bald engineer, "I got a couple ideas. I'll need to run some simulations on the ships mainframe for it though."
"Done, I'll make sure you get access"
What solutions do they come up with?
Logan:
Radio just can't penetrate far enough. In a single corridoor or room it's fine, but 5-10m through a wall and the signal is toast. I've got one of the autofactories pumping out coils of wire and radio repeaters. We'll drag 'em along and dump a repeater every now and then. If we have a maze-like-bit it'll be better to use wire than a dozen repeaters. The data suggests there are rails set through those buildings. If we're lucky we can use those as signal paths as well by clamping wires on to them.
All our troops will still be using their normal radios, but any communication further than their immediate vicinity will go via the repeater network.
Mack + Katherine:
We can definitely get our LUV's into those tunnels. I've tasked two of the autofactories to making mods to them. Some we're weaponizing. We've up-armoured the bonnet, and mounted a 30mm autocannon in the passengers seat. It can be operated from a guy lying prone behind the cab on the flatbed. We're also putting together some small trailers, a couple for fuel, some for food/water an ammunition. Turning around will be tricky, so we've put hitches on both ends of the trailers, and towballs on both ends of the LUV's. This means we can turn around vehicles individually and hook them back up. If we need to, we can also push the trailers rather than have to reverse heaps. Make sure there's a spare LUV following the convoy.
We've also prepared some mining charges. If we need to we should be able to blast through into neigbouring tunnels.
Bald Engineer:
GPS is too high frequency to penetrate. Inertial navigation is fine for an hour or two, but will drift after that. We're going to be transmitting a single ELF pulse every 15 minutes from the ship. That can be picked up by the repeaters Logan's putting out, so they can take bearings to the ships location. By comparing the pulse receive time on a couple repeaters, the ships location relative to them can be determined, and because the ships orbit is known, we can figure out where the repeaters are. Each soldiers HMD gear positions itself relative to their nearest repeaters location, and uses inertial measurements when they can't get signal to a repeater. If a soldier is away from a repeater for more than a couple hours he'll be lucky to make it back - no communication, no navigation.
It isn't going to be particularly accurate. We'll be lucky to get 50 m precision , butI think it's the best we can do.
Dude, there are some awesome stories you can write in that setting.....