A quick glossary to show how the magic works:
Spell - The usage of materials to magically produce an event. Not widely used because it takes time and physical resources.
Talisman - An item that can be used to produce or amplify magic. Common, because a talisman expands a mage's range of magical abilities and bring magic to non-mages and is thus in high demand.
Power - The ability to use magic without needing to cast a spell or use a talisman. May be learned or inborn. As common as any magical ability is and different for everybody.
Feel - The ability to learn spells and powers by detecting magical properties as well as predicting magical connections and reactions. Each mage has a feel for certain areas of magic, such as plants, minerals, the weather or transformation.
Each method of magic is based on the same principle - re-arranging the invisible force of magic within oneself or in one's to create a certain type of magic and activating it to create a reaction.
Most mages have powers of shapeshifting into one animal -different for everybody- without a feel for shapeshifting because they can manipulate the magic inside themselves. But a mage with a feel for transformation could turn into anything they want to be, or even change somebody else with enough skill and practice because they can "grab" the magic, manipulate it and then activate it to make the change happen.
The idea in question is for a mage to have a feel for transferring and storing magic in items to make them into talismans that essentially serve as transferable powers. Like making a hat that gives the wearer the ability to set things on fire with magic or a cotton quilt that's bulletproof. Given this system of magic, is there a way for a mage to have a feel for making talismans without making them OP?