How can you handle the recoil of ultra-powerful sidearms?

In the near future, advances in warm superconductors, capacitors, and battery technology has led to railgun or coilgun projectile launching devices of enormous power. The energy storage (battery or fuel cell) can be carried separately and connected via a cord, but the superconductive rail that actually does the launching is hand-held and aimed like a small sidearm. The amount of energy given and the weight of the projectile can be varied, even on a shot-by-shot basis. The system is limited not by how powerful the gun can be, but by how much power the wielder can handle! Note that unlike a rocket launcher, the nature of the system demands that the recoil is felt directly by the gun itself.

Suppose the near-future technology has advanced to the point indicated in order to build the weapons described, plus perhaps a little more. Other areas of science will have advanced as well, and you can be flexible on this, as long as it seems like roughly the same time frame needed for the proposed advances.

In what ways might a soldier be able to cope with such a powerful weapon’s recoil? What is the effective limit to how much power he could use in weapon that one person carries and easily points?


This question was developed as part of this Lesson and was suggested from a draft question by user Redacted Redacted which he subsequently decided to not proceed with asking.

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    $\begingroup$ People can get a pretty sore shoulder by shooting rifle-caliber ammo (.30 cal/7.92mm) all day. In order to minimize that pain, guns are (1) made heavier, and given (2) larger recoil springs, and (3) padded buttplates on the shoulder stocks. $\endgroup$ – RonJohn May 21 '17 at 22:44
  • $\begingroup$ I think springs (shock absorbers in general) can be explained as an Answer. How big can they get? Can you in general store the recoil internally and transfer it to the frame and handle over a slower period of time — what are the inherent limits involved in this? $\endgroup$ – JDługosz May 21 '17 at 22:52
  • $\begingroup$ Could something similar to a modern, shoulder-fired recoilless rifle be implemented? $\endgroup$ – Shalvenay May 22 '17 at 1:15
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    $\begingroup$ From a technical/theoretical point-of-view (but not a practical one): simultaneously fire a 'round' in the opposite direction. Be double careful where you point that gun though! $\endgroup$ – Gunther Struyf May 22 '17 at 10:20
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    $\begingroup$ Well, you can of course balance the railgun by shooting in both directions at once with the same momentum; that's fundamentally how recoil-less rifles work. This presents a danger to anything behind you, which needs to be taken into account and/or mitigated (e.g. the backblast of a recoil-less rifle is dangerous, but stand a couple of meters away and it's just a breeze); this could also be done for a railgun (e.g. a much heavier shot backwards would have far less energy and velocity than the lighter main shot forwards, and could be made of something that fragments quickly into harmless stuff). $\endgroup$ – Luaan May 22 '17 at 12:17

13 Answers 13


Maximize energy, minimize momentum

Recoil is a function of the momentum of a fired round, and is proportional to mass and velocity of the projectile. Kinetic energy of the projectile, on the other hand, is proportional to mass and velocity squared. For a conventional firearm, the expansion rate of combusting gases puts a limit on practical muzzle velocities. But a railgun can effectively convert electrical energy directly into kinetic energy (with losses), and has no such limitation.

So, the solution is simple: Use a very light round, and maximize its muzzle velocity while minimizing its mass. A typical 7.62x51mm rifle load fires a 10g projectile at a velocity of 833m/s, and represents a practical upper limit for rifle recoil. Scale down the projectile size to 2.5g, and the velocity up to 3,332m/s, and the momentum remains the same while the muzzle energy increases by a factor of four.

This is a very light round, about as massive as a .22LR, so it may have difficulty retaining energy at range. But its sheer velocity more than makes up for it, as it now has a maximum muzzle energy of over thirteen kilojoules. The main problem now is that fast-but-light rounds have a tendency to overpenetrate (pass through the target rather than transferring their energy), but we have a solution for that too.

(Edit- A commenter has pointed out that hypervelocity impacts behave differently from conventional ballistics, so overpenetration may not be an issue. A micrometeorite impact does seem like a good analogy for this tiny, high-speed bullet.)

