I'm creating a game which is about starships shooting each other. For the purpose of having a coherent setting, I'm looking into how various types of weapons might perform. My scenario has no shielding at this point.
I have, at this point, 3 very general weapons (or is it damage ?) types that I would like to refine further. I will list the strengths / weaknesses (in my opinion) and would like you to offer counterpoints or correct me in my view.
Particle-type
With "Particle" type, i basically refer to any non-beam weapon that fires (exotic) "Energy" instead of normal matter. Examples are StarTrek Disruptors as well as StarWars Lasers/Turbolasers. They have a decent chance of hitting. On impact, they basically cause an explosion, damaging the armour of the target upon contact. It's an all-around average weapon. Particle-type projectiles can be intercepted by point defense.
Beam-type
This is basically your StarTrek Phaser or Babylon 5 "red Laser" thingy. They have a good chance of hitting because they travel faster than a particle / projectile. However, they are more easily stopped by armour. Instead of hitting once and doing all damage in one hit, Beams usually scour over the target for 1-3 seconds and the damage is split into chunks, which results in armour being applied more than once. So in result, strong armour greatly mitigates this type of weapon while a weak armored ship is very weak to this type of weapon, regardless of relative speed or evasive manovers. Beam type is uninterceptable whatsoever.
Matter-type
This is basically something like a Rail or Gauss cannon. So it's like particle-type, but instead it fires heavy matter. This type of projectile is slow and has below average hitchances and it is also further influenced if the target is moving at relatively high speed. Also, on impact, this type of weapon impacts. It does not cause an explosion, but is able to just slice through any armour. Basically, it ignores armour and can penetrate into a ships interior. Can be intercepted and more easily so than particle type can.
Do you think this description and the implicated abilities make sense ? Thank you for assisting me in trying to further polish my setting and its implications on gameplay.