What is An Adventurer?
An archetype of heavily armed vagrant that engage in highly dangerous activities, often in exchange for money. They are common to fantasy fiction and games.
Realistically people who do the things that Adventuring parties normally do find themselves doing...
- Acting as Private Investigators.
- Recovering Missing Items and Persons.
- "Acquiring" Items and Persons.
- Transporting Persons or Goods.
- Providing personal, locational or organizational security.
- "Securing" contested areas and or resources.
- Capturing or killing wanted entities.
Are called "Mercenaries."
My world is by no means realistic, however I have no qualms injecting reality into the fantastical if reality would make things more interesting.
"Adventurers" which are rightfully called Merceneries in my setting. Are part of the Adventurer's guild which provides an array of services to guild members in exchange for a 10% cut on every completed job. Many Adventurers form parties, officially recognized groups that take on jobs together and split the profit from the completion of jobs equally between them;baring an arrangement between the members for a different division of revenue. Adventurer parties are usually small in size rarely much larger than a Fire Team.
However, there are some jobs that, due to their complexity, scale and danger involved, require not just a large numbers of Adventurers, but also working in a coordinated manner, each one possibly with a specific task. When such jobs are to be undertaken a coalition of Adventurer parties is formed.
Who is in charge of the coalition, how is it organized, and how are the various Adventurer parties assigned to the areas where they are most needed?
and
How are the Parties that formed the coalition paid? An equal share for all members doesn't feel plausible to me on the scale of hundreds if not thousands of people.