Adjust your firing parameters

Simply adjust the muzzle energy for the given task. At long range, use the full-power shot to get a flat trajectory and maximize accuracy. Against armored targets, also use the full-power shot to maximize armor penetration.

But at short range, against unarmored or lightly-armored targets, you can step down the muzzle energy and step up the rate of fire. If the example from before is stepped back down to 417m/s, each projectile has 1/64 the muzzle energy of the full-power round, and has mass and velocity comparable to a .22LR. That's not very impressive, but you can now increase your rate of fire by a factor of 64, while still drawing just as much power as before from your power source.

Note that overall recoil will increase by a factor of 8, but since each individual shot will have much less recoil it will be more of a strong push than a bone-shattering shock. For reference, the American-180 submachine gun had a rate of fire of 20 rounds per second and is extremely easy to control. A much higher rate of fire should be practical in a rifle configuration.

But there's one more trick we can do.

Brace the rifle

A bipod will help immensely. Weapons as large as 20mm anti-tank rifles are manageable with a bipod and suitably padded buttstock, and this is the common configuration for light machine guns. A rifle with 7.62 recoil like I described may be difficult to handle on full-auto from a standing position, but a machine gun in the same caliber can be comfortably fired in accurate bursts.

But if possible, set the rifle down on a dedicated tripod mount. Now that same machine gun can accurately fire on full-auto as fast as the weapon's mechanism can sustain with no recoil imparted on the shooter. Your weapon's firepower is now only limited by what the recoil system of the tripod can handle.

Even a simple metal tripod with no special recoil system can sustain far greater recoil than the operator's shoulder and will allow us to scale up the muzzle velocity, rate of fire, or both as needed. Design a suitably portable tripod, and every rifleman in your army can have the firepower of an MMG combined with an anti-material rifle combined with the world's angriest submachine gun at his disposal.

Your challenge is figuring out how to carry enough ammo.

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    $\begingroup$ I'm not sure your comment of "over-penetration" would hold true at hyper-sonic velocities. With lightly armored targets the effect would be similar to a mini-meteorite impact. With un-armored targets, I would "guess" that cavitation effects of a hypervelocity round would implode the target, as the hole left by the "over-penetration" would in effect be a perfect vacuum. $\endgroup$ – Aron May 22 '17 at 3:24
  • $\begingroup$ There is no such thing as to much ammo, only to much to carry. en.wikipedia.org/wiki/M1919_Browning_machine_gun#Infantry $\endgroup$ – Flummox - don't be evil SE May 22 '17 at 7:52
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    $\begingroup$ @Flummox even the ammo weight is less of an issue for energy weapons. $\endgroup$ – John Dvorak May 22 '17 at 10:58
  • $\begingroup$ “use the full-power shot to get a flat trajectory and maximize accuracy” - How about a scope with a targeting chip? Same result, possibly more reliable even, but you don't need flat trajectory, therefore less recoil. $\endgroup$ – AmiralPatate May 22 '17 at 11:09
  • $\begingroup$ How about a full auto mode that makes the momentum constant instead of coming in fast jerks? $\endgroup$ – JollyJoker May 22 '17 at 11:26

I'm surprised that nobody has mentioned this so far: the attraction of railguns isn't just that they can reach higher muzzle velocities; it's how they do so.

A railgun can give its projectile a continual acceleration as long as it's between the rails, whereas a chemical-propellant gun has most of the push being delivered initially, dropping off as the gas expands. A railgun could therefore reach the same muzzle velocity as a conventional firearm with more manageable recoil, because it's a relatively low push over a longer period of time, rather than a solid kick that tapers sharply. Guns that use shock-absorbers basically do this, using the initial kick to compress a spring or piston that then delivers the recoil to the shooter as a sustained force rather than a short impulse, which demonstrates that it does help.

To approach the problem from the other side, if you take the maximum instantaneous force that a shooter can reliably control, you'll find that a firearm, by virtue of how the propellant expands, will hit this limit for a brief moment and then drop away as the gas expands down the barrel. A railgun, on the other hand, could stay at this limit for the entire time that the round is inside the barrel. Applying the same force for more time means that your round will reach a higher velocity.

