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For an RPG, I'm building a world that is the inverse of the fantasy world which contains ancient ruins and long-lost arcane secrets. This world will be home to the folks who built those first structures that will become ruins in future millennia, these are folks to first discover those arcane secrets, and these are the folks whose deeds are the most-revered by later generations.

There's a bit of a conflict here - there can't be too much human history behind my world, otherwise these people would be chronologically-enough removed from their own ancestors, such that there would be a clear distinction between the first age of humanity and the current age (to mitigate this, the first few generations are exceptionally long-lived like in some mythologies, and some of them will still be alive in my setting, partly to serve as a link to humanity's beginnings). But I also want these people to have built at least some things which humans could construct in the bronze age - most importantly, walled city-states.

So what is the fastest plausible time frame in which we could get from the first 100 humans to a handful of city-states? All of the knowledge required for civilization will come from an outside source, everything from fire to the wheel to agriculture to masonry. The motivation for humans to reproduce and civilize is also a given for this question, as well as a fertile environment. Little to no magic will be available to assist in the labor, so just in terms of available population and the required man-years to physically build something like Babylon, how quickly could it reasonably take?

I looked at some on-line population calculators, and using 2.2% growth just because it seemed to be in the middle of slow and extreme growth, I get 8000 humans after 200 years, 74,000 humans after 300 years, and 663,000 humans after 400 years. I'm thinking that somewhere in this time frame is when they would start building the cities. When would the earliest reasonably be, and then how long would it take to have a city more-or-less completed?

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    $\begingroup$ (1) 2.2% per year is gigantic for the Antiquity and the Middle Ages; it implies a doubling of the population every 30 years or so, which clearly didn't happen. 1% per year would be much more realistic. (2) A city-state can be large or small; for an example of a large city-state, Athens had a population of about 120,000 people towards the end of the 5th century BCE. (3) A city-state is not just a city; it is the titular city (maybe 1/4 of the pop.) plus sufficient surrounding land to provide food and raw materials, many villages (3/4 of the pop.), other smaller cities, ports, mines etc. $\endgroup$
    – AlexP
    Commented Aug 20, 2021 at 17:47
  • $\begingroup$ (1) I don't care too much that 2.2% is so far removed from historical accuracy. This isn't ancient earth after all. I only wanted a growth rate that humans are capable of, but I also didn't want to cheat by going for the absolute extreme either, which I believe I saw was over 4% (3) I didn't mean to imply that I expected all of humanity was housed in these cities. So yes, I would like it taken into account that most of humanity is not actually directly involved in city building or residing in cities. $\endgroup$ Commented Aug 20, 2021 at 18:06
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    $\begingroup$ Hm if they are so incentivised and guided a few thousand will be enough to start to grow a city, and 10k people can be plenty to build a sizeable construction over a hundred years. If thye are not guided then things may not happen even at 7-16 million population, an example of that are Natives lived in North America before Columbus. Soo you need to decide how motivated your guys are. Cities are good places for implementing technologies, producing technological product, so things may develop much earlier than one would expect based on historical examples. So how motivated they are? $\endgroup$
    – MolbOrg
    Commented Aug 20, 2021 at 20:23
  • $\begingroup$ Are these the only humans alive, or can we assume your legendary civilization will attract immigrants? $\endgroup$
    – Nosajimiki
    Commented Aug 20, 2021 at 22:09
  • $\begingroup$ These are the only humans alive. $\endgroup$ Commented Aug 21, 2021 at 0:23

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Hmm. To provide you a decent answer, we have to make a lot of assumptions about numbers here. I won't be surprised if someone comes along after me to substitute better values.

First, for the most part humans are an invasive species outside of Africa. We tend to reproduce beyond what our environment will support, & there are few natural predators that prevent us from increasing our numbers over the long term, which drives into extinction other species. So it's reasonable to assume each generation doubles the total number of people.

