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Even though GURPS, so far, is my best shot at coming up with sci-fi melee weapons, this one's tricky.

The rocket-boosted sledgehammer differs from the standard tool by having a thruster on the back that activates when swung at the target, pumping in extra kinetic energy.

enter image description here

So, yes, I can already hear you typing that this guarantees overswinging and a few dislocated joints with an elevated chance to miss.

Other than that, yes, it is as practical as a screen door on a submarine. That's probably the reason Thor only uses it to split boulders (assume a sphere 90 cm in diameter, the material is limestone) and Loki in two to intimidate her enemies into surrendering. It's super effective.

I only need you to solve the overswinging/u missed lel and the arm-breaker issue.


Answers will be rated according to:

  • Effectiveness at eliminating the problems
  • Simplicity
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    $\begingroup$ You didn't say how hard the swing had to be, so use a tiny firework rocket. How hard a swing would you like? $\endgroup$
    – Schwern
    Commented Sep 13, 2018 at 16:14
  • $\begingroup$ If you have a rocket to provide kinetic energy, why you need a handle to use a arm? It's like skating to make a F1 car go faster.... $\endgroup$
    – L.Dutch
    Commented Sep 13, 2018 at 16:16
  • $\begingroup$ @Schwern Well, I thought I'd use Composition B as the fuel, 90 grams for a single swing, I guess. $\endgroup$ Commented Sep 13, 2018 at 16:17
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    $\begingroup$ @Mephistopheles Comp B is a high explosive, not a rocket fuel. It's used in rocket warheads. We don't want to blow up the hammer. Instead of saying how to make it, tell us how hard you'd like it to hit and we'll figure out from there. Like, how much force would you like it to generate? Or give us some more specific examples of what you'd like it to be able to break. $\endgroup$
    – Schwern
    Commented Sep 13, 2018 at 16:19
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    $\begingroup$ Like RonJohn, I too read that as "it is practical as an emergency exit on a submarine", which significantly changes the meaning. You might make it "as practical as a screen door on a submarine" to enhance the absurdity and avoid confusion. $\endgroup$
    – Chris M.
    Commented Sep 13, 2018 at 16:25

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Since the question specifically asks how you don't dislocate your shoulder or break your arm, the real issue is when the rocket impulse is activated.

The simplist possible solution would be to have a very high thrust solid fuel rocket, with the igniter primed by a fuse on the strike face of the hammer. You swing as normal, but when you impact the target, a sudden blast of rocket thrust provides a continuing impulse when the hammer would normally be decelerating. A slightly more advanced version would have a stand off sensor to allow the moment of ignition to take place a fraction of a second before impact.

If you need multiple swings, then the interior of the hammer's head would have a stack of fuel charges like poker chips, with separate ignition and presumably some sort of sacrificial layer to separate the charges and prevent "cook offs" or other accidents. The real issue with this system is that the mass of the hammer would decrease with each swing, so the amount of energy being delivered would change substantially between the first and last swings.

As usual, YMMV

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If you have a rocket to provide kinetic energy, why you need a handle to use a arm?

L.Dutch hit the nail on the head (with a rocket boosted sledgehammer?). If most of your force comes from a rocket, not the lever-action of the swing, why bother with the handle at all?

The power of a sledgehammer swing comes from the torque of having a heavy object at the end of a long handle. The person holding the sledgehammer is providing the point for the hammer to rotate around, and some input force, but a lot of it is gravity.

If most of the force is now coming from a rocket, why bother with all that? Simplify things by making, essentially, a cannon. Fire the sledgehammer head off the handle. It's easier to aim, and easier to brace for the recoil.

Alternatively, have the rocket charge go off when the handle is nearly horizontal in the swing already. The rocket will fire straight up and force the head straight down into the target. No rotational yanking motion to fight. This limits the amount of force the rocket can provide, but it makes it more practical and easier to aim.

Or flip it around and put the "rocket" on the face of the sledgehammer. Make it a shaped charge which focuses the explosion into a jet that cleaves through the object.

