The technical term for what you need, I think, is a xanatos gambit
[warning - link is to very entertaining/addictive site]
What you need is a very long plan, with lots of ways for you to win, and as few ways out for him as you can possibly make. A xanatos gambit essentially has all paths leading to victory, including paths that superficially appear to be failures. Since he has 24hrs lead time, you will likely need several "apparent" failures in a row first, to get beyond his window of prediction and to bait him into actions which look like victories to him at first, but actually leave him in increasingly worse positions when other branches of your plan are revealed.
To put it more concretely - there is a plan which has a trap closing at 24hrs. Obviously, he will see the trap, and figure out a way around it - in fact, there's a nice, easy escape route in only five hours...unfortunately, it was planned, and is leading him straight into the 30hr trap! Maybe he can faint and dodge around that trap, but he has less time than he might have because he was focused on the earlier trap (and it's still active, so it limits his moves anyway). And if he dodges around that trap, well, the 36hr trap is really clever, it will take a lot of time to get around that one - especially if avoiding the 30hr trap lead him to commit a chunk of time he can't exit in the middle (say, a long flight). He has considerably less than 24hrs at that point, to dodge the 36hr trap, and there's a easy-to-predict way out leading straight into the 40-hr trap. If he gets past that, the 41hr, 42hr, and 44hr traps are all lined up to catch him, if he starts counting on having more time between traps. And in the meantime, you should have enough time where he's dodging, distracted, and generally paying more attention to what he's doing rather than what he's predicting to make the 48-hour trap absolutely inescapable, or at worst the 50-some hour traps all lined up next. That's why you need a trap longer than 24 hours, not because he can't see further as it comes closer to time, but so that you can shape his actions in the beginning hours in ways he can't yet see the end results of until he's already committed to a course of action - the dodge that would actually let him out of the 48-hour trap is lost because he can only see, and feel arrogant about dodging, the 24-hour trap.
And of course, not only does dodging out of earlier traps set him up for later ones, it can also (in proper xantos gambit style) achieve other objectives for you along the way - delay or destroy his own plans, or encourage him to be hasty with them (and thus easier to thwart), prevent him from creating or executing new plans, distract him from your various events and plans (to make his predictions less and less accurate), separate him from allies, show those allies he will turn on/abandon them (so they won't be future allies), enlighten oblivious pawns to his true plans so they won't help or may turn against him, give yourself good press, give him bad press, get him to underestimate you so he falls into a trap, get him to overestimate you so he ends up with paranoia or decision paralysis, triangulate in on his datacenter (by noting movement, his need to get access and his methods of getting it, or following various breadcrumb trails) in order to to destroy it or feed it false information or protect your own plans from it, deny him access to said datacenter because he's too busy running to log on and see the latest updates, deny him access to other resources, get him to spend resources in a non-optimal-for-him manner, and, well, anything else you can think of.
And if he manages to get out of that? Just keep going. If you don't have him in hand by the end of 48hrs, then start planning a new set of traps for the next 48hrs, since he's already exhausted and distracted from the last set. Don't give him time to stop and reflect, don't give him time to predict, and make plans based on his predictions (that plays to his strength, not yours), just hit and keep hitting until he's down. Don't pre-plan the traps exactly, in case he finds a genuine gap out or can see them further in advance because he knows the predictive events better, you should have enough flexibility built in to change things around depending on what he does, alter your plans (so maybe a bit of xantos speed-chess[previous warning still applies]), keep a couple people who are brilliant at improvising plans, or flying without plans altogether, so he finds it harder and harder to predict ways out of them, and continually scrap what isn't working and elaborate on what is.
Remember, there's only so much a person can genuinely concentrate on at once. if he's running about plotting and planning, and then thinking about how to get out of each trap as he predicts it, he is less able to concentrate on predicting what will happen with the next trap. And, he needs to know enough about events to add them to his prediction - so fast, flexible decisions and last minute alterations and adaptions are hard for him to see anyway. Between the two - hit him hard, keep your plans moving, and keep the attacks coming (including traps, outright fights, unofficial tricks, official maneuvers, betrayals, reversals, anything) and at some point he will be busy, distracted, and annoyed enough to start making mistakes. He will end up overdriving his predictive window, so to speak - trapping himself in situations where he can't see a way out, or even if he does see a way out, he might not be able to reach it in time with the resources he has because he spent those resources dodging previous plans.