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    $\begingroup$ The obvious answer. You beat me to it (it took forever to figure out how to edit the formulas). $\endgroup$ – Stephen Ruhl May 22 '17 at 12:21
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    $\begingroup$ Compared to this, the military still struggles with creating a railgun, that doesn't destroy itself after a few shots. Don't underestimate the involved forces. $\endgroup$ – Mephistopheles May 22 '17 at 12:30
  • $\begingroup$ @RedactedRedacted Is that from friction on the rails though? If you watch a video of the projectile being fired, you'll notice a huge amount of sparks flying out like the muzzle flash of a traditional cannon. That's actually rail material that has been turned to plasma by friction from the projectile. So the rails degrade over time, and the higher the velocity you fire the projectile at, the faster the rails degrade. The wear and power requirements are the only reasons they aren't used now. If you had some kind of zero friction supersolid for the rails, or swapped the rails out... $\endgroup$ – AndyD273 May 22 '17 at 14:45
  • $\begingroup$ @AndyD273 You can notice, that all railguns are in huge boxes... $\endgroup$ – Mephistopheles May 22 '17 at 14:51
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    $\begingroup$ As far as I know, the issue with current railguns is a combination of friction and heat generation from the high current. The railguns under development by the US Navy, for example, are Lorentz-style linear accelerators, rather than Gauss-style coil guns. Lorentz guns make the projectile (or its sabot) part of the circuit, which means that you risk arcing between the rails and the projectile. The muzzle flash on the US Navy's gun is rail material rubbed off by friction and then turned to plasma by having a massive current run through it. It's a similar principle to an arc welder, actually. $\endgroup$ – anaximander May 22 '17 at 15:46

Look at today's high energy weapons systems to see how to do it.

Specifically, the bazooka/RPG/LAW type weapon. The launch motor produces too much energy for the user to handle so the energy is vented out the back of the launcher instead. Most of them do it with a blast of fire out the back but there is a version where inert material is expelled instead so it can be fired indoors without endangering the operator. (Not that you can actually use such a weapon indoors--the warhead would endanger the operator. The intent is to allow it to be fired out a window.)

Your railgun will need to work on a similar basis. When the projectile goes forward a heavier mass is ejected slower. (Probably in the form of sand or dust so it doesn't go punching holes in whatever's behind.)

Addressing the comments:

Yes, it means a big don't-stand-here zone, although it could be used indoors, like the RPGs that expel an inert reaction mass rather than flame.

The reaction mass must be expelled, otherwise it simply turns a sharp kick into a more prolonged shove--still too much for the operator to withstand.

I do agree you have substantially increased your ammunition weight but a too-heavy round is better than a round that can't be fired at all without killing the operator.

Note that you could somewhat reduce the logistics problem by making the weight water--and allow field-loading of the water.

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    $\begingroup$ All that sand+dust will do to rifles what RPGs currently are: weapons that have huge "don't stand here" zones which cannot be shot indoors. IOW, horrible rifles. $\endgroup$ – RonJohn May 21 '17 at 23:32
  • $\begingroup$ The balance mass does not need to be sand. It could be a weight. It could even be on a spring that will snap it back into place after each firing. $\endgroup$ – Willk May 22 '17 at 0:14
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    $\begingroup$ @Will A balance mass that doesn't leave the weapon has the same effect as a spring or anything else that doesn't leave: It doesn't reduce the impulse that the shooter has to absorb it just prolongs the time the shooter has to absorb it. While that certainly increases the limit it doesn't remove it. $\endgroup$ – Christoph May 22 '17 at 6:11
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    $\begingroup$ If you take the sand option, you now need to carry around several times more mass than your ammunition as a balance weight. $\endgroup$ – SomeoneSomewhereSupportsMonica May 22 '17 at 6:22
  • $\begingroup$ Why not just develop a special muzzle brake system that would counter the recoil to the front of the weapon instead of the back? $\endgroup$ – Dtb49 May 22 '17 at 13:34

Since we're looking at dealing with huge recoil we could look at something today that needs to deal with huge recoil: Artillery.

