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Timeline for Creating a VR world

Current License: CC BY-SA 3.0

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Mar 7, 2018 at 21:03 answer added ArcWraith timeline score: 0
Mar 7, 2018 at 20:46 answer added Piomicron timeline score: 1
Mar 7, 2018 at 15:30 answer added Grant Davis timeline score: 4
Mar 7, 2018 at 12:04 vote accept Maiko Chikyu
Mar 7, 2018 at 1:18 answer added ArtisticPhoenix timeline score: 6
Mar 6, 2018 at 23:26 answer added Len timeline score: 4
Mar 6, 2018 at 17:31 history edited rek CC BY-SA 3.0
Syntax.
Mar 6, 2018 at 17:29 vote accept Maiko Chikyu
Mar 7, 2018 at 12:04
Mar 6, 2018 at 17:22 answer added Willk timeline score: 8
Mar 6, 2018 at 17:09 comment added Cort Ammon I agree with @BinaryWorrier. The protections you want to put in place are more associated with the players in your game than with the world itself. You have to figure out what protections need to be in place to stop the humans playing the game from mucking with the NPCs. It could be as simple as "please don't," or it could be some draconian ruleset (I mean that literally, "if you say anything about the real world to NPCs, a dragon is going to come and eat you)
Mar 6, 2018 at 16:48 answer added Murphy timeline score: 52
Mar 6, 2018 at 16:35 answer added user875234 timeline score: 6
Mar 6, 2018 at 16:07 review Close votes
Mar 6, 2018 at 17:31
Mar 6, 2018 at 15:05 answer added Real Subtle timeline score: 3
Mar 6, 2018 at 12:58 vote accept Maiko Chikyu
Mar 6, 2018 at 15:00
Mar 6, 2018 at 12:22 answer added The Square-Cube Law timeline score: 17
Mar 6, 2018 at 12:10 comment added Binary Worrier You might want to ask this on Role-playing Games Stack Exchange
Mar 6, 2018 at 11:39 answer added Dark Hippo timeline score: 32
Mar 6, 2018 at 11:10 comment added Maiko Chikyu That's how it works in westworld but that feels really artificial through the 'thats nice dear' idea might actually work. Thanks. By that i mean NPC's simply saying:"Sure the world is fake. Also dragons don't fly."
Mar 6, 2018 at 11:06 comment added Cbm.cbm Well yes, however you control the information they receive! If an npc might know, and that is unlikely, then make it so that when he tries communicating that nobody can hear or see that information!
Mar 6, 2018 at 11:03 comment added Miller86 but you are the GM, no? you are designing it. There's lots of ways of dealing with this question, and they are entirely reliant on the rules your universe is created around. The NPC's could simply say "thats nice dear" and ignore what the PC said, or they could freak out, or they could simply be deleted.
Mar 6, 2018 at 11:00 history edited Secespitus CC BY-SA 3.0
Fixed typos
Mar 6, 2018 at 10:57 comment added Maiko Chikyu You won't be controlling NPC's. They will have their own sentience .
Mar 6, 2018 at 10:55 comment added Cbm.cbm It's a virtual world where you control everything! What problem do you have in implementing anything?
Mar 6, 2018 at 10:50 review First posts
Mar 6, 2018 at 11:16
Mar 6, 2018 at 10:48 history asked Maiko Chikyu CC BY-SA 3.0