How would daylighting influence architecture in a dense, multimilion city on a planet orbiting red dwarf?
Setting: partially rebuilt post apo world (with human settlers)
Technology: comparable to early XXIst century
Affluence: first world equivalent
Astronomical conditions: earth like planet, tidal lock, no significant flares
I see two main issues that would be clearly different - day all time (I really doubt someone would build a city on the dark side of planet ;) ) with all the time same direction of the “Sun”. Different colour of light (much more red light, clearly less blue and violet) what can be approximately calculated using black body radiation.
OK, so how it would influence architecture? (assuming that there is no strong influence from local taste and zoning law is simply based on what’s the most practical in local conditions)
Idea 1: Difference is barely noticeable except no street lights or neon lighting.
Idea 2: Utilize the light perfectly by building windows perfectly directed towards the “Sun”. In denser district the best shape would be somewhat simmilar to prism so from one side windows would get the maximum possible amount of light. (So flat would tend to be long, narrow, with living room having huge windows, while deeper inside there would be all other rooms like bathroom, kitchen or bedrooms)
Idea 3: This light has got awful colour, who cares. I mean in order to get any normal light colour one would have to either use some green and blue lamps, or less densely populated areas just have big windows made of blue glass. If this light is so problematic to use and artificial light would have to be used anyway, maybe most of people would consider as simpler idea just to use artificial light. Then people would quite easily accept that their flat / office / whatever is without any windows what would encourage to build a multilevel district size buildings.
Or maybe something else?