Next, how many people are required to populate a viable city-state? IIRC, ancient cities had an average population of 10,000. Yes, some were much larger, but many flourishing & advanced cities were about this size. So for this experiment I will pick that number as the target size for our "prehistoric city-state". We can reach that in as few as 7 generations -- or a few hundred years.

(Note: in reality these people would be scattered over hundreds of miles, since as hunter-gatherers, they would need a lot of territory to supply their needs. If you don't have some means to gather them all in one place to start building the city-state, the time required to get to 10,000 will be longer.)

Now that you have your population, how long for them to build this archeological site? For this, I must point you to another source: a construction labor estimating reference. When bidding on a construction contract, builders need to know just how many hours this will take, & there are many books that provide this information. (Doing a Google search, I found this one I make no guarantees about its reliability.) They tend to be expensive, so check your local public library first for a copy. Now the time it takes to perform construction tasks without modern machinery hasn't changed much: people can only dig a cubic yard of soil so fast, & the speed of shoveling earth hasn't changed much over the centuries. So this reference will give you a rough idea of how long constructing a given building will take.

Then comes the issue of how many buildings you need for this city-state. Remember these people need somewhere to live, & estimating 5 people to a house, you need about 2,000 shelters for them. Next are the ceremonial buildings -- which really is your choice. At the minimum you'd want a temple, a meeting house or palace, & maybe some kind of stadium or theatre for entertainment. These will be substantial buildings, so calculate the time needed to construct them accordingly -- as well as preparation of their materials. Last will be the city walls; before modern times, every city had walls to protect its inhabitants from attack & wild animals.

A last issue is that most of the men of this city -- who will do most of the construction -- will need to spend time planting & harvesting crops. Say each family of 5 has 20 acres (I'm basing this on research I did about Medieval life years ago; you may choose 30 or 40 acres per family.) It takes one day to plow an acre once, & sometimes a piece of farmland will need to be plowed multiple times. Then the farmland needs to be harvested. So 2 months of the year you will not have anyone available for construction. Then there is Winter: you can't build during Winter. (If you don't believe me, try it yourself.) So knock off another 3 months. Lastly, people did not work 7 days a week in ancient times: they had various festivals & other holidays as a break from their endless labor. All of this means you only have a workforce for at most 7 months, more like 6 months, of the year.

In short, you've asked a very complex question, which really can't be answered in one go. Figure out what this city will contain, how much time it will take to build it, & you will have your answer.

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  • $\begingroup$ "temple, a meeting house or palace, & maybe some kind of stadium or theatre for entertainment" with some clever planning: temple = palace = king's abode (worships happen outside), stadium = meeting hall. Or if you're really efficient, the "temple" is a small wing of the stadium = meeting hall = worship place where relics are stored. $\endgroup$ Commented Aug 21, 2021 at 11:54
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TLDR 100-500 years.

bronze age - hm, I was absolutely carried away from that one, yeah, oh well, hm, but still there is some truth in my answer, lol

  • For motivation, the answer is "motivated enough". I'm not meaning to sound flippant, but the idea is that I want this end result, and I'll tweak almost any factor that needs tweaking to get there. ... (op)

Okay then you have an Amish-like society, an internally coherent group of people lead by Moses and nourished by the black monolith and then it is equivalent to a typical question of bootstrapping a colony on another habitable planet. There are questions of that kind here on wb and elsewhere - helping time travelers to survive, rise technologies in societies, space colonies establishing, etc. Quite scattered material and usually not that great, but suggest to look it up, for some inspirations and information.

A note on growth rate.