Artillery pieces use something called a hydro-pneumatic recuperator (I believe the American terminology for this is different but I don't know what it is) It's essentially a specialized shock absorber that uses a hydraulic cylinder to absorb the recoil and a pneumatic system to return it to position.

The big problem with this is weight which might necessitate development of a completely pneumatic system like a gas charged shock absorber. Or the development of the coil gun might have gone hand in hand with that of an exoskeleton that makes the additional weight a moot point.


Some fun answers:

Dig into the dirt

Your rifle could be hand-held, and do X amount of damage, but if you need to take down e.g. a building or tank, fold out some kind of spike from the gun and ram it into the ground/nearby wall, allowing that to brace most of the recoil

Counter shot

The bullet is leaving your gun in one direction, making it kick back the other direction. Instead, make the gun fire two projectiles, one at the target, and another in the opposite direction. As long as your friends aren't behind you, there is now a perfect no-recoil situation.

If you want to minimise the damage behind you, make it a very heavy projectile, while making the forward facing projectile very light. The forwards bullet will zip off, while the heavy one will only go ~10m behind you.

Again, this counter bullet could be optional—only used when you really need fire power. You might only need one or two heavy projectiles, and reuse them (assuming 1-2 shots will do all the damage you need to end the fight, or that you're under cover).

Just make sure the counter bullet goes over your shoulder, or around you, but not through you.


Current "chemical rifles" use shock absorbers (springs and padded buttplates on the shoulder stocks) plus extra mass to counteract the recoil. Electromagnets might be able to counter the recoil from a railgun.

(Note that I question the value of enormously powerful "railrifles". Since infantry combat is fought at close range, soldier don't need enormously powerful shoulder weapons. 7.62 NATO is more than powerful enough. What they need is lots of ammo, which is why sub-machine guns and intermediate cartridges like 7.62x39 & 5.56 NATO were developed.)

  • $\begingroup$ Because velocity defeats body armor $\endgroup$ – Joe Kissling May 21 '17 at 23:26
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    $\begingroup$ Mass a crucial part of penetrating power, at some point decreasing the mass so that you can up the speed offers diminishing returns. Anti-Tank armor penetrating rounds are made as heavy as possible despite being long and skinny. Projectiles are long and skinny because that gives much better ballistics. $\endgroup$ – Joe Kissling May 21 '17 at 23:39
  • $\begingroup$ @JoeKissling, we currently know of no material that can be carried by infantrymen that can stop even all conventional rifle calibers. Sure you can pack more armor onto a mechanized frame but at that point you defeat the purpose of an infantry man and you got a tank, till that point no need to go overly big to defeat armor. .50 BMG will do. $\endgroup$ – Mormacil May 21 '17 at 23:58
  • $\begingroup$ @Mormacil your point is seen $\endgroup$ – Joe Kissling May 22 '17 at 0:18
  • $\begingroup$ "Since infantry combat is fought at close range" -- not necessarily true. Battlefield conditions can change infantry engagement ranges. WWI saw a lot of long-range shooting between lines of trenches. WWII and Vietnam saw shorter and shorter ranges in urban and jungle warfare, which moved the intermediate-power 5.56mm cartridge to the forefront, but more recently in Afghanistan, the open terrain there has seen longer engagement ranges (400+ m) that have favored the 7.62mm NATO. $\endgroup$ – Salda007 May 22 '17 at 6:57

In addition to the "weapon-side" improvements by Catgut, I would propose the idea of exoskeleton. Actually it was my fist idea after reading a question and is borrowed from one of StatCraft books (however I do not know which one, it is long time ago I read this).

In the book is explained, that a person should take a certain stance before firing a gun. The armor "recognize" this stance and helps to compensate for the recoil (by taking most of recoil to suit itself instead of handing this recoil to the user). I do not know whether it was done using some on-demand self-hardening material (e.g. artificial muscles), hydraulics (which there were surely a lot of), or just a plain mechanical locking of parts together.

