# Can spacecraft defend against antimatter weapons? How?

Here is what we know:

Theoretically, future weapons could produce antimatter, shoot it as a beam at speeds too fast to react to with missiles, projectiles etc, and annihilate basically anything made of normal matter.

In a future where antimatter weapons are common and easy to manufacture, how can spacecraft defend against antimatter beams effectively?

Even if this is optomistic and speculative, humor me. Pretend these weapons are relatively cheap (and possible) and that the technology exists. What's a correspondingly feasible basis for the tech to defend against them?

• Comments are not for extended discussion; this conversation has been moved to chat. Nov 14 '16 at 23:53
• I don't think stably storing antimatter and emitting it at near light speeds can be combined in the way you are using them. Are you talking about a fictitious system which can accelerate particles (anti-matter or matter) to near the speed of light after storing them long enough to make the beam dangerous? That would be dangerous even without antimatter to do it with. Or are we talking about what a real physics workbench could cook up? Dec 2 '16 at 21:58
• Long story short: Sandcasters. Missiles full little particles (doesn't have to be sand) rigged to explode with a small (traditional) explosive charge. e.g., Star carrier. Dec 13 '16 at 19:34
• If you're projecting it in a beam at near light speeds, you're firing subatomic particles. These can be bent round objects with magnets. Even now we can bend the path of near C subatomic particles in a circle - that's called a large hardon collider. So, fit ships with powerful electromagnets used as "shields". Jun 7 '17 at 15:24
• anti-antimatter???? Nov 27 '17 at 7:00

Don't be there when the antimatter beam arrives.

There is no shortage of ways to destroy a spaceship: high-powered lasers, antimatter particle beams, near-lightspeed projectiles, and so on. There's no reliable way to shield a ship against energies of this level. Instead, the basic defense is maneuver.

Nothing travels faster than light. The Moon is a light-second away from Earth: this means that if you're trying to shoot something on the Moon with a laser, you don't aim at its current location, you aim where it will be two seconds from now (one second to deal with light reaching Earth, and one second for your shot to reach the Moon). Extending this to space combat, your basic defense is to maneuver randomly, and to stay far enough away from the enemy that you can move the full width of your ship in less than the round-trip time between the two ships. The enemy is reduced to firing randomly and hoping they get lucky.

There's historic precedent for this in wet-navy combat: destroyers are fragile, especially in comparison to battleship armament. But destroyers are fast enough, and battleship shells slow enough, that a destroyer at extreme range can move several times its own length in the flight time of a salvo, letting it get out of the target zone.

• Combat vessels will stay well clear of each other. At least, out of accurate firing range. High-acceleration propulsion systems will be essential to ensure ships keep out of each other's beam-paths. Too much commonsense. Nov 12 '16 at 12:19
• "you don't aim at its current location, you aim where it will be two seconds from now (one second to deal with light reaching Earth, and one second for your shot to reach the Moon)" Nitpick: that's where it will be one second from now, but with an additional compensation on top of observations to find out where it is currently. Nov 13 '16 at 10:18
• @LightnessRacesinOrbit, "now" is a rather slippery concept when you start talking relativity.
– Mark
Nov 13 '16 at 10:29
• @LightnessRacesinOrbit nice one, I have now an account here (only to up vote you and add this useless comment that slightly alters the space of observations)
– user29655
Nov 14 '16 at 9:29
• @AnoE, if they can shoot simultaneous beams at every possible location for the ship to be at a given time, that means your ship was too close.
– Mark
Nov 14 '16 at 19:43

The mass-energy in a gram of anti-matter is $0.001 c^2 = 9 × 10^{13}$ joules or about 20 kilotonnes of TNT, that is substantial! (and you get another $9 × 10^{13}$ from the annihilation of the equivalent matter

On the other hand, if you accelerate 1g of anything (matter or antimatter) to 0.99 c, it has a kinetic energy of $0.001c^2/\sqrt(1-0.99^2) - 0.001 c^2= 5.5 × 10^{14}$ joules, over 3 times more!

Once you have some antimatter, then accelerating it to 0.99c takes exactly the same amount of energy as accelerating the same mass of matter. However antimatter has to be made first, and the process of making antimatter is inefficient: it takes much more energy to make 1g of of antimatter moving at 0.99c than it takes to accelerate 1g of matter to the same speed.

The conclusion is that if you can accelerate something to "nearly the speed of light", it doesn't matter whether it is matter or antimatter since the kinetic energy is substantially more than mass-energy. If you get hit by something like this your ship won't survive. The only defence is to not be hit. Tactically this means keeping hidden, and ultimately it means either diplomacy, or shooting first.

