A tad bit late perhaps, but the creation of Gwent in The Witcher 3 PC RPG game has got me thinking: would a modern trading card game like Magic: The Gathering be able to catch on and be commercially successful in the Early Renaissance period? If not, what do I have to change to make it work?
To be more precise, the setting would be heavily based on 13th to 15th Century Europe. The people behave like you'd expect them to(no change to human nature). No magic exists; this point is negotiable though I'd think wizards would not get directly involved in any way for a host of reasons like salty players blaming everything on them. The exact mechanics and theme of the game don't matter so long as it runs on the TCG model, roughly meaning cards of varying rarity, buy 'booster packs' to get rarer cards or get them directly from a trader or win them in prize matches.