With all these dangerous monsters one thing becomes very clear to me. There seems to be no real way to protect yourself in your world. Any way to protect yourself costs a ton of resources and would make living the world it very infeasible. Walled/moated villages and cities are incredibly expensive to build and maintain. The peasants require ...
Your monsters are unkillable with medieval technology
The impact toughness of tooth enamel averages about 4 MPa. Modern medium carbon steels generally have an impact resistance of 200-1000MPa, but the stuff knights wore would have been of a lower quality than modern alloys (probably closer to 100-200MPa) and it was about 1.5-3mm thick.
This means that your ...
What's wrong with the usual mix of fire and stone?
Stones, used to build high walls, are a significant hurdle to overcome, and can be shaped to make climbing purposefully difficult. Walls can use the stereotypical set of booby-traps and moats to hinder anybody approaching them.
Fire can scare any wild or domesticated beast away when used in the right way.
They beat it to the brink of death with weapons, then someone stomps it to death.
Simply put, in order to benefit from the Sevenfold Enchantment, the killing blow needs to to delivered with the human body, but the previous blows don't seem to matter.
So, for a human to get the enchantment, a bunch of dudes with swords and axes (who might themselves possess ...
Validation. Medieval humans are backward and cruel. But if you show you've become the Queen you'll never hear that trash about "really being a man" again!
Volcano preparedness. Toss in a Bitbug from far, far away and watch your problem shuffle off into the sunset.
Vengeance. Make a deal with the Queen to give up the miseries of your daily ...
(near) naked mud wrestling
In your other questions you list a few pertinent details about Plopups' physiology and psychology:
Plopups "avoid alcohol because it makes them act like idiots" → they can be poisoned, specifically inebriated
Plopups' main attacks involve blunt force, they do not generally use tools
Plops can grow by digesting "dirt,...
Domesticated Plopup are docile and can be killed before they become too unwieldy
The first few Plopups you'll have to catch with swords and weapons, so no sevenfold magic there. Once you've captured a few, put them together and let them breed.
You now have a reasonably safe, controlled way to get new Plopups that are smaller and safer to handle than full ...
Barrels of ale
99 barrels of ale on the cart
99 barrels of ale on the cart
Take one off
Throw it on a Plopup
98 barrels of ale on the cart
This could be the famous song in your universe. Songs can have many truths and lessons in them, and this can be one.
Plopups seem to be doubly vulnerable vulnerable to alcohol. It intoxicates them, modifying their ...
What about a market for sedating and capturing Plopups to then be held in a cage where they can easily be slain by a human's bare hands for a cost?
I could see a business of talented trappers using this enchantment for profit. Presumably, all of the trappers would also have this enchantment (They would want the enchantment for themselves before selling the ...
A hostage as guarantor
In the antiquity, it was usual to exchange hostages as a guarantee for a pact.
Usually a vassal used to send his sons or relatives to the court of his liege: this way the liege could be (reasonably) sure of the loyalty of his vassal, and could also educate the vassal's offspring.
Similarly, an adventurer could recruit a mermaid by ...
Ye olde ice.
While I basically agree with the freezing approach of the liquid nitrogen there are issues with it for a mere peasant. Namely an acquisition and then storage. Fortunately, we don't need to give up the freezing way just yet, it will be just a wee bit more tedious.
There was a time, when the electricity wasn't a thing. Back then, an icebox was the ...
Passive natural resources
The problem is that many defences quickly become very intensive and out of reach for many villages. Building a wall is an incredibly intensive work that requires constant maintenance. And how Chompers work, you need special walls that can be hard to come by. Lets go over a few alternatives.
A moat is also pretty intensive and ...
You recruit loyal, cooperative, helpful mer-folk the same way you recruit any other loyal, cooperative, helpful companions: By staying away from seedy shoreline alehouses.
Seek adventurous recruits at the mer-folk equivalents of farms, schools, and industries. Learn the language, rent a rowboat, invent the snorkel and swim flippers, and go get wet.
You might ...
Perhaps the mermaids would like to travel somewhere they can not normally reach, like a landlocked lake or sea. The mermaid could become an indentured servant until the journey is complete or an agreed period of time.
If you are the weapon, then you get the enchantment
So you lost an arm in farm equipment mishap, tough break! But the good news is that you now have a few good bones that have been liberated from you body. So, you fashion your metacarpals into some crude arrow-heads, or maybe your radius into a spear head and go hunting. You find an Engulfer, and kill it ...
In days of yore, before the medieval, when tribes wandered because they hadn't quite figured out a plow yet, there was really only one defense: A constantly-vigilant patrol of warriors, day and night, and a fire (or bog) to incinerate (or drown) the pests.
Thousands of years ago, dogs joined the patrol. Some were bred to sniff out the pests and lead their ...
