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Apr 13, 2017 at 12:52 history edited CommunityBot
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Feb 18, 2016 at 15:45 comment added user Note that your fig 2 is pretty much what we do have with Pluto and Charon.
Jan 17, 2016 at 6:50 comment added type_outcast @Mark I know all about the n-body problem. It is harder, yet over fifteen years ago (on desktop machines far less powerful than most smartphones), I worked on algorithms for desktop simulations for n < 32. It's not as computationally expensive as you claim, to get a simulation good enough for an intuitive understanding of how such systems behave (and then some), which is my definition of "reasonable" for this question. :-)
Jan 17, 2016 at 6:30 comment added type_outcast @Hawkpelt I can't give you an exact answer, because there are probably infinitely many solutions to keep tides below some arbitrary number, and easily dozens of variables, including (obviously) masses, distance, but also composition, ocean depth, ocean size, atmosphere, precession, and more. I'd suggest you ask another question about tides, and include as many hard details as you can. That might be a good one for the meta sandbox so we can help you nail down some of the variables.
Jan 17, 2016 at 6:21 comment added Mark The lack of online simulators for three bodies is because the three-body problem is unsolved and probably unsolvable in the general case. This means that you need to resort to numeric approximations, which require a lot of processing power to get a reasonable level of accuracy.
Jan 16, 2016 at 20:03 comment added Hawkpelt Ahhh, thank you so much! One question I have about tidal influence--how strong would these tides be, exactly? I've heard of tides potentially growing up to thousands of feet with two moons, and I'd like to find some way to avoid that...
Jan 16, 2016 at 19:39 vote accept Hawkpelt
Jan 16, 2016 at 11:01 history edited type_outcast CC BY-SA 3.0
Added a little explanation on "required proportions" part of question.
Jan 16, 2016 at 10:41 history answered type_outcast CC BY-SA 3.0