Human fighter designs are based on centuries of human equipment design; the instruments are built based on our expectations to sense the world, their location based on our sight lines... even the position of the seat is based on our design as an ape. Throttles, levers, and buttons are all based on our long fingered hands.
The cockpit of a Verrisir space fighter would be completely different than anything remotely human; unless, in the progress of becoming a space-age species they threw away most of the features that make a canid a canid. That's why most games and sci-fi movies that have furry crew people turn them into humans with a few animal features; they still have ape like hands and an ape-like body plan.
So, with this in mind, how would a canid cockpit be like?
We apes like big windows, and need all kinds of gadgetry to support our rather pedestrian senses.
One thing you didn't touch on in the description of your species in the other question is their visual ACUITY. Cats and Dogs have better night vision than us, but their resolving capacity is much lower; they're rather nearsighted compared to us and, while they have a slightly wider angle of vision, the angle of vision which is highly resolving is narrower as well.
So what we know is that these canids can see better overall in various light levels, but their resolving capacity is much lower. In addition, their hearing and smell is much better than ours.
As stated in responses to your question, these critters would need some hefty computational capacity to be effective spacefighters as well; they would use computers to augment what they're bad at and utilize what they're good at.
A Verrisir fighter cockpit would be designed in such a way that the Verrisir tends to stand on all four paws, in a pursuit posture. Instead of levers and buttons, the computer uses the relative pressure of each of the four paws and the angles of the ears and tail to "fly by wire" the spacecraft. Instead of big windows, cockpits are entirely enclosed with armor. A repeater screen/vr system is placed within the center of vision to give high fidelity views to the center of vision based on head angle. Around the edges of this viewscreen are "idiot lights;" where color, intensity, and location convey their messages instead of printed characters like apes would use.
To augment the skills already belonging to this species, the tactical computer in the craft plots the location of all detectable objects (spacecraft, planets, asteroids, missiles) in 3D space, and presents an aural image to the canid's ears. Whereas an ape would be flailing their neck around to see an oncoming enemy, your Verrisir would hear it coming. Each signal would be identified by a fingerprint of frequencies, so that your canid doesn't need to look at an object to identify it's location or any other parameters about the object.
(Yes, I just canonized loud spaceship engines in your universe. You're welcome.)
The angle of the Verrisir's ears tell the computer how much information to place on the sound of the object. A planet in the distance may have a ringing sound, or a low frequency rumble which gets louder as you get closer, while an enemy fighter would make a warbling "engine noise," with the parameters of the noise telling you distance, speed, throttle position (maybe by pitch?), and various other parameters. The object being "focused on" by the Verrisir's ears would have all the data overlaid, while perhaps all other objects would only have one or two identifying characteristics.
Note I'm not saying that the computer is rambling off facts and figures. I'm saying the computer simulates high-tech "prey" noises; the Verrisir is tracking the noise in space.
Olfactory "hallucinations" would be part of the sensor package; each object would "smell" like the pilot flying the ship for identification; enemies would "smell like" enemies, gas giants would "smell like" the gasses that make up the atmosphere, etc. Again, while an ape would be squinting at a screen to read labels or yelling at their android copilot to repeat the information, a Verrisir identifies make and model of the craft by sound, identifies it's location by the "location" of the sound around it's head, and identifies the pilot by smell.
A human would likely never successfully pilot this ship. We're not equipped with any of the right appendages at the right angles to fit into the void within the ship, and all the sensors are tuned to a predator with great sound and olfactory senses, but lacking our precise visual acuity. Should we find a way to jam ourselves into one, it would be a smelly, loud experience overwelming our brains with nonsense information which, in the mind of a Verrisir, feels right at home running on their planet and chasing down prey.