Chomper acid can melt organics, but presumably not stonework, and their suckers can climb stone work, but not textured stuff like tree bark. So, to combat them you need to treat the lower sections of all of your walls with a highly textured stucco. Since chompers are so short, and presumably not great jumpers due to their hard shells, you just ...
I seem to recall something or other about how people swallowed by monsters just before they (the monsters) die get enchanted. Where did I read that? Oh yeah!
So here's the plan:
Step 0: Have your village get attacked by an Engulfer.
Step 1: Find a suitable cliff with a suitable boulder.
Step 2: Convince your friends to push the boulder down the cliff on your ...
Immobilize them before proper disposal.
the only mean for them to move is those tube-like legs
tripwire trap cutting it out (if you say it shell also somehow wrap around "flexible" -tube) then you have to look into tar (or other high viscosity substance to stop them), mud should worked too.
can scale wall? let them. with slope design wall + soap ...
Cheap, straightforward, narratively poor method:
Engulfer is lured by accomplice to deep water at the bottom of tall cliff or canyon. Shoeless protagonist awaits on top of cliff, leaps onto engulfer feet-first, pierces through engulfer, kills engulfer. Protagonist must have performed practice jumps previously, wihout engulfer, so as to improve accuracy. ...
1/ Gather a group of helpers and find your Engulfer, lure it with it's favourite treat (whatever that be) to an all-you-can-eat buffet - feed it delicious treats of boulders/trees/Plops/waste - and keep feeding it until it's too big to move under it's own steam.
2/ It will get very hungry over time, and snap at anything in range - so lure another Engulfer ...
The engulfer can sense and avoid the poison, but I don't think that it would disdain some booze.
Create a bait of some barrel of beer (better if its alcohol content has been magically enhanced by the local brewer) and wait for the engulfer to absorb it. Now you have a drunk engulfer, with slower reflexes and a lower sense of danger.
Just make it ...
A bull is a strong beast, as an OX. Warthog counts too. Crocodiles, Hippos, Rhinos. The list of fearsome beasts with natural weapons and impressive strength that dwarfs that of a man, is limitless.
Yet farmhands have to get animals from the mud every single year.
When the Engulfer is stuck in the mud, with a tree knocked over and some ...
Liquid nitrogen would be best, and given that your world is full of enchantments it doesn't seem entirely beyond the realms of possibility that someone would be able to produce some. Even if they can't, it sounds like the Engulfer amplifies all sorts of stuff, so a facefull of snowballs might do the trick.
Your Engulfers are big, so it won't kill them, ...
Fire/explosives YES! This is the answer, you guys!
I could stop here, but the pyro in me wants to elaborate.
When fire consumes an Engulfer, the flame itself is Engorged, so igniting an Engulfer is akin to lighting a car's weight in lithium.
So the fire will kill it faster. This technique can also be very helpful for farming - setting an engulfer on fire ...
I think that, in the world you posit, the villagers would probably have to treat them like a plague. That means, build a village where there are no plops, and then, when enough manage to make it into the village that they're a problem, move the village.
Yes, that means your villagers live in tent cities or similar, perhaps like the Mongols ...
Shovels and Firepits
Not a difficult task really, you dig a big hole at the edge of town and add some flammable liquid (strong liquor perhaps), use a wide shovel to scoop the Plops up and carry or sweep them into the pit.
At which point you throw in a match and watch them burn.
Routine "Plop-Burnings" would become part of day-to-day life around ...
If your goal is to have cities and towns clear of the plops, but the wilds and sewers full of them, then create a simple ritual that repels plops like an anit-pied-piper.
Maybe it's as easy as throwing a certain flower in a fire, and saying a brief incantation.
Make the effect cumulative, but temporary. It gets stronger if done repeatedly, but ...
Kill it with fire
They don't like extreme temperatures, huh? How hot is too hot? If you just surround your bedroom doors and window panes with candles, would that be enough to keep them out? If they've developed gas lighting, you could have copper piping installed and pump gas through them like in a gas oven, surround the perimeter of your house with this ...
Village and city walls were common. If they're unable to climb pottery, then glazed tile over the bottom few feet of city walls would be common.
Then just add a guard or two to keep an eye out for them, and make it a civic duty to capture any plop you see. As others have said, they'd be a useful resource for cheap vulcanization and waste disposal, so there ...
Well for one thing it wouldn't take long for people to realize plops are attracted to trash and flith and they'll learn to move their trash out of town and what not, also you didn't mention specifically that they're weak to salt but salt is a common slim weakness so you could make the villagers put out salt to protect them from the plops, and thirdly you can ...
Realistically, children and pets aren't at any risk during the day. A Plop can't move fast enough to catch them, and it's easy enough to detach one if you happen to touch it. Perhaps it causes some chemical burns on your skin, which would teach kids and pets to avoid them.
