Kilisi seems to have already given you a great source for comparative pricing. Here's another that's less scholarly but aimed at giving general ideas for game purposes, while still being more realistic than the just-gameplay idea @Mormacil proposed that causes such misinformation in one of the few places most people actually learn about history.
Now, as far as the title of the post goes, I'll just address some ideas for names. It's standard to just say gold or gp ("gold pieces") in many games but if you're going to be generic, go the Paradox route and just use a basic symbol like • or ¤. (The East Asian 元 ["yuan", "yen", "wan"] and Monglian tögrög are even named "round things", although that doesn't work very well in English except as a generic coin.)
Historically, gold is gold. There are a few currencies whose names are based on it like the gulder and złoty (and a few others like the đồng based on other metals like bronze), but for the most part the money had to be a weight or unit of precious metal: pound, libra, livre, peso were all a pound and the mark half of one; the Mideastern shekel, Thai baht, and East Asian 兩 ("tael") were units nearer an ounce; the Greek and Roman talents were about half a hundredweight. Every one of those was based on silver instead of gold since it was more abundant and useful. If you wanted to reference that but not just say silver, you could call your currency argent. (A few other currencies were based on weights of other items, like the Japanese koku being a double-hwt of rice.)
In medieval settings, there were two other ways to come up with names for money.
Some coins were known for their origin. Bezants came from Byzantium, florins from Florence, and guineas originally derived their gold from the Guinea coast of Africa. You could just use a clipped adjective based on a mercantile location within your game world, something equivalent to a "Venit", "Yorky", or "Shang".
Others are adjectives based on the shape or design of the coin. The groats were fat, the eagles had eagles, the crowns and kroner had crowns, the sovereigns had kings, the laurel had the king in a wreath, &c. You could put pretty much any design on a token you liked and just come up with a name for it: a "dragon", a "shark", a "shield", whathaveyou.