Thus my proposal would be a such: give your soldier an exoskeleton. It would be up to your story if it would be mariner-style full-coverage suit, or light version like heavy-weight lifter used by Ellen Louise Ripley in one of Alien movies.

So I imagine this skeleton working in something like this: Soldier gets to a firing stance and raises weapon to shoulder (could have a hollow for slitting a back of the gun into, for better transmission of recoil). Exoskeleton recognizes this pattern, locks certain joints (like shoulder joint, belly-to-legs joint, legs joints, basically everything needed to transfer recoil from gun to suit to ground), and the recoil goes to the rigid exoskeleton, instead to a soft meat of soldier and ends in a ground.

Right now I can see, however, a few problems with such a suit:

  • Locking mechanism itself
  • Mechanism to recognize necessity of locking
  • Problems of exoskeleton itself (weight, power requirements, price, ...)

The locking mechanism must be really fast to engage in split second and be a freely moveable right after firing a bullet. This might be solvable with artificial muscles.

Recognizing mechanism is also quite tricky - I am not a weapon proficient myself, so I cannot tell if any general pattern exists (I imagine that weapon at shoulder might be, plus some others). Anyway if it does or does not, the user might enforce the suit to strengthen itself. The order to enforcing might be as trivial as button on a gun, or a complex as a kind of neural interface. I would prefer latter due to the times required for actuation of locking-mechanism.

The exoskeleton-related problems are quite known, however one of the biggest - the power requirements - might be solved by question itself due to the power store capable to sustain a railgun. And if you could afford a railgun or something similar, an exoskeleton giving your valuable soldier protection, possibility to bear increased firepower and several other advantages (sensors, tactical computers, might work as a hazmat suit, ...) seems as a good investment too.

  • $\begingroup$ Welcome to Worldbuilding! $\endgroup$ – JDługosz May 22 '17 at 16:46

You could try transferring the recoil, like they do with the Kriss Vector rifles, which uses a unique method of taking most of the recoil energy and sending it down, then back up, instead of back toward the shooter.
From the video, you get a little bit of back, then a sharp down and then a sharp up. Obviously this is a traditional powder gun, and not a railgun, BUT you may be able to do something similar with a railgun by having the recoil push the barrel back, and use that action to drive something down, moving the energy in another direction.

Found a gif of the mechanism in action to show how it works enter image description here

  • $\begingroup$ I don’t see how that would work. How can the mechanism possibly redirect momentum, which is a concerved vector quantity? I think you are just describing a shock absorber. $\endgroup$ – JDługosz May 22 '17 at 17:26
  • $\begingroup$ @JDługosz watch the video in that link. He shows the bolt and vector system and describes how it works at the 10:18 mark, but you can see it working before that, where the gun is pushed back a little, then down and up quickly. According to the guy doing the review it doesn't completely eliminate recoil, just changes how it works/feels. $\endgroup$ – AndyD273 May 22 '17 at 18:23
  • $\begingroup$ From this animation and discussion in chat, I think this is not handling the backwards linear momentum at all. It counters the torque induced due to the recoil not passing through the center of mass and the user's wrist being below the center of mass. $\endgroup$ – JDługosz May 24 '17 at 6:04
  • $\begingroup$ @JDługosz You could be right. I have not fired one, and probably never will. Obviously momentum has to be conserved, and so has to go somewhere. The goal is not to remove the recoil completely, but help "cope with such a powerful weapon’s recoil". All I have to go on are the review videos of people who know guns in general, and have fired this one in particular. This video was pretty informative on how it works and what it feels like. Check out the video. $\endgroup$ – AndyD273 May 24 '17 at 19:51
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    $\begingroup$ If I had to guess, it's like the difference between slow burning powder and quickly. Quick burning is like a slap in the face. Slow is more like someone trying to push you over. And a recoil mechanism like that makes quick feel like slow. It's basically an internal mechanical muzzle brake that utilizes inertia dampening to deal with recoil instead of climb. And since rail guns don't cycle with compressed gas (I don't think muzzle brakes would be very effective), it'll need something like this, or "some other recoil-dampening device employed". The question is its reliability. $\endgroup$ – Mazura Jun 3 '17 at 19:10

Use a longer barrel.