There was growth rate concern, 2 or 4 % may be too big, etc, I have to point out that, let's say 4%, is absolutely not a limit for growth rates of humans. 6 children per family, it is about 12 years in pregnancy cycles, is not something astonishing in old days(it is more a perception of mine, so as some facts, including actual growth rates and numbers for children mortality rates back then, for some places)

So 6 children per family on average, means a growth rate of 5.6%. So 2 or 4% aren't high, especially considering that simple hygiene procedures, simple disinfection means like C2H5OH, understanding of germ theory can help drastically to slash that child mortality rate, women's mortality rate, and overall. So simple procedures which do not require equipment and are just a result of education and creation of habits(like do not flush "dirty" water on the heads of pedestrians, keep rodent count low, burn or compost trash, quarantine people, trace contacts back once epidemy, etc) can lead to significant improvement of the epidemiological situation to the point being able to reduce risks of epidemics and even fight it to some degree(vaccines are better of course, but ...). Simple means can be quite effective.

Agriculture, farming(rotation of land, compatibility of plants predecessor cultures, or permacultures strategies), and selection work for plants, irrigations, etc - it also can be helpful knowledge that not necessarily requires some dedicated tools or chemistry but it more about workflow and what to do and what not to do. This knowledge helps worry less about famines and such things.

There is plenty of knowledge of that sort which is helpful to increase productivity and reduce risks as a result of rational planning and knowing what to do. And this or another way, in different shapes and forms all that had some occurrences in the past - like domestication of animals was selective breeding, etc. And as a whole system, it all can have a compound effect - having it in one place at the same time is handwavium, but elements of it are not.

In that sense, 4 percent can be a quite relax number and not stretching anything.

bootstrapping

Technological advancement is the first goal from the very beginning. The reason for that is that it reduces efforts one spends on food production and be able to spend the rest of the time on other activities.

There are some bottleneck factors, like location and proximity for ores materials, fertile land, river energy. A good location could be a foot of a mountain with a relatively fast creek, next to a fertile flat thing next to a big enough river, with ore veins and dried up the ex-ocean bottom with Manganese nodule and a big forest nearby. That's one of the options.

The problem of bootstrapping, or it possible to say its advantage when one knows the path of development 100 steps ahead is that it does not have to repeat the history, it can be done differently, cutting corners and much faster with much less effort as one does not have to do 95-99% percent of the R&D process, no dead-end routes, planning ahead is possible.

The chosen way affects the speed of development, not in the last place because different paths have a different set of conditions - restriction, bottlenecks, opportunities.

A hundred people can't do much in terms of technologies, they do not have enough man-hours and they have to busy themselves with food-collecting, but they can do some which will clearly distinguish them from just hunter-gatherer communities.

But you have to have some plan, a route for them, and it is not that easy to make a reasonable one. As an example making them farmers from the start maybe not be such a great idea, as fishing can be a gold mine in terms of energy return on energy invested(EROEI).

And the path of development has to be optimized in that regard. Not efficiency of production which we care about today, not a price which is convoluted mixing pot result of a lot of things including those which have nothing to do with EROEI. This very EROEI is the main optimization parameter.

  • to give an extreme unrealistic example, if to make a first electricity generator you need 1kg of iron and you can make it in two ways spend 20x effort to get 10kg of iron, or burn a forest with ease and get just 1kg - most likely you burn a forest - a path of least resistance, laziness is a driver of progress - pretty much humanity lived with these mottos since the very beginning, and it turns out it can be a rational choice, despite the extinction of species due hunting and creation of some problems in the future.

With planning, they do not necessarily need that, but planning itself is created in the spirit of that.

  • omg, so much text already, let's move to the business, the topic has no end, very exciting...

stages of development, sizes

The introduction was not sufficiently comprehensive, but there are limits to how much fits in one post. The main point was development route can be optimized in terms of efforts required to achieve certain technological progress, and before knowledge which eliminates dead ends and R&D efforts is a great boost. So they are (or can be) constantly in a state of knowing what can be done with what they have exceeding their real capacities to implement things, what they actually can do. Pretty much never was a thing in our human history, and when such thing raised its head a little - we call it industrial revolution since then.

So a situation is limited by the number of people present for work doing, which is a function of the growth of population. What we may have problems with is to be able to set points on the plot which correspond to certain, known to us, technological levels.

