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Questions tagged [rpg]

For questions whose solutions are predominantly dependent on them being applicable to RPGs (Role-Playing Games). There is no need to use this tag if its involvement with RPGs is only coincidental.

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5 votes
8 answers
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Why would a transforming vehicle gain\lose access to its primary weapon when it mode switches?

Setting A squad based tabletop RPG that takes place on a rolling battlefield rather than in a room based dungeon, with AP based traversal mechanics that force the player to consider how they cross the ...
Aaargh Zombies's user avatar
0 votes
5 answers
237 views

How can I make the lowest plane of existence in my novel relevant and important? [closed]

I am working on a lit-rpg novel where the universe is called Arcus, and it has three types of planes of existence: Imminus, Medius, and Summus. Each plane has its own characteristics, inhabitants, and ...
user84527's user avatar
  • 421
6 votes
2 answers
227 views

How many different mines and extraction industries would a colony need in order to be able to produce equipment similar to what we have now?

Help me, you benevolent geology nerd! This is a question I'm trying to find a workable (but not necessarily precise) answer for a colony-building sci-fi RPG game that I am GMing for some of my friends....
Jimmy Rings's user avatar
6 votes
9 answers
2k views

Help with artificial gravity (yet again) in sci-fi world

I am creating a sci-fi world for tabletop RPG and I have trouble with one thing and that is artificial gravity. What I need is to come up with some ideas for in-world reasonable explanation for the ...
Toudwort's user avatar
-1 votes
2 answers
255 views

What level of Endurance does a player have to have to shrug off a 9mm round from a pistol? [closed]

Weird one, but here we go. Setting: -A modern world, with the same laws of physics/same materials, weapons, etc. -The player is a normal human. Think baseline average American citizen that has a ...
OsiriumWrites's user avatar
1 vote
2 answers
257 views

How can I distinguish and incorporate my skill systems with each other? [closed]

I'm trying to write a litrpg where skills has 3 types of systems. They are: Skill Tier. [Skill tier goes from tier 1 to tier 4] Skill Evolution. [Skill evolution happens when a character ...
user84527's user avatar
  • 421
3 votes
1 answer
275 views

How much water does an animal need per day to survive?

I'm creating a TTRPG game where players can play as vertebrates from any time period on earth. I'm trying to make my game as realistic as possible and one thing I have to do to make it more realistic ...
Jayleth's user avatar
  • 107
3 votes
4 answers
221 views

What are reasonable units of energy measurement for my sci-fi RPG?

I am currently creating my own custom sci-fi tabletop RPG system. While I'm willing to make concessions where necessary, my goal is to use plausible physics whenever possible, at least when it comes ...
ScienceKeanu's user avatar
  • 1,193
1 vote
2 answers
269 views

How feasible is it for one Medieval-era man to mine ore in real life?

I've been curious about just how well RPG mining would compare to real world mining. Assuming the proper ore was visible on the surface (therefore easy to find), how well would ol' John be able to ...
Alarec Scarbrow's user avatar
7 votes
4 answers
1k views

Overcoming the Square-Cube Law by Miniaturizing Humans

Question How small could a human scale down to? Requirements Must be able to work stone, metal, and wood. Notes -If we can assume they evolved in a place with temperatures where they wouldn't freeze ...
Michael Herrera's user avatar
8 votes
2 answers
368 views

How to Build a "Believable" Fall of Civilization? [closed]

Nice to meet you all. Inspired by Star Trek: Discovery's Season 3 and "The Burn", I've been re-reading materials where there has been a "Fall of Civilization" scenario and it seems ...
fal'Cie KEFKA-873's user avatar
3 votes
4 answers
696 views

Can a large village or small town be self-sufficient over a lifetime?

I've been twiddling values in the donjon Medieval Demographics Calculator and The Domesday Book, both based on Medieval Demographics Made Easy by S. John Ross (sorry, links I've found to this document ...
Zeiss Ikon's user avatar
  • 45.9k
22 votes
12 answers
3k views

Can the idea of licensed and trained adventuring parties make sense?

I'm building a medieval fantasy setting for a tabletop RPG, and have had the idea to make an introductory mission framed as the PC's final test in their training, prior to being licensed as ...
JAF's user avatar
  • 387
2 votes
2 answers
172 views

Should I allow my teleporter to maintain his momentum after a teleport? [closed]

So I've designed a si-fi rpg with my friends that uses a mixture of magic and tech. One of my players is magically a teleporter and wants to know if his teleports would maintain his current velocity ...
Hannah's user avatar
  • 21
10 votes
4 answers
421 views

Sun with low emissivity?