Of course all of this only works once before having to be reloaded.

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    $\begingroup$ Surprise: you just justified trading your sledgehammer for a Gyrojet rocket pistol! $\endgroup$
    – Thucydides
    Commented Sep 14, 2018 at 3:57
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    $\begingroup$ But the robots policing the scrap yard ignore melee weapons, while punishing anyone wielding a gun with extreme prejudice! That's why Doc Ido has his rocket sledgehammer to fight cyborgs! $\endgroup$
    – mart
    Commented Sep 14, 2018 at 9:29
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You need another rocket.

Attach another rocket at the base of the handle to counteract the force of the first and make the impact faster.

You might also want to extend the handle itself so that the hand holding it is in the middle so the rockets both move with the same leverage. Otherwise the second rocket will have to create more thrust to make up for the lack of leverage.

Rocket hammer

After all, what can't be made better by adding another rocket?

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  • $\begingroup$ I think this one needs a diagram showing where the second rocket is pointing and how this works through the entire swing - when I picture this I see the user getting the second rocket's exhaust burning them, especially with an extended handle that is not being held at the end. $\endgroup$ Commented Sep 14, 2018 at 8:40
  • $\begingroup$ @KerrAvon2055 I added an image. The rocket will not burn them, they will hold the center and stand off to one side holding it, acting as a pivot point. $\endgroup$
    – John Locke
    Commented Sep 14, 2018 at 11:42
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    $\begingroup$ Less rocket hammer, more rocket staff. $\endgroup$
    – Joe Bloggs
    Commented Sep 15, 2018 at 15:26
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    $\begingroup$ @JoeBloggs Really, it should be called a rocket hammer because the hammers are more important. The rocket part will not be as important depending on the use, but the hammer part will make a difference. If you want to hammer in a nail, you wouldn't use a rocket staff because it doesn't hammer stuff well and might break. You would use your trusty hammer staff instead. That said, a hammer staff with rockets to hammer in a nail is really overkill. $\endgroup$
    – John Locke
    Commented Sep 15, 2018 at 16:02
  • $\begingroup$ @JohnLocke- Rocket hammer staff. Best of all worlds. $\endgroup$
    – Joe Bloggs
    Commented Sep 15, 2018 at 17:58
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I opt the a one-pulse-per-blow method. The user swings the hammer and pushes a button on the handle. The rocket fills an ignition chamber with fuel/air mix and ignites it with a spark. It gives a short but strong pulse of thrust. You must press the button each time you want to hit,. This is a safety measure. The handle is a hollow tube which can fill with fuel.

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Make your forces balance out

We need some physics here (and better graphics skills than I possess, unfortunately). Your basic force diagram for an item pivoting around a fixed point is like this:

enter image description here The head of the hammer has an inwards force from its arm/handle around its pivot point, and momentum in its direction of swing. Provided the inwards force is sufficient to match its momentum, it rotates and strikes its target.

enter image description here

If the inwards force is insufficient because there is a rocket adding more force, the head flies off the handle at a tangent. The requested weapon is a hammer, not a catapult launched gyrojet, so no need to explore this further.

enter image description here

So the trick here is to make the inwards force sufficient. You could add another rocket at the head of the hammer producing an inwards force - but the net effect is a force vector between the two rockets. So why not just point your main rocket an angle to provide that vector, so it is both accelerating the hammer and providing the necessary inwards force to stop it flying away.

enter image description here Now you have a hammer that can have a long, accelerating swing that should not go flying out of your hands or dislocating your shoulders. (The exact angle of the rocket relative to the striking head is left as an exercise for the engineering team. The acceleration and maximum controllable resulting speed are a matter for your medical staff.)

However, this will be a nightmare to control. If you twist the head at all during the swing, it will suddenly veer off to one side. Therefore, I strongly recommend that you use some kind of eye-tracking hardware that lets the hammer identify the spot you are trying to hit and add the ability for the hammer to self-correct during the swing to hit that spot. (Vectored thrust on the rocket or smaller steering rockets are options, gyroscopes are probably not a good idea on a rapidly rotating weapon). If this makes the weapon too complicated then make sure you practice to always have a perfect swing.

