New answers tagged

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OK, I'm going to add on to @Willk 's answer and say rocks, but I'm going to add some math to it. Lets use a reasonable Major League Baseball pitch as a baseline. Say, a 150 gram baseball moving at 100mph / 160kmph. If we say that the girl is 12 times stronger than the average man, this means she can throw that same baseball with 12 times the force behind ...


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Her biggest asset is mobility. With 1/3 the mass of an adult but 12x the strength, she has effectively 36x the strength for her size. Assuming she has the right balance of fast/slow muscle, she should be able to jump some impressive heights, and accelerate very fast. Wall-running may well be possible (jumping wall to wall). Give her a bag-full of daggers (...


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Goblins are incredibly social. Goblins adore interacting with other goblins. The more goblins there are the more goblins they want to meet and talk to and hang out with. Eventually it gets to the point where a goblin's day is entirely taken up by social interactions with other goblins. They don't have any time for any other... activities. They're too busy ...


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This is a variant on the stone-throwing answer. Have heavy draft horses available in your world. Fit one out with a reduced size version of a jousting saddle, with back support for the rider. Her legs won't reach round to the horse's sides, but that does not matter because it can be led. Sitting on the horse will give her a better, safer view of the ...


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Rational Kings will adhere to the time honoree wisdom that ‘amateurs talk about tactics, while professionals talk about logistics.’ They’ll focus on how to use their super-soldier to maximize the damage to their opponent’s infrastructure while minimizing the risk to their own infrastructure. If they can destroy the other guys capacity to feed their people, ...


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Spiked Heavy Plate Mail She has the strength and speed to not even notice the weight. The extra weight would even give her an advantage and by being spiked every blow could easily be fatal. The heavy armour would also help keep her safe from attacks. I would imagine she would charge in and charge back out before wearing out and leaving a trail of bodies in ...


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Rocks. source Rocks are cheap and easy to find. She will be able to find rocks that fit her hand. It is easy to practice throwing rocks at targets and improving your aim. That experience is directly applicable to throwing rocks in a fight. The girl does not want up close fights with people who have longer reach. She will be able to hit people with rocks ...


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Form alliances There are two problems with using these warriors for offense. The first is that the warrior is rendered neutral by the presence of an enemy warrior. That is, your warrior is completely useless if the opposing army can deploy their warrior to counter yours. Furthermore, on the off chance you can trick your enemies and deploy your warrior deep ...


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Warhammer Reach isn't a problem if the subject in question has the strength of a dozen men. That means that she's faster than everyone else, and that she can wear full plate armor with no drawbacks. The fact that she's smaller is only an advantage once she's stronger, as it means there's less of her to hit. You want a weapon, therefore, which capitalizes ...


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The jaw bone of an ass and cloak of lion skin seems appropriate. Hurled weapons might better take advantage of the girls strength than a bow would. So I’d say javelins or Roman Plumbata. For melee weapons, while she could wield a mass weapon to great effect, her low mass would make handling such a weapon a challenge. No matter how strong she is, her feet ...


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Polearms and Shortbows If you ever ask yourself what the best medieval weapons are for someone, 7/10 times it’s a pole arm of some kind. Your anime tier seven year old still has short arms, so they need to compensate for their lack of reach. Therefore they need a long weapon. A halberd, bec de corbin, glaive, Dane Axe or warhammer allows for good reach, ...


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logistics and sewage Your goblins are unable to scale up their economy/food production, they can't produce enough food(goblins are usually depicted as hunter/gatherers and not farmers) and goods to support a large number goblins They they live in tight, cramped spaces and don't know not to shit in their drinking water and have rampant diseases culling ...


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Goblins only respect strength. A goblin captain can command about twenty ordinary soldiers, each of whom he has personally beaten in a fight, and who knows him well enough to know he could do it again. A goblin chief can command twenty captains the same way. You can't have a third level, because goblins don't get that tough. This allows 421 adult goblins,...


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From personal experience, I can tell you that goblins are fairly moralistic creatures, and their societies are governed not be a central authority, but by patterns of social rewards and punishment that emerge based on the all-important trade-off between the egalitarianism and meritocracy. Unfortunately, the system is imperfect. For starters, if the tribe ...


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Because they don't want to turn into a dragon. Dragons are created when a group of about 800+ goblins get together in a single community. After a few years of that, something happens, and all the goblins die, except for the one that turns into a dragon, absorbing the memories and knowledge of the entire community in the process. Little is known about why ...


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The more crowded it is, the more goblins run amok. https://en.wikipedia.org/wiki/Running_amok In a typical case of running amok, an individual (often male), having shown no previous sign of anger or any inclination to violence, will acquire a weapon (traditionally a sword or dagger, but currently any of a variety of weapons) and in a sudden frenzy, ...