There would be no benefit in using an antimatter beam, since at those speeds, just using matter would pack almost the same punch. Antimatter could be used as a miniaturized nuke. A gram of antimatter, fired by railgun, would still release 20 kilotonnes on impact, but be a lot smaller than an equivalent thermonuclear weapon.

All this is, of course, way beyond current science. Our current best antimatter manufacturing site (CERN) is the size of a city and can make 0.000000001g per year.

• It takes exactly the same amount of energy to accelerate antimatter as matter. There is no difference in the equation for Kinetic energy for matter and antimatter. On the other hand the process of making antimatter is very inefficient. It takes much much much more energy to make 1g of antiprotons and accelerate to 0.99c than to accelerate 1g of protons (several billion times more energy for antimatter with current tech) And quantity is the key. We already use (slow) antimatter beams for killing cancer. But scaling that up by a factor of a trillion is not a trivial piece of science. Nov 12 '16 at 9:15
• Your numbers for the energy released by the annihilation of 1g of antimatter are low by a factor of 2. You forgot that to annihilate 1g of antimatter, you also annihilate 1g of regular matter. Both are converted to energy. Nov 12 '16 at 9:57
• What number are you using for the energy equivalent of a ton of TNT? Your megatons of TNT value appears high by a factor of 10. Using 4.184GJ/ton, I get that 0.043 megatons of TNT is the energy equivalent of 1g of antimatter being annihilated (with 1 g of regular matter). Nov 12 '16 at 10:21
• Good answer, although I believe your numbers are off slightly - the kinetic energy is $\frac{mc^2}{\sqrt{1 - \beta^2}} - mc^2$, which is $\frac{0.001c^2}{\sqrt{1-0.99^2}} - 0.001c^2 \approx 5.5 \times 10^{14}$. This is still about 3 times greater than the energy released in 'stationary' annihilation ($2mc^2$). For reference, KE energy > stationary annihilation energy when $\frac{mc^2}{\sqrt{1 - \beta^2}} - mc^2 > 2mc^2$, which gives $\beta = \frac{v}{c} > \frac{2\sqrt{2}}{3}$. That is approximately $v > 0.94c$ Nov 13 '16 at 0:57
• There’s only one thing to add, to nail it down (in an easy-to-understand way): the way, the anti-matter was created at CERN in the fist place, is to let ordinary matter collide at very high speed. So if the beam of ordinary matter particles at insane speed is capable of creating the anti-matter right when hitting the target, to be annihilated at the target, why should anyone bother with the danger of storing pre-created anti-matter on his own side? Nov 14 '16 at 11:09

Assume, for starters, that the antimatter weapons produce and fire the simplest kind of antimatter beam. Namely, a beam of positrons. Once your vessel detects an incoming beam of positrons, it aims its own antimatter beam weapons in the direction of the attacking vessel.

Both positron beams will be positively charged. This will cause them both deflect and diverge each of the positron beams. Essentially backscattering the attack positron beam and allowing a large volume of positive space charge to build up between the two vessels. Effectively using a positron beam to attack a positron beam blocks it from reaching your vessel. This defence tactic will work best when your positron beam is travelling along the same path of the attacking positron beam.

A proton beam beam also be used in the same manner to block positron beam weapon attacks. This will have an added advantage that protons have more mass than positrons, so the proton beam will 'penetrate' further along the positron beam path.

The attacked spacecraft can use electrostatic technology to induce a large positive charge on its hull to further deflect the positrons in enemy antimatter beam.

If the spacecraft under attack has escort drones or auxiliary vessels in formation with it, these craft can fire electron beams to pass near or adjacent to an attacking positron beam. Since electrons and positrons have opposite charges they will attract each other and cause the beams to diverge from their intended paths. If this is maximally effective the attacking positron beam will miss its target.

This effect can be increased if the support craft fire a positron beam that passes on the opposite side of the attacking antimatter beam to that where the electron beam is passing it. The combination of external positive and negative charges will increase the deflection of the enemy's antimatter beam.

Another defence against a positron beam would be firing an x-ray laser beam weapon along the beam-path of the antimatter. The x-ray photons in the defensive laser beam will deflect the positrons with Compton scattering.

A spacecraft suitably armed with its own positron beam weapons and x-ray laser weapons, supported by escort drones equipped with positron and electron beam weapons, will be able to defend itself against attacks using antimatter beam weapons.