A hundred people can advance in technological means quite a lot actually, despite it being just a typical tribe size or a village it would be wrong to make parallels with actual villages in old days, and a more correct way would be what can 10 guys of modern time do, assuming they are provided with the knowledge of what to do, and maybe some dream training by matrix(extreme case) black monolith - meaning they know what to do and skilled enough at doing it(not necessarily a stellar job, it may take a few times more than for a professional but they are motivated and dedicated enough).

So it 10 of time travelers(the rest are working on food child caring education material delivery etc)

  • borrowing energy from external sources and replacing human physical labor was one of the fundamental achievements, which made farming better as it more energy expensive than hunting(if I recall it correctly, and didn't screw my numbers back then)

So domestication is one of the things which hard to speed up, effects require 50-100 years, but can they borrow river and creek energy for mechanical work - absolutely. The tools required for that can be just a stone(sort of a stone ax) or even just hands and laying trees.

Basalt or diabase can be cast similarly to iron or how other metals are cast. So as with mechanical work stone can be worked to all sorts of things. Combined with wood it can be a replacement of a lot of metal things in sense of machinery and mechanical contraptions.

  • can accept a challenge to make a plan for 10 modern humans how to get from stone and wood and river to electricity and metals without prospecting for metal ores and making mine shafts and such.

Prospecting for materials is one of bootstrapping bottlenecks, but there are ways around it, so as places rich with gold also provide metals as well - so you can pan as for gold so as for iron oxides(and other metals in that black sand) so getting a little bit with a minimum of tools, isn't something unrealistic.

What is the limit for those 10 guys, it depends, electricity is achievable, practical uses(however limited) achievable, steam engines, cryogenic setups, acids, rectifications of all kinds, bearings, abrasive materials, metals, etc.

A lot can be done, but there is another problem how many things they can support running and operational at the same, with servicing and maintenance works. They can solve complex problems step by step with different means with a goal to get to some useful plateau which they are capable to support and which is more or less self-sufficient.

The level of technologies defines not only what is possible, but also the percentage of people busy with food production, less is the number more time they have to build cities.

Imho, it may look optimistic or not, but you may guess I have some reasons to be optimistic, lol

100 people

Limits improved 1400 A.C. level of tech maybe improved early steam era, water wheels or turbines(simple profiles, not necessarily Pelton turbine, but close to that) ones are not impossible and in terms of mechanical energy 10 - 100 kW are not impossible (if there is that mountain creek of sufficient power, quite a good location for initial energy generation)

Even 10 kW is a lot, for grinding of something, cutting stone blocks, drilling, etc - it can and will outperform the whole village if they would do that manually. Not that they need stone bricks at this point, just saying.

1000 people (50 people in charge of technologies, something like 20 percent of who are not kids or elderly)

It is still a village. They can expand on the variety of things they have or do, can have refrigerators may be in form of improved under earth ice storages keeping things spoil free with no gaps in time, all year round.

Overall they may have essential technologies on the level of the 1900s, not all, of them, but combustion engines are reality. So mobile energy conversion units for all sorts of works are a possibility.

Metall working shop is a thing, production of metals in sufficient quantity and parts from it.

No cities as of yet, a city requires brute force, but it starts.

10000 people (1500 in charge of technologies, 50% of workforce which not busy with food production, and another 1500 season workers another 50%)

At this point variety of implemented technologies can be quite decent, with exception of a lot of production and products which is not required yet (like radio, telegraph, airplanes, personal cars, a lot of chemistry, etc, etc) those guys can support a subset of 1930-40 technologies and it is a sizable workforce which is capable to build and support a city for themselves, at more or less modern standards as appearance and some functions, maybe without some bells and whistles, but with tap water, central heating, cogeneration of energy(thermal electricity). The assortment of goods may be poor or definitely not stellar, but in a sense of survivability, and medical necessities including vaccination can be advanced enough. So with sufficient laser focus on necessities, they probably can draw technologies from 1930 to 1970s. No computers, no tv, no microwaves - those are not necessities. Electric motors and their easy derivatives like blenders no problem, combustion engines, and shiny shovels.

