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Feb 28, 2019 at 19:50 comment added Christopher King @Styphon It would probably be easiest to make your world a flat torus then. It will be hard to tell the difference if your players aren't geometers, but much easier to draw and use.
Feb 28, 2019 at 15:26 comment added Styphon @PyRulez No, it doesn't have to be.
Feb 28, 2019 at 5:46 comment added Christopher King Does it need to be spherical?
Feb 27, 2019 at 21:20 answer added Elias Rowan Albatross timeline score: 0
Jan 3, 2016 at 22:36 answer added Hatoru Hansou timeline score: 8
Jan 3, 2016 at 7:45 answer added Rayne Thomas timeline score: 1
May 11, 2015 at 21:37 answer added Phantom77 timeline score: 2
Sep 20, 2014 at 15:16 vote accept Styphon
Sep 17, 2014 at 20:31 answer added CAgrippa timeline score: 16
Sep 17, 2014 at 11:26 answer added DonyorM timeline score: 4
Sep 17, 2014 at 10:08 comment added user31389 Here's an island generator with elevation and moisture: www-cs-students.stanford.edu/~amitp/game-programming/… . Its author once gave a good advice based on his experience: don't focus on realistic maps, focus on interesting maps. ( simblob.blogspot.com/2010/06/… )
Sep 17, 2014 at 9:56 answer added Monty Wild timeline score: 6
S Sep 17, 2014 at 9:34 history suggested absinthe
map-creation --> cartography
Sep 17, 2014 at 8:12 comment added smithkm You're not after map making software so much as world design software. Something like a specialized GIS. Map making is what you would do with the world once you'd designed it.
Sep 17, 2014 at 8:11 comment added Tim B Discussion on whether questions like this one are on topic (it would be off topic on stack overflow) meta.worldbuilding.stackexchange.com/questions/23/…
Sep 17, 2014 at 8:06 review Suggested edits
S Sep 17, 2014 at 9:34
Sep 17, 2014 at 7:31 history asked Styphon CC BY-SA 3.0