• This sounds reasonable and relatively cheap. For clarity - will a ship be able to detect approaching positrons or other antimatter particles in time to respond? Assuming these particles travel at close to the speed of light I'm wondering if that would be difficult. Nov 12 '16 at 4:00
• "Once your vessel detects an incoming beam of positrons..." But the incoming anti-matter beam is moving at lightspeed. When you detect it, you're dead. Nov 12 '16 at 4:40
• This only works if the attacker fires a charged beam. If they fire a beam of neutral particles (eg. antihydrogen) or worse, a solid projectile, any charge-based defense will be worthless.
– Mark
Nov 12 '16 at 4:44
• @TonyEnnis; Antimatter beams can't move at lightspeed. Their effects will move at lightspeed. That's what you have to detect. There is a small window of opportunity, to active your defenses. The trick is to make that survivable. Of course, do nothing & you're really dead. Nov 12 '16 at 6:53
• @brichins Good point. Like Mark (read his answer, it's good), I assumed combatant ships would be distant. So the angle they present to each other will be small. Also both beams will tend to diverge, both a problem and an asset, and the intersection of two charged clouds will lead to deflect or increased divergence. I doubt if 100% blocking is possible. The idea is to reduce the probability of total destruction & destroy your opponent first. Nov 15 '16 at 0:47

Since we don't know the density of the beam, we don't know if there's any hope of protecting the ship from a hit. I will assume that we're not talking lightsabers here. That is, a ship could take several shots assuming it maneuvers to prevent the damage from piling up in one area.

Cover your ship in an ablative armor made to soak up the anti-matter particles and burn off. As the Ablat annihilates, the surrounding areas not directly struck but caught in the heat, burn and produce smoke/soot particles. These then also absorb anti-matter particles. The Ablat could be manufactured so the burning parts spew soot/smoke outwards, away from the ship. Now the secondary annihilations happen further from the ship. The inverse cube law is your friend.

The entire ship does not need to be covered in the thickest Ablat. WWII-era battleships were designed with a 'citadel', a part of the ship deemed critical and up-armored significantly.

• It is passive armor and works on its own
• Burning Ablat carries heat away from the ship
• It's cheap compared to the cost of the weapon it is intended to defeat
• It's easy to replace

EDIT - There were some good questions in the comments.

How does Ablat handle the radiation generated by mass annihilation?

I hadn't thought of that, but it could be made from a material good for soaking up specific types of radiation. Or not - being in space, without warfare, is extremely hazardous due to radiation. Solving that problem might help with this problem.

How does it burn in space

I was using "burning" loosely, but I'd expect the Ablat to include some oxygen in its structure. Basically, we need a chemical reaction that causes particles to be spewn forth. Given there's going to be a flash of heat, some manner of "burning" seems reasonable.

The hit of antimatter results in a horrific explosion. Thermonuclear warfare is nowhere near in energy/volume ratio.

You don't know how damaging the beam is since the OP has not quantified the strength of the beam. So while what you say is true to my layman's ears, it does not follow that the OP's weapon is necessarily this powerful.

If an antimatter ray hits a vessel, there's no way any ablation is going to save its surface. Emitted stream of fast particles just doesn't work like that.

I disagree. If the beam hits, you have a choice - it hits the hull of the ship, or it hits the Ablat. It seems to be Ablat is preferred. There will surely be a hole in the Ablat due to annihilation, maybe down to the hull, who knows. The 2nd beam that hits a little later has to pass through the cloud of "smoke" and this will surely be helpful.

I agree that if the beam is dense enough to cause an energy release equal to the power of megaton (or even kiloton) nuclear weapons, there is no chance of the ship surviving unless magic is used.

This Ablative armor is not instead of other defenses such as stealth, agility, or spewing clouds of ablative dust. It is in addition to these other defenses.

EDIT 2 -

Let's talk about "beams" for a second. It is very difficult to make a beam that's not actually a conic. That is, instead of being a cylinder, the "beam" will be wider that the far end. Machinery is not perfect. Also consider the ranges we're talking about fighting. The anti-matter weapon might start out producing a beam, say, 5mm in diameter. 300,000 kilometers later, however, it might be 50m in diameter. The beam is no longer a saw, it's a shotgun. Ablative armor would be very effective against such a weapon. At close range, everyone is going to had a bad day, I think.

EDIT 3 -

The Hiroshima bomb involved about 700 milligrams of matter being converted to energy. That's about a 15KT equivalent. To get to 1.5 MT, we need 70 grams of matter converted to energy. Safety tip - if that gets loose, the firing ship is erased from the inside. And it may take a long time to generate that much anti-matter increasing the chance of a mishap. Current technology allows us to create hundreds of particles on-the-fly, and it takes the LHC to do it. Between the safety issues and practicality issues, it could be that anti-matter beams are not primary weapons but instead are dandy for point defense. Perhaps they are equivalent to the Vulcan cannons on modern ships, or the 8" guns on WWII battleships. (There is reasoned conjecture that an 8" shell from BISMARCK destroyed HMS HOOD. 8" guns' projectiles had a plunging trajectory. A different weapon for a different purpose...)

