I have been creating a world based on the United Kingdom, set in an alternate timeline/parallel timeline to now. It's focused around one city and its commuter suburbs.
This alternate universe is "realistic" - no sci-fi, no aliens, no immortal humans etc. except for the geographic impossibilities. The geography is the non-realistic part. Other things like politics, economics, transport etc. are intended to be more realistic.
Other differences with the real United Kingdom is that some towns and cities are more important than they are in real life, and there are some business differences, notably:
- Wigan is a lot larger [especially the Metropolitan Borough of Wigan]
- Bolton is close to being a city in size. The Metropolitan Borough of Bolton still exists.
- Bury is also close to being a city in size. The Metropolitan Borough of Bury still exists.
- Leeds covers a larger conurbation than it currently does.
- The West Midlands has some additional boroughs within the area.
- South Gloucestershire is a bit larger than now.
It is a larger-scale version of the United Kingdom, and with more towns and cities than would be possible in the real-life United Kingdom.
Anyway, I am trying to work out how to create a city and commuter suburbs, and work out logically how far people will travel for work etc.
The city name remains as London for the capital - although with key differences, there are new boroughs of London and new commuter towns.
My question is, how can I make my commuter towns interesting and unique enough, and more importantly, since I am developing a map, what software [for Mac OS X El Capitan] is best for doing regional maps?
This universe is mainly done using InDesign or Photoshop for the world's works.
Any advice and guidance is much appreciated.