Assuming this all goes perfectly, you have just hit your target with the head of a hammer travelling really, really quickly. Now you get to feel that jarring impact through your hands and arms in one very brief and incredibly painful instant - unless your engineers are looking after you. The simplest way to join the head and handle of a hammer is to put the handle through a hole in the middle of the head. This also allows you to keep exerting force on the target through the strike. However, neither of these considerations apply here - the concept of "simple" went out the window a long time ago (relatively speaking) and the rocket will keep exerting force on the target. All you need to do is survive the jarring impact with minimal pain and injury. What you want is for the handle to end in a sleeve that fits around the head, with shock absorbers between the end of the head and the sleeve. While the period of deceleration will be very brief as the sleeve moves 5-10 cm forward, it will be much better than the jarring impact you will experience otherwise.

Final thoughts - do not try this at home. Pick the home of someone you do not like. Then let them try it while you watch from a great distance.

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You could have a [insert explosive gas here] pack hanging around the users waist or back with a tube that leads into the hammer’s head. Along the shaft of the hammer, there could be a switch which ignites the gas. Finally, the back half of the sledge hammer’s head is where the fireworks happen. It would be a vented chamber where the ignition takes place and sends the hammer hurling forward.

When using the thing in combat, or even for mining, the user would swing like normal and initiate the explosion after clearing the middle of a swing’s arc. The explosion would then propel the head forward as the user’s relative position would subtly guide the hammer’s head to its destination.

The only real (potential) problems here are weight, tangling, and total fuel.

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  • $\begingroup$ As I mentioned before, it's for the looks, not practicality. $\endgroup$ Commented Sep 13, 2018 at 16:33
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Your plan already works as is. It will be painful if you miss and strike something hard, but it won't break your arm.

The handle could have a shock absorber added to help soften the impact of hitting something hard.

The rocket itself could provide enough thrust to lift you into the air and not break your arm. However i wouldn't go more than 30% so the user doesn't get faceplanted if they activate it too soon.

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    $\begingroup$ More than 30% what? Above the users bodyweight? $\endgroup$
    – Ummdustry
    Commented Sep 14, 2018 at 4:37
  • $\begingroup$ Yes, otherwise you could be pulled over. At my own 260lbs comparison, that's 78lbs. I would have to seriously brace myself for that much force. $\endgroup$
    – Trevor
    Commented Sep 14, 2018 at 13:10
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A Rocket-Propelled Hammer with a counter-explosive.

Rockets help provide extra force while contact releases and explosive that: A. Increases damage via explosive B. lowers the extra momentum provided by the rocket.

A regular Hammer imparts (completely arbitrary energy amounts or AE) 1AE lets say. The rocket then imparts an additional 1AE before impact it has 2AE and then the explosive goes off (before the bounce via a trigger imparting a blast that does 1AE plus the hammer momentum (2AE) to the target while reducing recoil.

(Real world physics may differ and I may have the completely wrong idea)

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(5 years late but who cares?)

The designer of the Rocket Assisted Hammer (RAH) had a bright idea. If you could put a (likely multi-use) rocket charge on one side, you could also put one on the other! With an impact trigger it will mix some fuel to be explosive rather than give a nice boost when you hit your target, nothing says “SMASH!” Like an explosive to assist your hammer’s impact. It could be set to different modes of course, if the target offers little resistance it doesn’t go off, if the hammer is slowing down quickly upon impact the target is generally tougher and the explosive charge can go off. However if the impact trigger does not detect anything after a certain distance is met, which should be a certain distance of a sphere, the rocketpack on the other side will activate and slow the hammer down.

You could have an extra feature in a small exoskeleton which you wear along the gloves, this exoskeleton just measures the position of the joints as well as accelerometers and activates the counter-charge should the speed and extension of the joints and hammer reach critical limits. This means the hammer can be swung more widely or with shorter swings if you hold it closer to the hammer head while the system still activates at a proper moment to save your joints.

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