169

Complexity is compartmentalized It used to be that one person could know everything and write a book about it, like Aristotle or St. Isidore. Even after the scientific revolution began, certain polymaths like Newton and Humboldt could make significant advances in multiple fields. As late as the early 20th century, biologists like Fisher and even brewers ...


50

So, you want your NPC's (or at least some of them) to be fully fledged thinking individuals. But you want them to not decide they're in a simulation no matter how much the players try to convince them. One option is to make them think like normal humans. Then add some elements to their world. Add an evil empire to their history with a central belief that ...


32

I haven't seen Westworld, so can't comment on how they handle things unfortunately, but could you not take inspiration from our own simulation world? How would most people handle it if someone revealed to them claimed that THIS world is a simulation, that everything is controlled by an omnipotent AI and we're all just an elaborate collection of properties ...


28

As a programmer maybe I can contribute something here. How do we do it today? Systems are already incredibly sophisticated and there are so many technologies and programming languages available to choose from. How could anyone who calls themself a programmer could possibly know all these things? They don't, put simply. There are already abstract ...


23

Possibly a high, "unclimbable" mountain range? In RL, the Ural separates Europe from Asia. Constant weather conditions, such as lightning storms or a constant downburst, can prevent air travel. As a bonus, they can explain a sudden change in climate. Later on, the continent can be unlocked by a previously blocked passage. For example, some party could have ...


20

Humans have far more than five senses. There are at least 20 that we know of. If only sight, sound, smell, taste and touch are simulated there will be countless discrepancies that will be quickly obvious. Probably the easiest sense to check for a discrepancy would be proprioception, your sense of your body's own position. As you move around the virtual ...


17

Why would you be allowed to mess with other people's data? We don't do that now: you visit web sites and customize them within the scope of their design, and could make one from scratch or even own your own server. But you don't change up a public site beyond your own account or beyond its custimizability. Likewise, you can create VR spaces and invite ...


17

As somebody who studies electrical engineering with a focus on hardware development i can tell you that in this specific field of computer architecture software and hardware development are closely intertwined. Of course there is the high-end hardware people who do nothing but that and the high-end software people who don't know what their hardware looks ...


17

The operating system of the VR should be able to parse what people are saying. If it catches a player attempting to tell an NPC that the world is not real, the OS can apply immediate punishment. This could be in the form of electrical shock, migraines, muting, physical trauma etc. As an alternative or in addition to that, the NPC's might just be genuinely ...


17

It can be a technological barrier, i.e. one doesn't cross an ocean until he has ships capable of doing it. Look at ships developed in Mediterranean region: as long as the only navigation was close to the coast with wind blowing from behind the ocean was off limits.


17

As a way to disallow players to reach the non yet implemented there are several ways. You could look at current games out there. E.g. WoW had that same problem pretty often. First expansion added another planet via portal. Some islands that were unimportant before, so they were on no map. (not ideal for a continent ;) ) A kingdom behind a pass that used to ...


17

It would need to be implanted into the brain stem. The brain stem is the "device" that controls all of the messages between the brain and the rest of the body. It also controls basic functions like breathing. So you would simply cut part of the line, re-route it through the device and bam. You might not even have to cut the signal you could just hijack it ...


15

In games I know that have morale effects, the bonus/penalty is just a numerical modifier to an existing number. I see no reason why this would change for virtual reality. Suppose a player receives a +30% boost to their jumping ability. While so affected, apply a 1.3 force multiplier when the player performs the jumping action. So instead of jumping 1 in-...


14

At some point they wouldn't. Making better hardware is essentially an optimization problem, and it turns out computers are getting VERY good at that. Additionally, we are reaching the end of the line when it comes to silicone chips; we can't make transistors much smaller, and that's a physics barrier, not a manufacturing barrier. Writing code for specific ...


11

Music, Vision Filtering, Conditioning How about a combination of music, color filtering and conditioning? During the tutorial to the game, you could have the user practice different things they'll need to do in the game. Then, when they fail, or during parts where they're likely to fail, play the 'not confident' music. This will make people associate ...


11

Bruises and scrapes are Hollywood magic. But there can be lasting effects. Basically, you have to define what the VR does to actually cause the virtual reality. Typically this is some neural stimulus (such as via the jack in the back of the head in The Matrix). Thus, VR is limited to what those stimuli are permitted to do. Since you cannot consciously ...


