Timeline for Creating a VR world
Current License: CC BY-SA 3.0
26 events
when toggle format | what | by | license | comment | |
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Mar 7, 2018 at 21:03 | answer | added | ArcWraith | timeline score: 0 | |
Mar 7, 2018 at 20:46 | answer | added | Piomicron | timeline score: 1 | |
Mar 7, 2018 at 15:30 | answer | added | Grant Davis | timeline score: 4 | |
Mar 7, 2018 at 12:04 | vote | accept | Maiko Chikyu | ||
Mar 7, 2018 at 1:18 | answer | added | ArtisticPhoenix | timeline score: 6 | |
Mar 6, 2018 at 23:26 | answer | added | Len | timeline score: 4 | |
Mar 6, 2018 at 17:31 | history | edited | rek | CC BY-SA 3.0 |
Syntax.
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Mar 6, 2018 at 17:29 | vote | accept | Maiko Chikyu | ||
Mar 7, 2018 at 12:04 | |||||
Mar 6, 2018 at 17:22 | answer | added | Willk | timeline score: 8 | |
Mar 6, 2018 at 17:09 | comment | added | Cort Ammon | I agree with @BinaryWorrier. The protections you want to put in place are more associated with the players in your game than with the world itself. You have to figure out what protections need to be in place to stop the humans playing the game from mucking with the NPCs. It could be as simple as "please don't," or it could be some draconian ruleset (I mean that literally, "if you say anything about the real world to NPCs, a dragon is going to come and eat you) | |
Mar 6, 2018 at 16:48 | answer | added | Murphy | timeline score: 52 | |
Mar 6, 2018 at 16:35 | answer | added | user875234 | timeline score: 6 | |
Mar 6, 2018 at 16:07 | review | Close votes | |||
Mar 6, 2018 at 17:31 | |||||
Mar 6, 2018 at 15:05 | answer | added | Real Subtle | timeline score: 3 | |
Mar 6, 2018 at 12:58 | vote | accept | Maiko Chikyu | ||
Mar 6, 2018 at 15:00 | |||||
Mar 6, 2018 at 12:22 | answer | added | The Square-Cube Law | timeline score: 17 | |
Mar 6, 2018 at 12:10 | comment | added | Binary Worrier | You might want to ask this on Role-playing Games Stack Exchange | |
Mar 6, 2018 at 11:39 | answer | added | Dark Hippo | timeline score: 32 | |
Mar 6, 2018 at 11:10 | comment | added | Maiko Chikyu | That's how it works in westworld but that feels really artificial through the 'thats nice dear' idea might actually work. Thanks. By that i mean NPC's simply saying:"Sure the world is fake. Also dragons don't fly." | |
Mar 6, 2018 at 11:06 | comment | added | Cbm.cbm | Well yes, however you control the information they receive! If an npc might know, and that is unlikely, then make it so that when he tries communicating that nobody can hear or see that information! | |
Mar 6, 2018 at 11:03 | comment | added | Miller86 | but you are the GM, no? you are designing it. There's lots of ways of dealing with this question, and they are entirely reliant on the rules your universe is created around. The NPC's could simply say "thats nice dear" and ignore what the PC said, or they could freak out, or they could simply be deleted. | |
Mar 6, 2018 at 11:00 | history | edited | Secespitus | CC BY-SA 3.0 |
Fixed typos
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Mar 6, 2018 at 10:57 | comment | added | Maiko Chikyu | You won't be controlling NPC's. They will have their own sentience . | |
Mar 6, 2018 at 10:55 | comment | added | Cbm.cbm | It's a virtual world where you control everything! What problem do you have in implementing anything? | |
Mar 6, 2018 at 10:50 | review | First posts | |||
Mar 6, 2018 at 11:16 | |||||
Mar 6, 2018 at 10:48 | history | asked | Maiko Chikyu | CC BY-SA 3.0 |