The fundamental difference between railgun technology and explosive cartridges is the fact that railguns accelerate their projectile over a longer time versus (near) instantaneous acceleration given by the cartridge. What this means is that there can be a lower acceleration over a longer time to achieve the same final velocity.

The following equations are the relevant ones:

$$F=ma$$ $$v_f = v_i + at$$

With the lowered acceleration, the recoil force is drastically reduced with the drawback that it must be withstood for a longer time (steady aim is super important).

  • $\begingroup$ The trend, though, is towards shorter barrels. $\endgroup$ – RonJohn May 22 '17 at 12:30
  • $\begingroup$ Interesting, I'm assuming this is still at the megawatt scale? $\endgroup$ – Stephen Ruhl May 22 '17 at 12:40

You could have a counterweight that went around the barrel, and slid down on its own rail. When you pulled the trigger, the counterweight would be shot first but with less acceleration than the main projectile. As the counterweight approached the end, the main projectile would accelerate, and the counterweight would stop and reverse, taking the recoil with it (the reverse acceleration of the counterweight would be such that it balanced most of the acceleration of the projectile).

Once the projectile leaves the barrel, the counterweight reverses its acceleration again until it runs out of rail. You then only need to absorb the recoil of the counterweight, which is more spread out over time, so easier to deal with.


As was explained to me in a college-level physics class, recoil is essentially an elastic collision between the accelerated mass of the projectile and the accelerated (in the opposite direction; recoil) mass of the weapon.

This means mass of the projectile * acceleration of the projectile = mass of the weapon (everything BUT the projectile) * acceleration of the weapon (recoil).

The Springfield rifle used by US Marines during WW II had the ability to launch grenades. You chambered a blank round and added an adapter to the end of the barrel, mounted the grenade in the adapter, pulled the pin (the adapter keeping the fuse / handle closed) then pointedly DID NOT put the weapon against your shoulder; triggering the round would break your collarbone. The increased mass of the projectile, even with the reduced acceleration from the blank round, still increased the recoil to more than a human body could tolerate. The same rifle could fire .30 caliber rounds all day, causing some fatigue and, with ENOUGH rounds, pain to the shoulder area. But a soldier couldn't tolerate ONE grenade launched from the shoulder.

As has been thoroughly discussed, makInge the projectile lighter will reduce one side of the equation, thereby reducing the other. Another approach is to pointedly weigh down the weapon. There's a reason why a common rule of thumb is to make the weapon at least 100 x the mass of the projectile. That ensures that the recoil (acceleration of the weapon) is no more than 1 / 100th the acceleration of the projectile.

Putting a massive shock absorber on it reduces the JERK on the weapon, ensuring that you have a longer-duration, lesser-intensity recoil instead of a hard, short-duration one, reducing fatigue and potential injury to the operator. That can make it easier to brace against the recoil, both for man-portable weapons and otherwise (artillery, as an example). But you still have the fact that mass (projectile) * acceleration (projectile) = mass (weapon) * acceleration (weapon). There is no ignoring that simple fact of physics.

Bazookas and such (recoilless weapons) have the propellant working against the air behind the weapon, not against an enclosed barrel. Why did they create recoilless weapons? An closed-barrel weapon would have a greater muzzle velocity, yes. But the recoil would injure, if not kill, the operator.

For this reason, I have a hard time with any sci-fi which has man-portable railguns. The weapon would have to be so heavy (not just for the power supply / railgun mechanism) or the projectile would have to be so light that it would be impractical.