• Probably the most effective approach so far. Does not require super fast detection. Will not fail or be made ineffective by electronic counter-measures. Will work even if there is more than one incoming beam. Probably doubles up as anti-radiation shield, which is great because antimatter weapons won't stop good old lasers and atomic weapons from working. Presumably much, much cheaper than advanced detection and counter-beam. Nov 12 '16 at 7:10
• Though counter strategies would probably arise pretty quickly, such as using successive salves instead of a continuous beam, to let the exhaust move out of the way. Nov 12 '16 at 10:13
• Two questions; How does Ablat handle the radiation generated by mass annihilation? How does it burn in space? Nov 12 '16 at 12:02
• The hit of antimatter results in a horrific explosion. Thermonuclear warfare is nowhere near in energy/volume ratio. If an antimatter ray hits a vessel, there's no way any ablation is going to save its surface. Emitted stream of fast particles just doesn't work like that. Nov 12 '16 at 12:22
• I like this answer, and I think you can extend the concept. Given that we're in the real of sci-fi, we can suppose the ablative material is designed in such a way that as soon as antimatter contacts one point in the armor, other points in the area all are attracted to that point. A pinprick beam would cause a gigantic whole in the armor, but this could explain how the ablation takes place: the force of the armor moving toward the breach point. Also the armor could be made of whatever containment is used for the antimatter, so it also reflects a great deal. Nov 13 '16 at 17:58

# Your question cannot be answered because it depends on incorrect assumptions.

We have the means to create stable antimatter

At already obscene cost, we can create on the order of a few hundred anti-atoms that sometimes last for several minutes. You need more like a billion trillion (10^21) atoms, and indefinite storage.

We can direct it in a beam

This is minor residual kinetic energy from the generating beams, which themselves come from an enormous particle accelerator. To maintain these parent and daughter beams, extremely powerful superconducting magnetic fields are required along with extremely high vacuum--neither of which are reasonable assumptions for the free space between two ships. The beam also spreads anyway.

It can travel nearly as fast as light with ease

No, these are the generating beams, which are pushed to this speed by literally multi-hundred-megawatt powerplants. This, despite containing very little mass. (Initial estimates put power consumption of Cern at 200 megawatts, just to save up enough energy to send tiny packets of protons through the tubes. This isn't easy, and scaling this to a weapon, operating continuously, is ridiculous.)

Antimatter and matter combine in dangerous ways

This is correct, although the energy is typically released as gamma radiation, which is more dangerous to living tissue than e.g. spaceship hulls. (Different reactions are possible. For a proton/anti-proton annihilation, such as you'd get by throwing antihydrogen ions at hull plating, you get a couple loose quarks and some utterly-harmless muon neutrinos.)

So, the problem here is that to produce an "antimatter beam", inasmuch as that concept even makes sense, you basically need several hundred-megawatt power stations, with all the heat radiators that requires, powering a particle accelerator which is maybe 25,000-30,000 meters in diameter. Then to make it actually dangerous, you need about 100 of these assemblies, and the target needs to be at point-blank range and essentially unarmored.

The generating proton beams themselves are much more dangerous, since they have relativistic mass, and you can actually direct them places.

Obviously, if you can afford a power-source that can convert energy into weapons-grade quantities of antimatter in real-time, you might as well instead dump that energy into a whole fleet of death star lasers.

If you really must have antimatter, confine it in bombs. Strategy and tactics for using/defending-against these are identical to nuclear weapons.

• -1 for being a spoilsport. The OP has basically admitted that the assumptions are hand-waving, so why not just go with it? Jan 5 at 0:39
• Fair enough. That's a problem with edited responses. Thanks for clarifiying. Jan 6 at 23:20
• If AM is generated by an AM plant in a stable orbit around a sun, most of your complaints are irrelevant. You won't fight near your AM plant to blast enemies with those AM generating beams - if you do, you already lost. Your ship would pick AM there, then fire it way later at an enemy. Most likely taking part of that same AM to propel the rest (as well as move your ship and run everything inside). Sep 22 at 11:27
• @ZizyArcher The question explicitly stipulates that the weapons system itself produces the antimatter. It's a little peculiar for you to come up with an irrelevant context, then claim my answer is irrelevant inside of it. However, you are correct: as I explained in my answer, antimatter is not a good ship-to-ship weapon. If you must have antimatter, (again, as stated) generate it up-front and use it in bombs. Sep 26 at 1:08

Today in science we can generate anti-matter, and contain it in electro magentic fields.

http://singularityhub.com/2011/06/11/scientists-trap-antimatter-for-more-than-16-minutes-video/

Quotation from above

Matter and antimatter make for bad company. When they come in contact with one another they annihilate as, in a flash, their masses are converted to energy. The challenge for the CERN scientists then was to find a way to trap the anti-matter without allowing it to come in contact with matter. Instead of regular matter, they used magnetic fields to contain the antihydrogen. But a magnetic field only works if the particle is charged. At extremely low temperatures–near absolute zero–antiparticles becomes charged and the magnetic field becomes an effective barrier.