So if you slash what can be found in some nowhere place with 10k people in it, and upgrade some things if you are looking at USA reality of such places - then it something you could expect from 10k people. If they work like one solid company, be focused, and have energy.

Energy is important, sticking to instructions step by step what needs to be done in a workplace begins to be a necessity, rare elements begin to be essential for further technological development.

Energy requirements at that point a few MW's will cover their needs, and operational activities. Biodiesel may be a thing for them, as it is more convenient than splitting activity for oil prospecting, and has some advantages over coal.

Wood for power at those consumption rates about 50 tones of air-dried wood per 24 hours, with 25% efficiency for electricity production, rest for heating drying and other low potential heat uses (keeping warm water in fish farms as an example, greenhouses, whatever)

For that it needs about 10000 ha or 100 km2 of forest(it grows that much(50t) of wood a day, kinda), so even if it is just wood - deforestation like it happened in Europe and which moved them to more coal use, is not a thing for that settlement. It is another example of the significant differences and problems which historical analogies can bring in a bootstrapping situation.

Their demands for materials still can be covered locally, and extracting 10% iron-rich ore, which we find not economical as of today(50-60 is today's norm, 80% was like 100-150 years ago norm) can be a better option for them than splitting and invest in roads and long-distance transportation.

They also still have enough mobility and if there is such a necessity or opportunity, it may be beneficial to move as a group to a new place - sure it takes time and effort, and it abandons a lot of earlier investments, but if someplace else is a better choice for a current situation they are capable to do so, same as they were capable to do so before as well, for a next stage it is a much harder choice.

100'000, 10% of population is food production(farming), the rest is technology(20k), building(low skill labor), kids(low skill labor) and elderly(easy labor, edication, managment, processes overseeing).

Pretty much expansion of what they could do at the previous stage, the city they can build and maintain should probably satisfy most of what one could expect from a city. Roads and satellite cities for farming. Trucks for cargo, centralized storage facilities for all sorts of things. Public transportation available(Trolleybus - there is some simplicity in the thing, even if it is less flexible, and has certain limitations), as personal transportation a bike probably still a thing, but it depends on how much energy they have.

for goal stated in q it does not need that much, but as an honorable mention

  • 1'000'000, Musk-time - sufficient to support modern technologies self-sufficient Mars colony

  • 40'000'000 bare minimum for the modern technological country, sorry Norway.

  • 1B - capable to support the production and development of all modern technologies without a pinch of black magic. The number can probably be a few times lower without the necessity to develop and research. The absence of competition as a driving force of development can probably slash the number another few times.

if conditions are a-okay.

If there are not many factors that may cause some significant setback and limitations, which does not mean the absence of hardships, then somewhere in between 10'000 to 100'000 you will get what you want.

With 4% it is 120 to 180 years.

With 2% it is 230 to 350 years

For 1%-guys, it is 460 to 700 years.

For 5%-rabbits, it is 94 and 140 years.

So 500 years seems to be not unreasonable by any standard, and more or less it is what happened in history, I mean industrial revolution started about 260 years ago. They had different starting conditions, they had more people and less knowledge but the speed of implementing knowledge(once they produced it) was quite fast.

So from a certain point of view, a few hundred years in your situation is not necessarily an unreasonable expectation.

Lack of numbers is a problem but at the same time a blessing because they require fewer resources to implement things to be available for everyone. This means they can cut some costs and afford more inefficiencies, working with smaller ore mines or sticking to other means of resource extraction, like electrolysis of basalt which surprisingly contains plenty of stuff Basalt::Geochemistry and despite processes are more energy-intensive(not necessarily by much, but 2x) but at the same time it slashing costs on a lot of things and just saying roads and transportation does not describe situation deep enough. And one still can afford to be a little bit wasteful and still sustain this activity on local resources.

