I was playing From Dust by Ubisoft when this idea come into mind.
I wonder if there is a game that has been developed?
(or perhaps new game can be develop) that has the following features.

Objects and entities in the game:

  1. A universe consist of many planets.
  2. Planet consist of many colonies, elements, resources, and natural forces.
  3. A colony consist of many peoples (population), territory (borders), strength (power, economy and influence).
  4. A player who start a colony on a planet and control elements within his colony borders.
  5. Challenges, objectives and natural events occurred on the planet.


A player start a colony. A colony starts somewhere on a planet.

Within the borders of a colony's territory and elements that is available on that territory, the player control his colony and elements available on their territory to complete objectives and challenges of the game.

The main objective of the game is to grow the player's colony population and strength, broaden their territory borders, and increase his colony power & resources to conquer a planet.

By gaining enough power, energy and resources needed, a strong colony can then migrate to another planet and start another new colony.

Top players are ranked by the amount of accumulative resources, strength and influential powers they have from their colonies.

Game physics: Inspired by the game From Dust. This game will embrace the concept of element control where players are given the power to control natural elements on the planet. Like earth, water, fire, wind, creatures and seeds.

Gameplay: Like many existing strategy game. They may fought wars, make allies, countries etc.


  • $\begingroup$ I was going to say, sounds alot like Populous. Then I looked up From Dust and found out it is the spiritual successor to Populous. Black and White is another 'god' game in a similar vein. Peter Molyneaux created both Black and White and Populous, as well as the Fable series. $\endgroup$
    – kingledion
    Commented Jul 30, 2016 at 3:47
  • $\begingroup$ actually any strategy is kinda like what you describe, just details, how deep it goes, are different and usually pretty simply rules. As example of space C&Q Stellaris, as surviving on space station Adr1ft $\endgroup$
    – MolbOrg
    Commented Jul 30, 2016 at 6:42
  • $\begingroup$ Computer game, board game or role playing game? $\endgroup$
    – BlueWizard
    Commented Jul 30, 2016 at 7:12
  • 1
    $\begingroup$ Although I answered this doesn't feel like a world building question to me. It's about suggestions for similar computer games. $\endgroup$
    – dunc123
    Commented Jul 30, 2016 at 8:26
  • $\begingroup$ Watched Adr1ft gameplay - nice space station, nice visual, but gameplay in game kinda sucks. @dunc123 answers might get interesting for WB information, although Q is formulated so so. $\endgroup$
    – MolbOrg
    Commented Jul 30, 2016 at 11:36

2 Answers 2


Universim is currently something similar to what you described. In the game you act as a 'God' where you can control your planet and stuff. I haven't investigated it much nor played it but Trailer looks awesome. Main website does say where the creator intends to go with it.

  • $\begingroup$ Awsome! ... I hope they embrace From Dust concept too $\endgroup$
    – Nik
    Commented Jul 30, 2016 at 8:42



It was a huge let down of a game in my opinion. However it's scope was from single celled life to multiplanetary civilisation. Not control of elements per se but control over evolution (at least a little to begin with).

As mentioned in the comments, a lot of strategy games are ultimately very similar. Interplanetary Populous sounds appealing to me though.


Not the answer you're looking for? Browse other questions tagged .