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They Lack Sophisticated Agriculture Goblins spend a lot of time raiding and extorting villages because they are always on the edge of starvation. Hunter-gatherer populations are never very large: the absolute largest were the indigenous tribes of northwestern North America, who had villages of up to 400 due to the abundance of the salmon runs. The Plains ...


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A reasonable explanation could be that tribes larger than 500 would be too hard to self govern, or be ruled by a single ruler. Self governing tribes without a ruler could fall apart like you describe, when the members don't know and can't trust one another. The way how could be as described below. For tribes ruled by a single ruler, this would cause ...


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Occasionally, instead of resurrecting as a mindless zombie, the departed resurrect as themselves. Fully functional, alive, normal, no Pet Sematary type effects; just themselves. This means that the unpleasant aspects of zombies rising are something the society is willing to deal with, in order to allow the "lottery winners" (favored by the gods, or what ...


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They're not catacombs, they're prisons for undead.


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Properly maintained and controlled zombies are an important economic resource. The local undertaker is a friendly necromancer, and for a modest fee he takes all the zombies out every year to help with the harvest. Evil necromancers are seen as corrupt practitioners of an otherwise respectable profession. People don't fear the existence of zombies, they ...


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If only some dead turn into zombies, then perhaps the culture is opposed to burning their dead for the reason that some cultures oppose condoms while still knowing that condoms can prevent unwanted pregnancy and disease. Maybe they see zombiefication as something that happens only to criminals or bad people - not something likely to happen to members of ...


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To allow low level players to level up In the web comic Order of the Stick, the gods created goblinkind in order to allow for low-level clerics to gain XP without exposing themselves to much danger. It may be that in your world, the gods imbue corpses with life so that young heroes can have some practice before moving on to more dangerous things like ...


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They didn't know The accumulation of necromantic energy is a fairly recent phenomenon, going back only a hundred years or so. Before that it was perfectly safe to bury your dead, so people did.


5

To protect the tombs Well, ask a Skyrim question, get a Skyrim answer. The dead are literally expected to get back up again, and protect the tombs from those who would loot and desecrate them. Note that they mostly stay inside the tombs. They don't go outside and ravage the countryside (much). When you go into those tombs seeking treasure and glory, you'...


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Speak with the dead Most towns and villages have at least one Shaman who can cast speak with dead. So often we wish we could ask our passed on loved ones important questions like, "Where did you bury the treasure?", "What's your recipe for Lambas Bread, I just can't get it to hold together?", "Which of us did you love more?" or whatever ever super important,...


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It's a recent development. All crypts are less than a few hundred years old because the fad of whole burial came about then because a noble had reasons™ to build a crypt. Then after a century of being lying in a cave the bones started getting animated and the crypts were ordered to be sealed and they reverted to the previous burial method. Prior to that ...


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Because Zombies are relatively easy for humans to deal with, and "oglops" (or whatever) are not. Oglops can sense zombies turning, as they are prey to them, and so avoid anywhere near catacombs/graveyards. Oglops devastate crops, spread diseases, contaminate water wells, and multiply like rabbits. They're hard to catch and impossible to contain, so the ...


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Per the Elder Scrolls lore, Skyrim Nords travel to Sovngarde (home of the gods) after death. The noblest of their warrirors are granted entry to the Hall of Valor, an analogue for the viking 'Valhalla.' So, you can simply explain away the lack of cremation by claiming that if you burn the dead, their spirit is not eligible for entry into the Hall of Valor. ...


5

If you bury the dead in the ground and they come back to life not as loving friends and relatives but as blood thirsty dangerous zombies, how do they get out of the ground? Apparently the zombies can break out of their coffins (if any) and dig their way up out of the Earth, indicating that they might be significantly stronger than humans as well as not ...


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Hordes of zombies are easier to deal with than lone liches There's a certain power threshold that the Necromantic Energy must reach before it is able to raise a corpse*. After that, it becomes a linear increase in power as the Undead accumulates more energy. It is thus preferable to spread this energy out amongst as many bodies as possible so that you have ...


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Why bury and entomb their dead at all, when they know there's a chance they might dig themselves back up? You already gave the answer in your premise: if you leave a corpse to stew long enough, sooner or later it will become possessed by stray necromantic energy and then rise again as a mindless zombie. You don't leave the corpse around but perform the ...


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The zombies are territorial, and grumpy wakers. If you observe the proper rituals, burn the sacred herbs, and tread carefully, the dead will stay asleep, and you can pass unharmed. But go in hot, shooting fireballs all willy nilly, or clanking around in a suit of armor, and they will get up and try to snooze you. Once the disturbance has been dealt with,...