I'm creating a D&D campaign which takes place on a Mercury-sized planet, orbiting a Proxima-Centauri style red dwarf. It is tidally locked. I would like it to make physical sense as much as ...
Frank Harris's user avatar
4 votes
2 answers
321 views

Sleeping in a world without night

I'm working on a game world where light (Lux) gives literal definition to all matter. Anything in complete shadow (Umbra) is without definition and completely amorphous. At the center of the world, ...
DWShore's user avatar
  • 709
3 votes
2 answers
761 views

What would a recession look like in medieval times?

I'm working on a fantasy setting for a game, the gameplay of which includes trading and government in a fantasy world that is experiencing a negative trend in trade. The setting is outwardly ...
Krons's user avatar
  • 41
10 votes
3 answers
870 views

If resistance were also a measure of a metal's resistance to magic, which metals would make the best armor and weapons?

In a fantasy setting I'm working on for an RPG, I was trying to determine what properties I could use to determine how well metals resist magic and how readily they absorb enchantments based on ...
Arvex's user avatar
  • 3,034
20 votes
4 answers
4k views

Medieval Setting - Castles Per Capita

I'm creating an rpg medieval setting, and I want it to feel pretty real. Castles make fun locales, so I'm trying to figure out how many castles I can plausibly cram into a 5,000 mi² region. The ...
Pink Sweetener's user avatar
1 vote
4 answers
431 views

Adventurers just entered town! They've a reputation for being a bit unpredictable and very strong. What reception could they expect? [closed]

Your group of adventurers is known far and wide to be the strongest group by a considerable margin. You're also known to be a bit unpredictable. Statistically, say from a Dungeon Master's ...
Bwrites's user avatar
  • 3,058
6 votes
12 answers
659 views

How to limit the growth of a magic item that eats other magic items to gain their abilities?

I'm trying to design a magic item that can eat other magic items to gain their abilities. However, I keep running into a problem. Eventually, the magic item becomes semi-omnipotent as the abilities ...
The Last Remnant's user avatar
8 votes
10 answers
726 views

Do Adventurers Actually Increase The Number Of Monsters?

I just thought of something. Carnivorous and dangerous monsters are often depicted as common and dangerous enemies in fantasy, especially things like RPGs, but in real life herbivores far outnumber ...
The Literary Lord's user avatar
4 votes
5 answers
1k views

How could medieval fantasy alternative to a cannon work without magic or gunpowder?

Currently, I am running a d&d campaign based of of 11th century middle ages, with the world including multiple kingdoms with cultures and technology based on that time period. Given this context....
Mevior Alstrad's user avatar
2 votes
4 answers
329 views

In a VR-MMORPG, how might the game's publishers be able to maintain life-like NPCs?

Taking something like the anime Log Horizon as an example, where NPCs (non-player characters) are essentially humans, but in a game (let's wave our hands and say that the tech is available for making ...
koorudokoohii's user avatar
40 votes
19 answers
10k views

What could justify a save point before a boss fight in RPG?

The protagonist in this RPG is a robot fighting the oppressive human government. In his quest to liberate his fellow robots, he founded a robotic rebel army and finally liberated a factory that now ...
Vylix's user avatar
  • 10.9k
14 votes
5 answers
3k views

How To Subtly Imply Intelligence

Since a couple of people seem confused, the players are there to purchase tech made by human colonists. The tech was made by exploiting the native alien fauna. The ecosystem of the planet is well ...
Disgusting's user avatar
  • 2,101
-2 votes
2 answers
184 views

How would society be different in a world with RPG elements? [closed]

It would be a world that parallels our own on quite a few aspects. There would be roughly 500 different stats for every person (standard stats like strength, intelligence, luck, and also ones like ...
Piomicron's user avatar
  • 2,299
2 votes
1 answer
307 views

What are the consequences of a real world "Gamer" ability? [closed]

The Gamer ability is an ability which makes the world somewhat like an RPG for you. You have pop up screens, Health bar, stats, touching a book can make you learn everything in that book, killing ...
Durakken's user avatar
  • 6,608
2 votes
2 answers
238 views

Possible applications of low-level psionic alchemy?

