So in my story/world I have a region that is straight up destroyed...demonic magic is nasty stuff.

So we have rings

enter image description here

Ring 1 (1 is in the middle)

This ring has a diameter of about 200 miles. At this range things got real real bad. The land that was here was completely gone, either ejected into the sky in massive chunks or sunk below the oceans. It is not on the Richter scale at all...

Ring 2

Ring 2 is an additional 100 miles around so the total diameter from the center would be 300 miles. At this range the entire area experienced the equivalent of a 9.0 - 10.0 earthquake per the Richter scale.

Ring 3

Ring 3 adds an additional 50 miles to the radius, for a total of 350 from the epicenter and experienced 8.5 - 9.0 Magnitude quakes

Ring 4

This ring adds another 200 miles for a total range of 550 and its quake measurements registered 6.5 to 8.5

Ring 5

Ring 5 is a more general idea than a specific range. Quakes in this area which doesn't have a specific mileage ranged from 2.0 - 6.5


  1. How long would it take this region (by ring if necessary) to settle down to the point of human habitability?

    • My goal is it should be 500 years in rings 1 and 2 before its even safe to walk around, be that lava, gas, tremors etc
    • An additional 500 - 1000 years before non-human life will live there.

If my plan doesn't work in the regard, please suggest what ranges/etc could make that work.

  1. What would be the hazards in the region prior to things settling down?

    • Would there be magma pools, noxious gasses, steam from magma and water coming together? Stuff like that...


  • Magic was involved so there will be no nuclear winter follow on. I am purely asking about the geological stability of the region and any associated hazards spawned from that.

  • The ground is scorched and dead out to around 300 miles from the epicenter (meaning all the living stuff in the dirt died)

  • $\begingroup$ Care to specify a tech level? In all but Ring 1, simple huts and shacks will be back up in less than a month (barring extensive fatalities). $\endgroup$
    – Green
    Commented May 24, 2016 at 20:41
  • $\begingroup$ @Green Medieval tech $\endgroup$
    – James
    Commented May 24, 2016 at 21:07
  • $\begingroup$ And yes...lots and lots of death. The shockwave lights everything on fire, giant boulders fly into the air...and come back down great distances away and the explosion results in a giant tsunami that wipes out coastal settlements around the globe. Its a big boom. $\endgroup$
    – James
    Commented May 25, 2016 at 13:50

4 Answers 4


New Answer:

How do you render about 31K square miles lethal to visit for 500 years? Good question. This question will ignore the obvious "Well, if you have (demonic) magic, you can do anything." While that's true, it's not super helpful in this case.

Nuclear Wasteland

Whatever happened in this cataclysm has the effect of inducing monstrous radioactivity in Rings 1 and 2. The half-life of this radiation is such that by 500 years it's just below what a human can stand for days or weeks (though some unlucky individuals will still get cancer. Sorry.) From 500 to 1000 years, the radiation has subsided enough that normal vegetation can start to grow back. Keep in mind that these plants are all from outside Ring 2 since the soil is likely sterilized from the cataclysm. Explorers may see clumps of vegetation before the first 500 years are up. As radiation decreases, more species will be able to survive in Rings 1 and 2. As vegetation spreads, farmers and herders will be able to grow crops and herds on the new land.

Lava Fields

The cataclysm broke open the crust, expelling large cracks in the crust that just will not close. While lava itself will cool pretty quickly, 10-15 minutes it can take months or years for deeper lava to completely cool. Let's take this up to 11 then. The cracks in the crust are so immense that it takes hundreds of years for them to finally calm down and solidify. Make sure they don't get around to cooling with frequent eruptions from exploding gas pockets below the hardened lava. Having a river flow into the affected region will provide plenty of water for steam explosions and geysers later. Even after the 500 year mark when everything has cooled down enough to be stable and not cook a human who ventures in, it will take a long time for plants to take hold because there's no dirt, just hard hard basalt.

Old Answer:

This is an answer to an earlier version of the question. While the information provided is still valid, it's not as pertinent to the current question constraints.

Thermal Effects

It's going to take a long time for Ring 1 to cool down after injecting that much energy into such a small area. Given that the diameter of Ring 1 is 2 times the diameter of Chicxulub, as absurd amount of energy has been deposited. I calculated the blast effects of a 100 Teratons of TNT using NukeMap Classic and I got a really silly picture. (I chose Houston, TX because it's on a plain.) NukeMap of Chicxulub That little ring of blue in the Indian Ocean is where the thermal effects don't go. Granted, these calculations assume the world is flat so the thermal effects probably wouldn't go that far.

If these kind of thermal effects hold true, it will take thousands or tens of thousands of years for the vegetation to grow back in any ring. Humans generally don't live where there's not vegetation.

