I want to tell my kid an Atlantis-like story, where humans had the minimum required super powers to enable a group of people to create 1910s technology in a fairly quick and easy manner.
I have a bit of a beef with "ancient alien astronaut" theorists, many of whom point at cool achievements of our ancestors, and (in a totally degrading way, I think) claim that the technologies required for achieving those are beyond humanity's ability to reach on our own.
I say that we humans are pretty ingenious and can do quite a lot with very little. I truly believe that high-tech, or at least electricity-level civilizations, could have existed in the past, without aliens having to teach us how to change a light bulb.
Still, in my story, I want to make it easy for groups of humans to get to a pretty neat level of technology without the hassle of a couple of hundred of years of industrial revolutions or Thomas-Edison-level geniuses.
Looking at the requirements for, say, an electricity generator, would the ability of a group of people to purify metals be enough for the creation of the wires/turbines? Would I want to give my group a minor telekinesis ability to spin the turbines? Or just a heat generating ability to make steam?
The key words here are "minimum" and "group" - I don't want super-individuals to fly around and lift giant rocks, using their hands to erect Stonehenge and the pyramids. Nor do I want them to kill each other in Superman VS Hulk super-fights. What I need is a group of people, relying on each other, relying on technology, but capable of reaching a 1910s tech level quickly, starting from a nomadic/near-zero-technlogy point.
- Groups = should have numerous humans, let's say 5 at the very least.
- Near zero-technlogy point = Before metal forging and houses. They have tents, simple clothing and basic cutting tools. Prehistoric man stuff.
- Reach tech fairly easily = Around 30 years (to give them time to figure out what they want to do and how to do it), starting from a nomadic/near-zero-technlogy point.
- 1910s level of tech = Radios, cars (combustion engines), basic electrical devices (power generators). I specifically want transportation, communication, and power tech that my kid/others who'll read the story can relate to, and that will enable the building of monuments that 10000 years later people will say "oh, this was obviously a site of alien worship where people slaughtered goats to appease the star demons". (I say that Stonehenge was part of a larger structure for drone racing. Who's gonna prove me wrong??)
- The story takes place in the distant past, say 10000 years ago or more.
- Later on in history there'll be a world-wide biological change that will disable the superpowers (explaining why we don't have them today, and why thousands of years passed without high-tech civs). It's not really part of the question but if your answer can take that into account, I'd be grateful.
So my question is - What type and level of super-power/s is/are the minimum required, in order for a group of people to quickly and easily create 1910s level technology, while maintaining each individual's reliance on the group, and on said technology?
Edit1: I see a lot of comments/answers telling me how limited my premise is, specifically the 30 year limit. Well, I could live with longer than 30 years but the point is that these guys have superpowers. While I try to go for the minimum of soft science, the question is about soft science. Got a problem with my timeframe? Tell me what superpower will solve that. Got a problem with the lack of knowledge of my civ? Think of the superpower, mental or physical, that will solve the problem. One guy wrote: "I think the basic premise is flawed, people don't make technological advances, societies do." And then he proceeded with: "So the only real answer is, [if] a person with time-travel/vision SAW the future" - That's one interesting way to solve the problem! Please keep an open mind and when you see the obvious problems, use your super-SE-WorldBuilding-power to suggest a solution.