Clay bricks may require finding proper clay deposits, but the same basalt can be cast in bricks - again maybe a little bit wasteful, but hey it won't be like in Rome when buildings were crumbling cuz someone slashed costs on baking the bricks, those basalt bricks will last for ages, and if one casts them as lego blocks like wavy surface they may not even need mortar to make a building, meaning those bricks can be a reusable material.

So a little bit of creativity and unorthodox(from a modern or historical point of view) technological thinking can bring decent results.

A city

  • seems I didn't address it well enough, carried away by technologies and bootstrapping

here I have a little bit of problem in terms what do you mean by walled city and hope you may draw some estimations from technological capacities.

But let's say a middle-aged city with a wall - there is a choice to make - one can spend a hundred years to make one from nearby rocks, castles were done in that ways, or invest some time to make tools which will make the thing easier and less dependant on proper stones laying around.

Things depend on choices and the environment. if it is an outpost-like situation, when you build a wall against animals or other stuff - then things do not allow that much freedom in terms of slacking off and build tools, you start building your wall straight away.

a thousand people can build a walled city for their size, even a hundred may and in some places did.

At 100k city a wall loses its meaning if it is against an intelligent enemy.

so depends on the purpose and environment but 100 to 100k they are all capable to build this or another version of walled settlements.

when we talk about the fastest way to do so then it needs more specifics but it is not necessarily possible to say that technology is always a faster way to do so, or more technology is a faster way. it more like a balance of what makes sense and how big is the task, what the end goal is, and there is no general answer. here is plenty of examples where simpler technologies do provide a satisfactory result with much lesser efforts than more advanced one which does the same.

10k is a good population number it allows plenty of things to be done, in different ways - old old, old, modern, or bootstrapping.

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A group of 100 people is most probably too small to produce enough genetic diversity to survive in the long run. It is assumed you need AT LEAST 300 individuals to start a population that will not be killed off by genetic defects.

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A lot of cities were death traps. When you stick a ton of humans together you tend to get a much higher death rate from accidents, illnesses, and sickness. Cities don't just spring up when your population increases.

Cities spring up when you have a lot of farmers growing a huge amount of food, and an area has a lot of trade or traffic for some reason. Perhaps it's a contested border and soldiers are staying there, perhaps it's at a good river or sea area for trade from other areas.

Lets give an example. Carthage was founded supposedly in the 9th century by Dido. Her husband is killed by the king of Phoenicia, a leader of a group of city states in Lebannon, and so she and a bunch of settlers flee to build a new city with a load of wealth, buy some land from the locals. A good location at a harbour and skill at building ships means she can trade with the old city.

Two centuries later they declare independence and start their own empire, and three centuries later, there's enough of a city and a trade network there that they can start having border conflicts and wars with the greek colonists from their city states. They made a lot of money and caused immigration from the farmlands around them by trading metal cheaply from Spain and selling it to the wealthy north African empires at a huge markup, but Greece was making their own colonies which have more skilled metal smiths, so war was waged.

If you're starting from 100 people, it's gonna take thousands of years.

To make cities you need trade. To make trade you need civilizations and agriculture. It takes a long time to domesticate animals and build a civilization which can make cities profitable.

You could speed this up by having the 100 people have suitable crops and animals with them and perhaps a map so that they can grow enough food to support a city.

If you're starting in an empire, you can do it in a hundred years.

So long as the 100 includes lots of skilled people, you can quickly build up a large settlement. You can found profitable industries and people will rush in from outside. 200 years to build an empire.