11

Lazy answer: don't do anything. If everyone can create bots, let them, and then no-one will have the upper hand. Less lazy answer: Processing power and storage space ain't free. In fact, depending on the nature of the substrate your virtual reality runs on (how about a colony ship in deep space?), it may even have a strict upper limit that cannot be ...


10

OK, firstly, before even acknowledging that these NPCs are sapient true-AI, there'd likely be a lot of complaints against players being able to cause so much abuse in a game. Most games today don't include things like rape or torture except in very specific scripted instances, and then only in certain types of games. Many games allow killing of pretty much ...


10

In the original radio play of Red Dwarf on the BBC, there was a VR game called Better Than Life (BTL), into which some people would fall and never come back out. They would eventually die of exhaustion or starvation. There are some documented cases even now of what appears to be people dying of dehydration while playing World of Warcraft; imagine a game ...


10

Make travel possible only for people with valid visa. And never introduce the visa as an item until the expansion. Look at this this way. I live in Poland and I know USA exist. Hell, I even buy stuff from them via magic portal called "Amazon". I, literally, write to co-workers in USA right now. But to go there personally I would need to get either a visa ...


9

When you start a game there is name of the game. It fade out to black. Then on a black screen big bold white letters appears and a voice of Macho Man reads them. They say: THIS IS A GAME. YOU CAN BE ANYONE IN IT, SO CAN OTHER PLAYERS. TRUST NO ONE, DON'T TREAT IT MORE THAN A GAME. Then softer voice says: There are no women on the internet.


9

I think it would come down to a discrepancy between the knowledge one has of how the real world works, and what they observe in the virtual world. For instance, if a physicist going about his day to day suddenly notices that some molecular process stopped behaving according to the research he has been faithfully reproducing for years, he'd have pretty good ...


9

A relatively large, dense forest might do the trick. Consider the amazonian rainforest: That forest spans across multiple countries. Its total area is about 5,500,000 km2 (2,100,000 square miles). For comparison, Skyrim is around 37.1 km2 (14.3 square miles). In our real world, the whole of Europe together is around 10,180,000 km2 (3,930,000 square miles) ...


9

Where would I need my direct neural interface to be implanted? The incision could be made just behind the anus. The Coccygeal Nerve. Copyright Materfile.com 2019 Those last four nerve bundles at the base of the spine which serve only to cause pain when someone falls on their "tail" are to me the obvious candidate. An advantage would be it involves no ...


8

As an IT professional since the 1980s, I can extrapolate on what I've seen. Their will be levels of difficulty with fewer and fewer at the lower levels. High-level languages will likely be entirely GUI and menu driven. Imaging working on a tablet, dragging things around, and selecting options, as you set up your calendar. This is how the majority of ...


8

Your PCs will be considered to be religious evangelists. John 2:15-17 King James Version (KJV) 15 Love not the world, neither the things that are in the world. If any man love the world, the love of the Father is not in him. 16 For all that is in the world, the lust of the flesh, and the lust of the eyes, and the pride of life, is not of the ...


8

The continents can be separated by one or more of the following barriers: 1. The Everstorm A grand, unending storm of epic proportions guaranteed to sink any ship or wreck any flying vessel. Based on the Everstorm from The Legend of Korra and the Everstorm from Words of Radiance by Brandon Sanderson, this barrier lasts until some quest is completed by the ...


8

Scientific progress. A very steam-punk approach is a mad scientist discovery suddenly enabling a mode of travel which was previously impossible. For example, imagine that there are very strong shifting magnetic currents between the two continents. It's rumored that wild adventurers managed to cross the ocean on boats or dirigibles, but for a handful who ...


7

In a very advanced world, quite likely people would no longer bother with the nuts and bolts as AI systems would handle it. As the level of complexity increase, it would become harder and harder to understand it all and as such people would develop systems to help to automate development. Programming using an AI development tool would be talking to the ...


7

Would there be ways for one person to check whether they're in the real world (original reality if you will) or not? A person's memory would be the weak point here. While all their external senses are controlled by the simulation. There is no way for the external system to know personal details about a person's history. So if a you wanted to know if you ...


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