Geological Effects

If Ring 1 lies on a major fault line then I'd expect significant disruption of that fault leading to long lasting aftershocks. Without more details about the geology under Ring 1, this won't be easy to answer.

In general, aftershocks trail off according to some well understood equations:

$$n(t) = \frac{k}{(c + t)^p}$$

where $c$ and $k$ are constants that depend on the earthquake sequence and $p$ which is the decay rate, usually between 0.7 and 1.5. Depending on the values chosen for $c$, $k$ and $p$ fall off of aftershocks could last from just a few days to years. The author has broad discretion here.

Magical Effects

Depending on the nature of the demonic magic used, this area may never recover. Most stories treat demonic taint as a kind of permanent pollution that inhibit all but the most twisted of life.

  • 1
    $\begingroup$ Get outta my head :) $\endgroup$
    – James
    Commented May 25, 2016 at 17:50
  • $\begingroup$ @James thanks for clarifying the question. That helped a lot. $\endgroup$
    – Green
    Commented May 25, 2016 at 19:25
  • 1
    $\begingroup$ Yay Teamwork! Plus some extra words because "Yay Teamwork!" was not long enough... $\endgroup$
    – James
    Commented May 25, 2016 at 19:26

Earthquakes themselves don't last very long. Typically 10 to 30 seconds according to http://quake.utah.edu/regional-info/earthquake-faq

If the quakes aren't happening because of a recurring effect, and the area hasn't been totally destabilized (creating new seismic activity) the area would be pretty much fine geologically.

If there will be aftershocks, though it seems like an unnatural happenstance of quakes, but they can continue for quite a while. They decrease exponentially though.

The seismic activity wouldn't normally occur since it's based on magic, so I would imagine that since the strain isn't due to tectonic movement, it would be fine the next day. It really depends on how it affects the overall seismic activity in the longer term.

That's as much as I understand! :D

I'm no expert though.

  • $\begingroup$ Welcome to the site Christopher. Thanks for the input. $\endgroup$
    – James
    Commented May 24, 2016 at 21:08
  • $\begingroup$ Thanks James! I've lurked around for a while, but I've been looking to do more and learn more so participating is the next logical step! $\endgroup$ Commented May 24, 2016 at 21:10
  • $\begingroup$ Prepare to get sucked into the craziness. Check out the help center if you have questions or feel free to swing by Worldbuilding Chat where things are somehow even a bit stranger.... $\endgroup$
    – James
    Commented May 24, 2016 at 21:12

One thought (late I know) - what if part of the damage was due to a magically caused mantle plume, such as that which gives rise to basalt flood plains, or volcanic features such as the Galapagos or Hawaiian chains (sorry if my geology is off).

These have the advantage they are ongoing for a time, which would mean the effects could be much closer to the effects you are seeking (long term impact, uninhabitable centre while it lasts or for a few centuries, but rings not too far away which are habitable.)

  • $\begingroup$ No worries, answers are always appreciated. Welcome to the site. If you have questions check out the help center and feel free to join us in Worldbuilding Chat $\endgroup$
    – James
    Commented Jun 2, 2016 at 13:12

Geology and Obsidian

Ring 1's been destroyed and looks like a land of stalagmites. During the cataclysm, the ground itself exploded, producing this kind of geography in massive rock coated in obsidian. Obsidian is extremely sharp and can last for a very long time. Walking there is like walking in a valley of giant knifes : it is technically possible, but extremely deadly. However, to reach this place, you would have to walk through the Ring 2 for 100 miles ...

Ring 2's geography is also linked to obsidian, but the blades are smaller, so Erosion will act faster. However, nobody really knows how it looks. When the cataclysm happened, huge masses of rocks flew from the impact point and formed a natural wall around it. Some people tried to climb it, but fell or did not come back. It is high enough that a medieval population has no way of bringing it down without heavy siege engines.

Natural erosion and time will create serious breaches in the wall, but not before 500 years.

Part of the local atmosphere has been blown away

A little background on this idea: one of the main risks carried by an atomic bomb is not simply the radiation and the destructive ground power. An atomic bomb could blow the atmosphere around the impact, and possibly in the whole planet.

In your case, the atmosphere has been blown in rings 1 and 2, and has been replaced by a heavy gas which came with the cataclysm (like a non-explosive version of Firedamp or Marsh Gas). If you combine this with the "natural wall" described in the previous idea, or if you assume that the original cataclysm created a large crater, this gas would stagnate and would not allow any lifeform to stay.

Given enough time (500 years ? 1000 years ? It simply depends on how deep the crater/how high the natural wall is), this gas will end up diluting itself, and people will be able to walk there again.


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