**The first problem is one of engineering**. Assuming the reference to hover tanks refers to vehicles equipped with ducted air fans and a 'skirt' or similar the issue becomes one of weight vs mobility. Any military tank fitting the classic definition has to be; A) Heavily armed - carrying a significant weapons payload of some type; B) Heavily armored/protected - equipped with armor and active protection systems capable of defending it from heavy weapons fire; C) Capable of maneuvering across varied terrain over an extended range. However with hovercraft you get a trade off. Specifically you generally get (C) at the expense of (A) & (B). This is because every kilo of weight you add in armor and weapons dramatically increases the size/power requirements of the lifting fans and fuel consumption of the vehicle. So for the cost of building a hovercraft with the armor and weapons of a main battle tank you could probably build a dozen more fuel/cost efficient 'normal' tanks **Secondly you have the maneuverability issue**. Hovercraft are great at traveling over open/mixed terrain at high sped. And terrible at breaking, changing direction/cornering compared to wheeled or tracked vehicles. **This is because their speed comes at the cost of traction**. (Which also makes them terrible platforms for firing cannons from BTW). And if you don't think traction is important (which it is) try taking a sharp cornet on an icy road at high speed. Better yet, don't try, just trust me on this. Most of the time traction is a good thing! For these reasons plus country on Earth has ever produced a heavily armored combat hovercraft What hovercraft are good at is what the US used them for approaches to landing zones from the sea. Plus as transports for crossing soft/marshy/watered terrain. So you could create two types of military hovercraft; (1) High speed/large volume military transports and; (2) High speed, lightly armored missile/light cannon armed attack craft. But no tanks.