In Starship Troopers (the book, not the hideous movie with the same title), the Mobile Infantry wore heavy, powered "suits" which, among other things, carried more weaponry and munitions than a person could carry AND could absorb levels of recoil / impact no human could survive. Such a suit, or some kind of heavy, powered exoskeleton, might be able to take the recoil of a railgun. But you're pointedly having machinery take the recoil, not the operator.

Failing that, the weapon needs to sit on the ground (or deck), preferably anchored, so the operator doesn't have to take the recoil.

  • $\begingroup$ Making the projectile lighter has already been discussed in detail, with lots of commentary on the drawbacks and limits to this. “use some kind of exoskeleton” is more of a comment, and needs elaborating. This has also been mentioned in earlier answers nut not really elaborated and analysed. $\endgroup$ – JDługosz May 23 '17 at 18:36
  • $\begingroup$ @JDlugosz Provided an example relating to exoskeletons. Better? $\endgroup$ – Meower68 May 23 '17 at 19:29

Exoskeletons- light as the system seen on 'Elysium' or full body armour are one answer. Another is gravitic recoil compensation, this being more advanced tech.

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    $\begingroup$ The exoskeleton needs some way of preventing the person from being knocked over. Can you elaborate on how just having an exoskeleton would help, or include this feature? What is "gravitic recoil compensation" and is it science-based within the same tech level? (That is, wouldn't you use gravitic launchers too?) $\endgroup$ – JDługosz May 21 '17 at 22:49
  • $\begingroup$ The exoskeleton locks when firing, to spread the recoil through the whole body, instead of the weak point of the wrist. I have used large hanguns and the wrists are what gets pounded. $\endgroup$ – Wayne Watson May 21 '17 at 23:32
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    $\begingroup$ @JDługosz People (cameramen for example) already use "exoskeletons" to transfer the static loads of camera (or tools) directly to ground without causing strain to limbs or spine of the user. Optimal recoil compensation can reduce recoil into static force opposite to direction of fire. An exoskeleton would transfer that directly to the contact surface between itself and the ground without any load on the person. Would still need to worry about balance, traction, and so on unless braced. $\endgroup$ – Ville Niemi May 21 '17 at 23:33
  • $\begingroup$ @VilleNiemi I’d like to see an answer based on those ideas: “grounding” and compensation as another system. $\endgroup$ – JDługosz May 22 '17 at 0:52
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    $\begingroup$ Wayne, that's exactly what JDlugosz was talking about. If you already have the "gravitic" technology to oppose the recoil, why are you using electro-magnetics to launch the round? It's not consistent - more like schizo technology. To make a workable railgun, you need technology that compensates for the problems without being a replacement for the railgun in the first place. $\endgroup$ – Luaan May 22 '17 at 12:31

I've once encountered this problem in my story. After some thinking and reading, I decided to make it an exclusive weapon, for robots, the only way for an ordinary human to wield it is the:


When not worn by the user, it's essentially a sheet of small plates, connected to each other by Vanadium dioxide fibers, contained in a heat sealing aerogel.

enter image description here

Whenever it's needed, the artificial muscles are able to contract in a specific area "hardening" it (it's like a local Rigor mortis), among many uses, this enabled the user to harden the suit in a way, that when the weapon fired, the majority of the force got distributed across pre-determined points.

The partial hardening could be quickly canceled, enabling the user to point at a different target. In this way, it is possible to create an exoskeleton, that doesn't hinder movement.

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    $\begingroup$ So, rather than “power armor” or powered exoskeleton, it just becomes rigid on command? $\endgroup$ – JDługosz May 22 '17 at 9:22
  • $\begingroup$ @JDługosz Actually, there's more to it... $\endgroup$ – Mephistopheles May 22 '17 at 9:26
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    $\begingroup$ Then can you explain tne salient points, rather than unnecessary details of your story? And how does it differ from previous answers? I see your last two paragraphs (flanking the picture) as explaining the point, and everything before that is, well, not. $\endgroup$ – JDługosz May 22 '17 at 9:31
  • $\begingroup$ @JDługosz Uhm, what? $\endgroup$ – Mephistopheles May 22 '17 at 9:33

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