While there are plenty of objections, time to look at the science for this science-based tagged question. The difficulty is coming up with a significant orbital that is stable from a distance yet dramatically unstable from afar.
A lone moisture farmer on
Tatoo a planet orbiting two suns
Sure, there may be an iconic image we all dream up when world building about a double sunset and a young man destined for great things in a sci-fi fantasy novel, but how stable are planets orbiting binary stars? You'd be surprised.
A binary star frequently has solar eclipses - of the kind where a sun would eclipse the other sun. This is because the suns are moving, and to an extent, have a large amount of momentum. Any moving object can cause gravity assists, and a binary sun would be no exception. This can wreck havoc for anything that gets too close. However, from far away, the combined binary star is quite stable, and our young farmer can gaze longingly into the double sunset without fear of
Disne an evil empire:
A massive red planet in a highly elliptical earth crossing orbit, in the counter direction can disrupt this:
This is because the red planet is slowly robing momentum from the binary stars and stealing it from our inhabitable planet, thus slowing it down and causing it to drift closer in on a notable time scale. Such a feed would not be noted using current technology. If the blue and red planets rotated in the same direction, the blue planet would be pulled out of the habitable zone. Again, none of this would be detectable with current technology. We don't know which direction a binary star orbits unless they have different spectrum, which a near-twin binary star wouldn't have.
(I obtained this diagram using this gravity simulator and the program below:)
//Gravity fun at TestTubeGames
_settings(gravity: r^-2, n: Binary Sun);
_type0(m: 750, col: 2, pic: 0);
_type1(m: 0.01, col: 4, pic: 1);
_type2(m: 3.5, col: 5, pic: 1);
_add(type: 0, x: 0, y: 10, vx: -4.5, t: 0);
_add(type: 0, x: 0, y: -10, vx: 4.5, t: 0);
_add(type: 1, x: 125, y: 0, vy: 3, t: 0);
_add(type: 2, x: -70, y: 90, vx: 3.31, t: 0);