The risk is at night when you're asleep. How do you do a swarm of Plops ...
In a world where there's an abundance of something, something else will have evolved to eat it. Humans would notice this and domesticate the predator, just like we domesticated cats to manage pests and dogs to help us hunt.
A slow moving slime seems like an easy meal for anything with a tough enough stomach to digest it. Maybe a pig or goat, or maybe some ...
Works on slugs and snails so should work on mobile slimes too. Salt works by dehydrating the creature causing it pain.
Slug cells are basically all water trapped inside very, very permeable membranes. If you sprinkle salt on a slug, the crystals will mix with the water in the slug’s mucus, creating a salt-water solution. But this new solution now has ...
Some possible protection methods:
1. Build moats
Those moats can be built around villages, towns, or individual households. Fill them with something that Plops do not tolerate well, e.g. water if Plops cannot swim, broken pottery shards or other sharp objects if Plops are sensitive to cuts, natural predators if Plops have them, etc.
2. Use glaze everywhere
Carried by one or two llamas
Better than horses, llamas are your ideal beasts of burden for rough terrain.
For centuries, these animals have carried loads over winding Andean paths and over staircases across the Inca road network. They are more mobile than horses. As for a saddle, I don't think you need too exotic techniques: mermaids can ride them ...
ref from DnD:
prepare before traveling, spam create water(or using nearby water source) channeling control water (say give it leeway that it could last up to 1-2 hrs before having to find/ or create resting point ...
Strange as it is, most humans are very slow at moving across most surfaces:
Its too hot
Its too cold
Its too sharp
Its too sinky (snow, bogs)
Its too hard
Its too Soft
Its too vertical
Its too formal
So most humans equip shoes (boots, snow shoes, flippers, mountain boots, flip flops, high heels) based on the terrain they are trying to cross. Not only ...
Sanitation made easy
You appear to be making a huge assumption without realizing it.
You see, in medieval times (and the past in general) hygiene really wasn't a thing. People would just dump their garbage in the streets, and dirt and filth was just about everywhere.
People used to do that because 1) they didn't have an easy way to get rid of it otherwise ...
How did medieval people deal with water borne diseases? By adding alcohol to it and getting drunk. Medieval times would probably drive me to drink too.
Your open sewers are filled with yucky liquid with low to mid levels of alcohol, from urination, vomit, and when the bar keep changes the kegs and tips out the waste at the bottom. When the plops ...
From a storytelling perspective, using several different strategies for evading the terminator is more dramatic and interesting; so I would use a bunch of these ideas.
The characters do not learn of the pinging until appropriate. Until they do they will be reactionary hence evasion. But when They know about the ping they can use that knowledge to their ...
Subtle mind control is the obvious answer.
People who are "protagonists" are simply surrounded by a near-imperceptible field of allure which drives people to be willing to throw away their established lives and join someone they just met on a likely lethal journey.
Of course, most people don't know this as the powerful heroes often end up in ...
Now, in many ways, this mechanic makes no sense
I think this is the core of the problem. There isn't a "mechanic". Humans (and whatever other beings you have around) aren't automatons. They have their own dreams, desires, world-views, etc. Some aren't the adventuring type.
I'm personally annoyed just by routine travel - I'm not really going to be ...
The side quest relates to how the new recruits no longer fits in.
A village was raided by orcs. The heroes have to recover the captured damsels in distress. The wife of one potential recruit could not be rescued alive, so he decides to leave the village and becomes a professional orc-slayer.
Helping the side quest means that the new recruit no longer fits ...
As seen in many stories, time is a factor, and a potential great risk later in time is often preferred to a certain small consequence now. Where the seductive call of adventure, fame and riches doesn't go, a not so subtle threat can do miracles.
You can choose: being imprisoned now for wearing an even number of shoelaces, violating this morning executive ...
Tungsten or Tungsten Alloy
While the answer focusing on filling the blade with a heavy metal such as lead or platinum to give it more momentum is great for the weapon's effectiveness, it doesn't really show of the "Dragon-forged" aspect.
Instead, you could make a sword out of an alloy from a metal with an exceptionally high melting point - ...
It turns out the dragon is helpful after all
The good news is that the OP's dragon is of aid to the hero, thanks to the extraordinarily high temperatures that they can achieve. In particular, 2000°C is well above what's needed to turn pack-carburized type "blister" steels into a uniform, homogenous mass, through what's called the Huntsman crucible ...
Why not platinum or platinum-group metals alloy? Platinum 90% / Iridium 10% comes to mind.
higher melting point than iron alloys
3x heavier than or and steel, 2x heavier than lead (in real world, your setup may vary)
impressively hard, that's why they made meter standard out of it.