The scientists collaborating on the so-called ALPHA (Antihydrogen Laser Physics Apparatus) experiment, were able to trap the antihydrogen atoms for as long as 1,000 seconds–or just over 16 minutes–“which is forever,” says CERN

This is from 2011.

Now advance into the future with space ships. The energy and tech to make these fields are probably super easy. Most of space is near absolute 0 anyway except for the radiation left from the big bang.

The ability to create 2 fields to form a barrier and drop the temp to near absolute 0 is probably easy. In the future the whole absolute 0 thing is probably made obsolete by advances in tech.

The reason being that you can not build a container out of pure electrons, or pure protons, etc… Therefore, magnetic and electric fields must be used to trap the antimatter.

• To clarify - CERN uses a field inside a tube, designed only to focus its strength where the particles are. Wouldn't a larger, less tuned field around a ship mess up the locations of normal matter particles, interfere with electronics, etc? Nov 12 '16 at 3:02
• Maybe with our primitive tech, but if you have the tech to build a real space ship this is probably a non-issue. Your ship only has to generate a 360 degree EM bubble around your ship for the antimatter to hit. Our planet has a giant EM field our electronics don't go haywire. Nov 12 '16 at 3:16
• It should need to pass through the ship, but lets pretend it did for some reason. A Faraday cage to protect certain areas. Nov 12 '16 at 3:56
• A static magnetic field won't affect microelectronics, and would affect long wires only marginally, as in force on a current carrying wire, not really interference. Nov 13 '16 at 9:48

This weapon would have interesting ramifications. Open spaces become dangerous. You'd hide in dust and gasses. You'd get matter between you and any potential threat pretty quickly.

If you could get matter within close proximity to the attacker, the antimatter weapon turns back on itself.

Dust, gas, charged particles.

Maybe send out a bunch of drones, small and difficult to detect. These drones are able to emit strong magnetic fields (energy is cheap and portable because antimatter) They then feed small and amounts of charged particles into the fields. The charged particles travel at very high speed and can be redirected quickly by shifting the field. Alone these fields are completely harmless, but in the presence of antimatter they become something else entirely. Your enemy charges up his anti-matter beam, your drone flicks on and starts spinning matter around right near his ship. The antimatter beam licks out, immediately interacts with tiny amounts of matter and destroys itself and the ship and anything nearby.

Of course if you can get a drone close without being detected you might as well deliver a tiny antimatter bomb with it instead. But as a non-offensive deterrent it might work.

Erm . . . just chuck normal stuff at it?

In a scene from Star Wars Episode II: Attack of the Clones, Obi-wan Kenobi is followed by Jango and Boba Fett. They fly through an unrealistically dense asteroid field, shooting lasers that go "pew-pew" in the vacuum of space and essentially defy laws of physics.

Jango Fett sends several missiles at Obi-wan's ship. Master Kenobi's first thought? Chuck the spare parts at them:

(Two seconds later. . .)

The same principle can be used here. Matter and antimatter will annihilate one another. All you need is enough junk that can be destroyed as a shield while you quickly mosey on out of the way.

Now, Obi-wan's advantage is that he has a small ship (one Jedi and an astromech droid), a lot of things to block the shrapnel (asteroids), and only a couple of missiles to avoid. In a full-scale battle, with larger ships, this becomes a nearly impossible defense - assuming the beam could be large enough, which would seem to take enough energy such that it could only be fired very few times.

Then, you just have to shoot the other guy first.

It turns out that certain types of flares are used for the same purpose by aircraft. I wonder if spacecraft could manage to do something similar here, for antimatter beams. The difficulty, of, course, is that flares are designed to confuse the heat-seeking missiles, but you could still likely confuse the beam gunners by adding more lights and explosions.

