Setting is described here:
Handwavium-based-artifact by a Kardashev III+ civilization. We're talking about a 1-AU-radius world (except people live on the outer not inner side of the hollow sphere), so for all intents and practical purposes (at least with WWII transport tech), a humongous and near-flat world (it would take hundreds of years to drive around at 130km/h).
So to summarize, it's a big sphere 1AU (150,000,000 km) radius, maybe around a black hole just big enough to give 1g at the surface.
I can have (jet-stabilized) orbiting candles that look like the sun from the surface, and maybe fainter moon-like objects just for fun. Is there an easy way (I have no supercomputers on hand right now) to have most areas have 24/h day-night cycles and Winter/Spring/Summer/Fall seasonality?
I was initially thinking of having different suns "orbit" at various latitudes (a series of minisuns at 44 N spaced for 8-16 hour nights, another series at 45 N, etc.) and then have the next season come by altering the distance or relative angle the minisuns orbit at. It takes a certain suspension of disbelief to have a stable going "orbit" around the 45th N parallel, so I'm looking to see if there's a more physical and less handwavy way to go about it.
If the answer requires me to restrict habitable areas to the equatorial band, I could live with it, but I'd prefer to have habitable areas throughout.