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Divine resurrection They might become zombies, but that's a new problem. What's more important is that once in a while the gods wander round and resurrect the dead (at least they used to). So if your dearly departed was still healthy (apart from that sword wound) you want him otherwise intact for the gods to be able to bring him back. If you've burned the ...


7

Burying a body is the easiest and cheapest way to get rid of it, and it's usually enough. I don't know if you've ever had to get rid of a body, but it's not easy. Alternative methods to burying and their disadvantages: Burning: Humans are mostly water and to burn a freshly-dead human till nothing is left (not even bones) takes a lot of fire. Your average ...


157

The alternatives are worse Burning the corpse brings back the dead as a incorporeal wraith (that is also pissed that you desecrated the body.) Dismemberment causes something similar, except the various body parts fuses and animates with surrounding objects creating a terrifying abomination. Etc. The least dangerous route is to respectfully entomb the dead, ...


27

Perhaps they don't think it's that big a problem. As opposed to Skyrim, in modern day society people don't go grave robbing as often as you expect. When a tomb is full and gets sealed/abandoned, from what you describe it will take quite a while for the zombies to manifest. If tombs are well built, it won't be easy for them to get out. Depending on how ...


39

The undead that come back can still earn glory for their clan. Protecting the riches of their clan is a prestigious position that can earn glory and honor beyond the grave. If you sneak in the front door, you are greeted with the hordes of zombies entombed there. They retain some remembrance of the members of their clan and will ignore them. would-be-...


5

The most logical reason would be (religious) traditions, for example of they believe that burning the deceased would give themselves or the deceased a one way ticket to hell(or non-existence) they would be more inclined to not burn them (Even if they know the risk). Another would be to wanting them to come back as a form of security. In Skyrim, the only ...


9

You could just look to old Egyptian mummies for why. Religion dictates the body, and anything they are buried with comes with them in the afterlife. In that case, it's rather silly to burn someones body, since they will now not have an afterlife at all. This would probably be an even more common belief, when the dead sometimes comes back and starts killing ...


5

TLDR; Unlikely two distinct intelligent races will evolve to begin with. And most of your traits would be evolved away from. It would pay to look into the difference between Neanderthals and modern humans. They do come from a common ancestor as opposed to what is described in your question, but over the years neanderthals developed quite different ...


0

Place them in the mines if there are any in this world. You can work em real hard if you're not paying them. Assuming they don't attack folk with pickaxes.


1

your question is tricky because of the requirement in term of resupply, weight capacity and manpower limitations. Logistics limitation will have a dire impact on modern way of warfare, days of resupply is "ok" but week aways is a really hard requirement. Today military is heavily depended on daily logistics, unit is by default equip for a day or two of ...


1

This is the combinaiton i would see: Communication (radio, tactical com) Reconnaissance Drones with IR cameras Portable Radars IR Cameras/detectors Night vision goggles Navigation (a little tricky but obviously not standard GPS but some kind of VOR) Light machine pistols for near range defense Designated marksmen rifles for distant killing without ...


0

Mostly assault rifles. Might want to skip the carbine versions but otherwise I see nothing there that requires anything more. An assault rifle should have enough penetration to penetrate natural or pseudo-medieval armor. As for doing enough damage, you just keep shooting until it drops. Assault rifles have good sustained rates of accurate fire compared to ...


1

To me, those expected enemies look to be less tough as African big game, with only the boar being really hard to kill. Thus, since 7.62 NATO is almost as good as .30-06, which is a good general purpose round for African big game, I'd send the soldiers in with a modern variant of the AR-10 rifle with bayonets, and lots of ammunition. In addition to that: ...


2

We accept their request for help, but we don't go and help by marching armies around having pitched battles, because that's silly. Instead, we send through the parts to build a zeppelin, and a bunch of bombs (plus some engineers to build a base for said zepellin, a whole lot of fuel, and a regiment of infantry to defend said base). We then fly said ...


1

Support Units Since you said the resupply intervals are relatively large, my suggestion would be: ditch 200 of your troops acquire 4 - 6 artillery pieces (e.g. M777 155mm howitzer) fill the freed up loading space with ammunition Tactics The safest way to take out an enemy is when he can't hurt you back. In order to do this, maximise your effective range (...


9

Energy All conflict boils down to who can concentrate lethal energy onto their enemy the fastest. Modern militaries are powerful mainly due to the amount of energy they can bring to the battlefield. An M1A2 Abrams carries 500 gallons of fuel to push 70 tons of metal around the battlefield over 40 mph. It's turbine engine can generate 1500 HP. So one ...


1

The enemy will not cooperate (and that doesn't make a good story anyway). How will a smart opponent react? Opposition: Once you know how to do it, ramping from 1100's tech to 1800's tech is a matter of many months or very few years. (See Flint's Ring Of Fire books.) And 1800's tech in large masses will give even 2000's tech a hard time. Controlling the ...


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