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  • $\begingroup$ Wow, what a difference. You do not consider howto manuals, and cad files deliverd in a dream or paper form to be a boost factor? $\endgroup$
    – MolbOrg
    Commented Aug 21, 2021 at 16:27
  • $\begingroup$ What you need is a large population of people, which means exploration to find resources, taming of wild crops, development of institutional knowledge, testing of land, lots of stuff. If you're already in a place where there's lots of people who have that you can expand extremely quickly as farm workers come to your city to earn a better wage, but if there's not, knowledge isn't gonna magically make it go super quick. $\endgroup$
    – Nepene Nep
    Commented Aug 21, 2021 at 17:05
  • $\begingroup$ Op states that knowledge is provided - is it uploaded or learned is a question, but it obtainable without research and much experimentation. I understood it as no limits on how advanced the knowledge can be, a full stack form any time period, but may be wrong on that one. Still thousands of years? // Fishing(with nets on a big enough river) and hunting are better things than farming, if it small number of people, then nomadic tribes and domestication, then farming - without animal force it not that easy to farm in a classical way, imho.(people did that, but ...) $\endgroup$
    – MolbOrg
    Commented Aug 21, 2021 at 18:37
  • $\begingroup$ Op gave these as examples of the knowledge. "everything from fire to the wheel to agriculture to masonry." so I wouldn't assume advanced knowledge like genetics and gene sequencing. They can certainly survive on fishing, but if they want a civilization which is large enough to justify cities, it'll take a while. 100 people is not many people. $\endgroup$
    – Nepene Nep
    Commented Aug 21, 2021 at 19:01
  • $\begingroup$ Genetics as school concept may be useful, as sequencing it useless(for what it requires, what it gives, and what they may need), working with petri dishes however can be useful - simple and quite powerfull technique to achieve quite complex results of selective process for bacterias(so as part of plants cloning, hm). So I mean bits and pieces can be combined in some new combination. It probably has to be done by external force, as some sort of a plan(is it op or their local god or inherited knowledge). But okay, understood your perception, so as I may assumed too much as well, lol. Okay, tnx. $\endgroup$
    – MolbOrg
    Commented Aug 21, 2021 at 19:19
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the first ''mega''-structure ever build was the gobekli tepe, probably the first time multiple groups of humans united their forces to build something together.

that was roughly 12.5k years ago, at that time the human population on the planet was an estimate of 2 million people, probably less.

Which doesn't mean 2 million people in a region but spread across the entire world. Gobekli was built in turkey, right in the middle of the world map before the discovery of the americas. 1000 years ago most of humanity was living in south and east Asia, roughly 66% and only 8% was living in west asia and 15% in europe. That would be around 160k people in all west asia, of which turkey was really just a small portion.

modern Humanity comes from the hybridization of the various human species. Modern humans were born roughly 300k years ago, with an average of 30 years per generation, humanity was born 10k generations ago, and gobelki was built 416 generations ago.

Which means the if your world were to follow the same speed, the first cities will be built after 12.5k-0.4k = roughly 12.1k generations after the first human born.

From this you can see that technology and civilization takes quite a while to start but once it starts it goes into continuos accelaration like a magic rocket, cities existed for only 3.3% of humanity's chronology... and maybe in an alternate earth civilization might never have started, after all humans are just hairless monkeys, if the first hairless monkey never struck one rock against the other to make a tool or if they didn't teach it to their children... maybe today civilization would not exist.

So realistically, what happened in our planet is incredibly unlikely, and chances are that if humanity were to start again from zero, civilization would hardly repeat. Monkeys make tools all the time, and they are yet to build a city, it was a mere miraculous chance that humans did, once, and survived to build more.

If you want to make any alternate world realistic, humans are still smashing sticks one against the other and screaming ooga booga, cause the average human is intelligent, but not intelligent enough to invent anything without an education, it takes smarter than average people with incredible absurd luck to start a civilization.

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    $\begingroup$ "All of the knowledge required for civilization will come from an outside source, everything from fire to the wheel to agriculture to masonry" My question is limited to just manpower and time-to-build considerations. All other factors are accounted for, or are otherwise irrelevant to the question. $\endgroup$ Commented Aug 20, 2021 at 18:41

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