• I considered that, so I added a clause in my answer about it: "shoot it as a beam at speeds too fast to react to with missiles, projectiles etc". My reasoning is that if these beams are close to light speed, there will not be time to react in this way Nov 12 '16 at 1:34
• @Zxyrra I was assuming preemptive deployment of the blocking debris. Nov 12 '16 at 3:18
• Preemptive deployment of blocking debris toward every nearby spaceship in case of antimatter may be expensive. I'll consider it Nov 12 '16 at 3:57
• @Zxyrra if the ship is big enough, it might not require deployment but just be debris in orbit around the ship collected naturally by traveling through space. That's another defense: really really reaaaaly big ship. Make one giant asteroid with an engine. Nov 13 '16 at 1:21

Antimatter is not a power source, it's an energy transport mechanism. To generate a beam of antimatter with a given energy content requires generating substantially more power in the ship's powerplant (due to thermodynamic losses), or tapping a Penning trap which can be likened to a battery.

How does a ship avoid being destroyed by an antimatter beam? Exactly the same way it avoids being destroyed by a particle beam, railgun, laser, or any other weapon of comparable energy, all relying on converting electrical power to a form that can be delivered to the target.

My point is, whatever defenses work for these other weapon types- mostly 'not getting hit' as Mark decribes- will work equally well against antimatter. It's not uniquely destructive weapon so much as yet another method of transporting energy from your ship's power source to the hull of an enemy ship.

Using current physics, the only way to defend against weapons we can build (antimatter, relativistic beams, nuclear bombs) is to be missed.

We are able to concentrate energy at the point where both the electron bonds within molecules, and the electron bonds between electrons and protons, fail. In effect, our weapons are capable of disassembling matter.

More advanced weapons will start breaking nuclei.

If you aren't at the location the weapon hits, you aren't killed. We are not capable of making weapons that can saturate a solar system (or larger) with deadly amounts of energy; ie, nova-scale or higher. Generally, your only defensive friend is the inverse square law.

If they beam their attacks, even better, it becomes easier to dodge.

Antimatter is really dross. The KE of relativistic weapons surpasses their mass-energy already; extra effort to send antimatter is pointless. If a relativistic weapons hits, whatever is there is gone, and a large explosion occurs. It is like designing a high-caliber machine gun to fire bullets, but we also lace the bullets with cyanide.

In theory, if you could contain antimatter, you could use it as a mine or bomb or energy storage source. If you could efficiently produce antimatter (ie, more less 2 grams of energy per gram converted from matter), you'd have an insane power source; that insane power source would have far larger tactical uses than "throw a beam of antimatter at your target", or even "fire a high-speed missile armed with antimatter".

For example, missiles fueled with antimatter could reach higher velocities, because a hard part of getting matter up to high speeds is doing it quickly with a small barrel. We probably don't want to devolve matter down to quark-gluon plasma (or even less structured!) in the barrel of the gun.

For any weapon hit to be survivable, you'd need something science-fantasy like force fields. Even shells of defensive matter don't help much, as the collision just turns the defensive matter into more relativistic shrapnel.

Your only real bet is to not be where they think you are; random movement. There is no stealth in space, so you have to not be where they think you will be after their light-speed delay.

They counter this with smart relativistic missiles, who have large ridiculously powerful thrusters to redirect themselves to match your random movement. As they finish the approach, they turn themselves into shrapnel to cover as large of an area as they can against your final dash.

vent your waste at it, as soon as the beam hits any normal matter you get an explosion that will disrupt the beam. wipple shields would work too, remember it is still a stream of matter. It would also be worse than useless in an atmosphere, it would actually damage the ship firing it.

• While venting matter at a missile of antimatter would destroy it, this question is asking about beams moving at near light speed, so venting likely is not an option Nov 12 '16 at 3:00
• You have to first detect the beam before you can launch trash at it. But you detect it when it punches a hole in the ship. The beam is a light-speed weapon. Nov 12 '16 at 5:02
• @TonyEnnis> it's not light-speed. Or it's not anti-matter. Your pick. Granted, it's still fast enough that throwing anything heavier than particles seems unreasonable. Nov 12 '16 at 7:04
• This is virtually the same as my answer. You might want to flesh out the part about Whipple shields. Nov 12 '16 at 18:48
• en.wikipedia.org/wiki/Whipple_shield whipple sheilds are layered ablative armor, they work because the more energetic the explosion the more debris, (in this case antimatter) is thrown away from the target. better yet a whipple shield could be fairly easily charged to increase deflection.
– John
Nov 13 '16 at 21:09

Mobile, ablative armour.

Many of the techniques used for stopping RPGs would work, at a larger scale. Oddly little difference between antimatter and a shaped charge, with space(d) armour and reactive armour working here.

So, light spaced out armour, capable of moving pre-emptively out to cover holes in protection, far enough to withstand the effects of matter/antimatter annilation. You don't need solid mass and a lightweight, mostly empty material would mean its easier to move it around as needed.

