We can examine what a full K-type "difference" looks like in the current context. While we cannot look up yet (there are no K-type 1.7+ civilizations as far as we can see), but we can look down.
Humanity is K-type 0.7 as of 1973, and since then has added rounding error. So we are talking about what a modern industrial war looks like to a K-type -0.3 civilization.
Negative? Yes, K-type is logarithmic. According to Carl Sagan, it works out to:
$$ K = \frac{\log_{10}{P-6}}{10} $$
Where $P$ is power in watts. Solving for $P$ we get:
$$P = 10^{10 K + 6}$$
or our K-type negative 0.3 civilization has a $P$ of 1 kilowatt. 24 kwh/day.
Now, photosynthesis is about 11% efficient, and the sun deposits about 4800 watt-hours per sq. meter per day. Thus photosynthesis captures 528 watt-hours per square meter per day.
To generate sustained 1 kilowatt of power, that requires 24 kilowatt-hours per day, so 45 square meters of photosythesis.
Supposing a civilization turns this plant matter at a 10% efficienty to useful work (via feeding humans or work animals, and their thermal efficiency). Then you need a civilization with the equivalent of 450 square meters of plant life under intensive cultivation. (This assumes the energy of "keeping humans alive" doesn't count. If it does, the civilization looks more like a single family on an island eating local fruits, living in a cave, and with no access to boats.)
Suppose we have a hunter-gatherer society on an island that uses 0.5% of its land area as efficiently as intensive crops, and gets 2/3 of its calories from fishing in the water. Then an island of 30 square km with hunter-gatherer agricultural intensity would be K-type -0.3 civilization, roughly.
So Nauru island pre-colonization, or roughly North Sentinel Island today. At most a dozen or few people whose primary power source is mostly wild plants and animals.
To reframe your question: as such a civilization, how do they protect themselves from a shooting war between the (current era) USA and an equal strength superpower foe?
In that scenario, if there is a war nearby, the superpowers will accidentally completely destroy your culture. Even if no weapons hit you or come close, and they are fighting a limited war, if some random excess supplies are aquired their value could exceed your entire economic output of your civilization for as long as you have recorded history. If they use your area as a minor base, more people than your entire civilization will travel through your area, you will be powerless to prevent them from doing anything. They could show up and build something more impressive than your entire civilization's stored capital (and technology level) as a throw-away base in a matter of days, then leave random detritus behind; the parts of the detrius you understand (a small fraction) still exceed your civilizations productive capacity by an order of magnitude or two. What use you could figure out of their tools would be like someone working out how to bend and shape a computer laptop's metal case to form a better spearblade than a bamboo and curt spear.
They may seem to sometimes be interested in economic transactions, but they are doing it like a US serviceman might do it with a local on one of the islands. Individuals casually offer to do something at the limits of your civilization's capabilities (like terraform an entire planet, within the limits of a K2 civilization) for some arbitrary price that you see no use for (get about a million people to all jump up and down 17 times exactly while picking their noses in the next hour in a particular city on a particular planet). After you arrange it, they forget to get around to it; when asked, they laugh. A week later they instead deliver 2 complete and new terraformed planets in a harmonic orbit, each mirror-copies of the other, leaving the old one alone. You have no idea how they got there.
Your super-weapons can dismantle planets. Their super-weapons can dismantle stars and wipe civilization over 100s of light years, and their normal weapons turn the planets of a solar system to dust. Using a different analogy, imagine USA defending against a civilization whose infantry rifles shoot megaton explosives, and the infantry survive the back-blast.
Your civilization has managed to encase a single star in computronium at a low density. Jupiter is being dismantled. The sun has been harnessed for its energy efficiently, and you have started colonizing nearby stars. Their large ships are AU or Lightyears in size (mobile battle platforms: no more space ships than a nuclear aircraft carrier is a canoe, not physical objects as much as arrangements of fields), and have populations 10 to 100 times larger than your entire civilization.
The odds are against any one of these "large ships" actually coming anywhere near your civilization. A small billion+ sentient temporary base might set up. They'd evacuate your inner solar system, dismantle 10% of your sun, and build a "supply depot". Small fast ships (AU in size) may stop by for resupply. One of them smashes into Jupiter (possibly a navigation error?). Jupiter loses 30% of its mass, scattering debris throughout the solar system and killing trillions directly and indirectly. The alien ship survives, repairs, and leaves. A week later, another ships cleans it up, builds a new gas moon of Jupiter from the loose debris, and smashes together two of the moons, then cools off the resulting location and provides it with an atmosphere and new terran-compatible programmable biosphere complete with beanstalks, but with no creatures from Earth on it.
They speak to you, and you think they are asking if the new planet would help, and sorry for the mess.
There is no protection at your energy scale. You cannot run, you cannot hide. They don't have to engage in malice to destroy your entire civilization: even casual interaction might do it. All it takes is that they are desperate enough not to treat you with extreme kid gloves and stay away from you for your civilization to be utterly changed, and if a shooting war starts anywhere "near" (where "near" could include distances farther than members of your civilization have explored and returned) you are paste or not based on factors you cannot comprehend.
In short, you can survive through luck. Such a war is, in Ian Banks parlance, an outside context problem: your civililization lacks the experience and tools to even know what the safest thing to do is.