Ether-craft: ether is force that is both generated by living things and found almost everywhere in nature. Ether-crafters through birth or training can tap into this energy and use it for a variety of purposes.
Going with my sources the first ability developed is sensory, Crafters can feel the ether given off by all things. They have a general sense of a being's physical and emotional state.
Personal augmentations: Crafters can greatly augment their physical capabilities. the degree to which this can be done is determined by raw power,tolerance and skill. it's also possible to perform selective augmentation.
Psychically Aspected Ether waves: Crafters can broadcast ether waves that serve as medium for mental communication.
Physically Aspected Ether waves: Ether waves of this sort behave most like kinetic energy out of all the mundane energies. These vibratory-waves are conducted best by liquids, second by solids and third by vapor; only on certain high frequencies can vapors be used as an effective medium. Ether can be used to manipulate matter,as though one had an extra set of clumsy hands; practice results in finer control. Matter can be made to tense or relax, effecting it's strength and flexibility as long as ether is channelled through it. Force can be channels into matter to accelerate it, increase it's destructive potential; see Gambit from X-men for example, or to rip it a apart in a manner resembling the phenomenon of destructive-resonance.
Ether-Plasm: Ether can be used to manifest and control Plasm, the stuff that ghost are made of. A phenomenon somewhere between a force and a substance. Translucint and bluish silver color resembling vapour when at rest,but crackling like electriscity when agitated. Plasm can be used to blast targets, leaving damage that looks a mixture of impact and erosion. Plasma can also be be used to defend, field and envelopes protect from all manner of harm. It can also be modelled into simple shapes, it would take great knowledge and precision to create complex machines.
These abilities are the more esoteric.
Sublimation: the ability to partially or wholly shift matter into a "higher" and more malleable state/plane of existence. Intangiblility, Invisibility, Teleportation, Storage by "dematerialization" and the transfiguration of matter. Eidolons/ apparitions: create subordinate psychic entities. The most basic of these are just bundles of programmed ether; such as scry-eyes that can be used to spy on distant locations. The more advanced and dangerous to produce are created by breaking off a piece of your own soul for use as the nucleus of a construct. These more advanced Eidolons can take physical form, a form which is influenced by the subconscious. Because they are extensions of their Crafter, the Crafter can be harmed through the Eidolon.
In developing this magic system I have created a versatile and dangerous tool. In order to get the most out of it in my WIP I need to know the related facts of what that tool can do and how it affects the people that use it and their culture.