So.. Large plates of something like aerogel propelled by small motors with enough freedom as mobile ablative armour, forming a controlled defensive cloud. As units are destroyed they movie to cover holes in the armour, moving inwards. (another model would be brilliant pebbles with satillites creating a dumb cloud of lightweight chaff)

Alternately they close in on the enemy so firing the gun would result in the ship firing the round annihilating itself.

Chaff in this case would be a possibility too. While covering the entire arc of fire in chaff in space combat is impractical at best you could have your interceptors either break into chaff or have local interceptors release chaff after the first hit

• How does armour protect the vessel from gamma radiation? How are relativistic particle beams similar to rocket-propelled grenades as weapon impacts? Nov 12 '16 at 12:11
• Basically the trick to stopping a shaped charge is to intercept the jet before it cuts a hole through your armour. The way to do this ranges from 'spaced' armour, to steel slats to reactive armour. By causing the matter/antimatter reaction to happen further from your ship, you're causing the weapon to lose effectiveness. Nov 12 '16 at 13:38

If the beam is charged, then it can be deflected with a sufficiently strong magnetic field, so if the enemies are smart, they will neutralize the beam (this also prevents the beam from repelling itself). So the beam will be antihydrogen.

When the beam hits the target (assuming it does), The positrons annihilate, creating gamma rays. The second reaction is between the antiprotons and protons, creating neutral pions (which decay almost instantly into gamma rays), and charged pions.

Charged pions have a half-life of 26 nanoseconds, moving at about the speed of light, half of them will have decayed in about 7.8 meters (possibly inside the ship), into neutrinos and charged muons, which then decay into electrons, positrons, and more neutrinos. The positrons then annihilate into gamma rays.

The biggest threat seems to be the gamma rays. Heavy metals with high atomic numbers are very good at defending against gamma rays, and they may affect the charged pions (I guess they would be affected by the electrons in the atoms?)

If antimatter is cheap, then really none of this matters. If the beam deposits about a kilogram of antimatter on the target, the resulting explosion will be equivalent to about 43 megatons of TNT, and no ship can survive anywhere close to that, even if only 1 gram of antimatter was deposited, the explosion would be 43 kilotons. Practically nothing can survive a hit by an antimatter particle beam.

As stated in another answer, the good thing is, you don't have to be hit. If you are 1 light-second away, the enemy will only know where you were 1 second ago.

The weapon technology scales with engine technology. If you can have practical antimatter particle beams, you can have practical antimatter engines, capable of multi-gee accelerations at immense efficiencies. So the effect of light-speed lag is increased. If the ship can dodge 1 ship length in 1/10 of a second (VERY high accelerations, crew NOT recommended), the lower limit for combat range is 1/10 of a light second. Any less and it's a bloodbath. And as the capability for dodging increases, so does the capability to saturate the area of possible maneuvers with shots, keeping the probability of hit at a given range stable as technology gets better.

Another option for defense would be to operate like a bussard ramjet (great if the ship IS a bussard ramjet). If the beam is neutral, then it cannot be deflected by magnetic fields. But what if you ionize it? Bussard ramjets face the same problem when collecting interstellar hydrogen, and if antihydrogen has the same spectrum as hydrogen (I think it would), a laser designed to ionize hydrogen would be just as efficient at ionizing antihydrogen.

Of course, if the beam is moving at near the speed of light, you won't see it until it's right on top of you. So the laser would have to be constantly directed at the enemy, to defend against a sudden antihydrogen beam (or as an offensive weapon), and the deflector magnets would also have to be constantly running.

More:

http://www.projectrho.com/public_html/rocket/slowerlight.php#id--Go_Fast--Bussard_Ramjet

http://www.projectrho.com/public_html/rocket/spacegunexotic.php#id--Antimatter

http: (remove this and spaces) //www.projectrho.com/public_html/rocket/spacegunconvent.php#id--Particle_Beams

http: (remove this and spaces) //www.projectrho.com/public_html/rocket/spacewardefense.php#id--Evasive_Maneuvers

• A Bussard Ramjet requires the ship in question to be moving quite fast in one particular direction, and is not really ideal for maneuvering. Nov 13 '16 at 9:55
• Bussard ramjets can also run off stored fuel, and high speeds are not necessary for the laser's operation. Mainly this is about adapting specific technologies (bussard ramjet lasers) for military crafts.
– ntno
Nov 13 '16 at 18:17

The method you use for directing the antimatter as a weapon and the method you use for defending against it are going to be closely linked. The simple answer being:

# What works for the weapon will work for defence.

Somehow you have to manipulate the antimatter into a beam, quickly directed or redirected to use as a weapon, without it colliding with the inside of the weapon itself. Whatever method you use for that will equally work to defend another vessel against the beam itself.