An individual in my world has low-level psionic alchemy. They can (currently) determine the chemical composition of an object, and more importantly, to change it. Our character can take a medium ...
Megalonychidae's user avatar
2 votes
3 answers
1k views

How to construct a consistent ecology in an rpg fantasy world with monsters [closed]

Many RPG worlds seem to have a fauna and flora that is composed of the organisms found in our world with a more or less well thought out set of monsters added on. I was wondering how to design a ...
lijat's user avatar
  • 1,130
22 votes
6 answers
3k views

"Leveling up" as a cultural/societal function?

I asked a similar question here on the site but it was too broad, so I'm attempting to break it down into smaller topics for people to dissect: this will likely be one of many. I am attempting to ...
bsideswiped's user avatar
  • 1,221
0 votes
3 answers
493 views

What would the Space/SciFi equivalent of an Adventurer's dungeon look like? [closed]

Here's some relevant info: The society is entirely space based. (So you can't just have an Earth dungeon, or a crashed spaceship, or a planetary colony) Artificial Gravity does not exist. Large ...
knowads's user avatar
  • 2,210
9 votes
4 answers
1k views

How could a society be based off of the rules/conventions of an RPG? [closed]

EDIT: I have since revised my question so that it [hopefully] more closely adheres to community guidelines. I am trying to jumpstart a thought-experiment that would attempt to create a society whose ...
bsideswiped's user avatar
  • 1,221
5 votes
9 answers
1k views

Explaining Unique Artifact Shops

The Setup: During his trip to the town of Ar-Piji, our hero stumbles upon a mysterious shop. It contains all sorts of oddities, but for some reason he's the only one in there except for the hagged ...
Kys's user avatar
  • 5,465
2 votes
1 answer
240 views

How might an intelligent and scientifically-minded RPG protagonist optimize their world? [closed]

A highly intelligent man or woman with whatever modern or genre knowledge you like wakes up one day in an RPG world, and they are the protagonist. They possess mystical elemental powers that are ...
Kira Zublin's user avatar
12 votes
3 answers
2k views

How do I populate a small, settled island for an RPG?

Background I'm creating an island on a medieval world with one large port city/town and roughly half a dozen smaller settlements on it. It's not too far from the mainland—several hours at most—but big ...
Christopher's user avatar
6 votes
5 answers
981 views

What martial art style would most suit an unarmed 'support' character?

I'm toying with an RPG concept, which includes a younger unarmed martial artist (14/15). As keeping with martial arts tropes he fights unarmed and may fight against monsters as well as humans, but ...
dsollen's user avatar
  • 33.6k
16 votes
9 answers
3k views

How would martial arts develop in world with monsters?

If you have played Eastern-style RPG's (role playing game, think Final Fantasy) your know they tend to have monsters of many types and sizes, some much larger, some smaller, some humanoid, some animal ...
dsollen's user avatar
  • 33.6k
2 votes
3 answers
584 views

What options does an all-powerful malevolent being have for preventing 50 First Dates?

I'm currently working on a world concept that revolves around an island, let's call it Amnesia, that is basically under siege by an all powerful malevolent force, let's call it BrainDamage. The idea ...
Kymvaris's user avatar
  • 123
0 votes
1 answer
90 views

Help with understanding Afghanistan for fictional characters in an RPG [closed]

I wasn't too sure whether this belonged on Writing or Worldbuilding, but I figured this is a better fit. I'm currently doing some thinking for a modern-day RPG with dark supernatural themes, and I ...
Koz Ross's user avatar
  • 101
5 votes
4 answers
2k views

Classifying possible sources of supernatural abilities in a simulated universe

Let's assume that the world is a (rather crude, video-game-like) simulation and that each sentient being is just a program running in the system. The universe resembles our own on the macroscopic ...
user avatar
21 votes
9 answers
6k views

How to design a world for a western marches game?

Western Marches is a style of RPG game where the players face an increasing amount of danger and hazards the further they go in a given direction. This can be due to being on a frontier, on the ...
Mourdos's user avatar
  • 2,896
13 votes
7 answers
3k views

Is the world of a Roguelike RPG plausible?

In this context, I will define a Roguelike RPG world to be a world where a lone adventurer fights scores of monsters who drop magical weapons, armor and artifacts that the adventurer may pick up, use, ...
bazola's user avatar
  • 551
27 votes
6 answers
2k views

What differences are there (if any) between building a world for rpg-gaming and building a world for story-writing?

From my own perspective I don't necessarily see any immediate differences, but I'm newish to the field. What differences have you come across in regard to building for these two different scenarios (...
Allerion's user avatar
  • 1,283