Timeline for Could planets be at relative rest with respect to each other (in a game universe)?
Current License: CC BY-SA 3.0
17 events
when toggle format | what | by | license | comment | |
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Apr 30, 2017 at 10:06 | vote | accept | John Hamilton | ||
Apr 27, 2017 at 6:11 | comment | added | John Hamilton | @CortAmmon The sizes of the planets are actually arbitrary. The bottom two planets in the gif are about as close as they can get to each other. The planets can be really small (think about half the diameter of the smallest one) and, as you said, freaking huge (think about five times the diameter of the biggest one on screen). So, my "repel planets with huge devices" plan was actually bad and that's why I presented the question here :) | |
Apr 27, 2017 at 6:04 | comment | added | Cort Ammon | Ahh. I typically don't think of using huge devices to repel planets because planets are freaking huge! That being said, I also notice that in the gif, the planets are extremely close together. If you can give me a sense of how close you want them to be, I think I could put together an answer which at least includes the order of magnitude efforts required. I fully expect the answer would be redonkulous and completely outside of the realm of feasibility, but an answer could be made. | |
Apr 27, 2017 at 5:49 | comment | added | John Hamilton | @CortAmmon Yeah I was thinking more along the lines of "repel planets with huge devices" instead of "turn off gravity". I'm not looking to change the laws of physics. Anyway, at least I know why people downvote now. Thanks :) | |
Apr 26, 2017 at 23:54 | answer | added | JDługosz | timeline score: 3 | |
Apr 26, 2017 at 20:20 | answer | added | cobaltduck | timeline score: 1 | |
Apr 26, 2017 at 18:57 | comment | added | Cort Ammon | We have a fair number of questions on WorldBuilding in the form "Can you please show me how to use the laws of physics to break this law of physics." I think it makes people touchy regarding any physics question which tries to ask something like that. Trying to effectively refute gravity would qualify. Myself, I can't think of any way within the science-based tag to pull this off short of just turning off gravity completely, but I'm curious to see if someone more creative than I can make it happen! | |
Apr 25, 2017 at 8:14 | history | edited | a4android | CC BY-SA 3.0 |
Title modified for technical clarity of expression; one minor spelling correction
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Apr 25, 2017 at 5:53 | review | Close votes | |||
Apr 25, 2017 at 6:20 | |||||
Apr 25, 2017 at 5:48 | comment | added | John Hamilton | Downvotes aplenty, but there's still no explanation. There's also a close flag... I really don't understand what's wrong with the question I'm asking... | |
Apr 25, 2017 at 5:02 | answer | added | a4android | timeline score: 7 | |
Apr 25, 2017 at 2:59 | history | edited | John Hamilton | CC BY-SA 3.0 |
I really don't get what's up with the downvotes...
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Apr 25, 2017 at 2:56 | comment | added | John Hamilton | Well, like I said, I wanted a plausible explanation for it. Why not explain it if I can? I plan on making more games in this universe, so it's not a one time thing to throw away. Also, I don't really understand what's the case with the downvotes, no explanation given by anyone, not really helpful. I can explain the ship sizes with "they just seem big for gameplay purposes but they're actually really small". The planets looking so close to each other and not being pulled together is a thing I'd have to explain. | |
Apr 24, 2017 at 21:55 | answer | added | Chris M. | timeline score: 4 | |
Apr 24, 2017 at 21:30 | comment | added | Cort Ammon | I agree with Ben. The best answer is "because it's fun." If you start worrying about science, you also start worrying about how your planets are easily 20,000 times too close together for "realism." You also probably have to explain why you have a spaceship the size of Mars! Science is pesky! | |
Apr 24, 2017 at 21:19 | comment | added | Ben S. | Why do the planets have to be stationary because of their arrangement in a solar system? Couldn't they simply appear stationary for the purposes of the game because they're moving very slowly compared to the ships? Or to put it another way, at first glance it doesn't look like a game where I as the player would demand that the planets be arranged realistically as long as the gameplay was fun - is there something I'm missing that makes that more important? | |
Apr 24, 2017 at 21:06 | history | asked | John Hamilton | CC BY-SA 3.0 |