At the technological point where antimatter can be used as a weapon, it can equally be defended against. The trick is going to be that nobody would believe you'd use a weapon with such a high risk to your own ship and hence wouldn't have defences against it. This only works once.

It depends on whether some new technology/physics is invented or not. I present some examples from sci fi.

If there is no such thing as super luminar communication, then the detection of an incoming projectile / beam (anti-matter or not) moving at near light speed is going to be useless, as you can't signal to a target to take evasive action fast enough. So, your defenses are either: armour, speed, cover or stealth.

1. Armour: In some books this takes the form of large amounts of ice layered around the outside of a hull
2. Speed: simply moving fast and unpredictably is going to make scoring a hit pretty hard. This will require the ability to sustain high G forces. This naturally leads to the idea of multiple robotic fighter craft/munitions that can sustain very high accelerations
3. Cover: Just stay behind that moon, planet/ asteroid belt
4. Stealth: Maintain a super cooled ship exterior and emit no radiation signature (or angle it away from the likely attacker). If you can't accurately pinpoint your target's location, its not going to be easy to hit it. This leads to a problem of the 2nd law of thermodynamics (that heat has to go somewhere eventually...). You also have to worry about your ship occluding the stuff behind it. If you transit a near by sun, you might get seen.

For invented technology/physics:

Super luminar detection of incoming projectiles is possible:

1. Just move out of the way (maybe teleport your self!)
2. Teleport the matter somewhere safe, or maybe back at your attacker
3. construct cover using nearby mass by teleporting it into the way
4. detect teh attackers targetting and actively shut down your attacker's systems before shots are even fired
5. Deflect incoming beams using force fields
6. Ablate / absorb incoming matter using force fields traps. For example, a ship with exceptional field management could use matter contained in a field structure to interact with the incoming matter, trap the resultant annihilation photons and construct lasing chambers to create laser beams to shoot at an attacker.
7. Bend space time to curve sufficiently that an attacker's beams end up looping back at the attacker.

The list goes on and on...

One thing that is certain about all of the above approaches is that they all require some serious computational ability and quick reactions. Hence all will require some sort of AI or battle computer.

See Iain Bank's "culture" books for some high tech space battles.

The thing is, there's a lot we still don't know about anti-matter, because it is so rare and short-lived. We don't even know how gravity works with it. So if you are doing this for story purposes, honestly there's a lot you could probably more-or-less make up.

For example, its possible that matter and anti-matter repel each other. So if your target is massive enough, or you can create some kind of mass-distortion field in front of it, that might divert the particles. I'm not sure how you'd create a mass-distortion field. But I'm not sure how you're creating enough anti-matter to use in a weapon either, rather than just using the ridiculous amount of energy required to make the antimatter directly against the enemy. Perhaps there's some planet-sized facility, and this is a way to store up that huge amount of energy only available to such facilities into a shipboard weapon. So warships fly around with a set stock of anti-matter ammunition.

Since the point of using anti-matter is presumably the matter-destructive properties is has, another defense may simply to be much more massive (regardless of gravitational concerns). To use extreme examples, a planet will shrug off a hit that would obliterate a house.

If the bad guys can accelerate their antimatter to relativistic speeds, their beam is very likely to consist of charged particles. Positrons or possibly antiprotons, as others have suggested. As cybernard pointed out, physicists routinely control beams of positron or antiprotons with magnetic fields (at places like CERN, FERMIlab, DESY et cetera), making them go around in circles.

Which brings me to the suggestion (a variant of cybernard's idea).

Shield your ownship with a suitable magnetic field. With more advanced tech you could steer the incoming beam into a loop around your ship, and then aim it back at where it came from.

A more serious problem might be, if the baddies come from a different part of the universe, where there has been a surplus of antimatter (as opposed to matter as in these parts). Then their entire spaceship would be made of antimatter, including their regular gun shells. Of course, their journey through a part of the universe, where usual matter is the norm, would be perilous :-/

The main problem for this weapon is firing the antimatter at the kinds of speeds that the question is proposing.

In order to get even small quantities of particles shooting toward your enemy at near-light speeds, your weapon would need to be a pretty serious particle accelerator. The final shot would be at very high speeds, but it would take some time and a lot of energy to get the particles accelerated up to that speed, so the enemy ship would have plenty of warning if they were capable of monitoring power usage, and plenty of chance to disrupt the shot by taking out the accelerator before it is ready to fire.