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Context

In this medieval-fantasy (Tolkien-esque, except humans are the only race except for some incredibly rare magical ones) world, a few individuals ( have become mages, sorcerers and monks - which are all in-universe terms for the same thing - by using precious stones to channel the magical abilities inherent in every human. The powers available to the magic user vary depending on the inherent elemental connection of the stone; for example, someone with a ruby ring could manipulate fire, or someone with an opal necklace could control water. (A magic user could collect many gemstones and thus use a plethora of powers.)

Because of the relative rarity of the gemstones necessary to wield magic, the number of powerful or skilled mages is very low. This means that mage-on-mage battles are ultra-rare, the stuff of myths.

Question

The mages can use magic to teleport themselves indefinite distances, with enough practice. This is more dangerous over larger distances, with less magical power (smaller gemstones) and for less skilled magic users, and if you only have a rough picture of where you want to go (i.e. you've never been there). It would be easy to mess up - but if you do mess it up, you don't get pulled apart like Harry Potter wizards/witches. Instead you get teleported to another universe. You can get back with enough tries, of course, provided you don't lose your gemstone or get eaten by the weird inter-dimensional oozes.

Any mage could teleport inside the treasury of a famous ruler, grab some gold, and teleport out again without anyone being aware except for the mage(s) working for that ruler. And even the most skilled mage, ever, would not be able to stop someone unless they spent all their time in the treasury, waiting for thieves.

Naturally this makes mages incredibly powerful. Not only are they practically impossible to capture, except by another mage, they can also go anywhere and get anything. In fact the power of a mage who has practised dwarfs every non-mage character.

How can I limit their teleportation while still allowing them to go anywhere with little risk?

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closed as primarily opinion-based by Aify, L.Dutch, John Dallman, sphennings, Amadeus Jul 16 '17 at 19:50

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ Recommended reading for you: worldbuilding.meta.stackexchange.com/questions/4317/… $\endgroup$ – Aify Jul 16 '17 at 18:19
  • $\begingroup$ You want them to be able to teleport anywhere, but also want to hold them back. Your universe has gems that give humans powers, can you have a gem(s) that inhibits powers? Ex a quartz crystal placed in your vault makes it harder for a person to teleport into it by increasing the likelihood they are pushed into another dimensions. If you had a lot of quartz in one place then that might be enough to stop all but the most powerful teleporters. $\endgroup$ – Madcow Jul 17 '17 at 16:54
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You need to invent a new type of material that mages can't teleport through, like a radar blocker. If you line the walls of the king's treasury with this material, those thief mages can't teleport through. It's up to you to decide the specifications of the material, like what happens to those mages who try to teleport through the teleportation blocker. (maybe they can sense the blocker and avoid it?)

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