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Suppose you are given an armor that has this curious property: as soon as a force is applied into it, the force vector is changed by 180°. If you throw a rock against it, the corresponding energy would not be absorbed by the armor, but reflected with the same amount of energy it currently has.

1) What would be the effect of someone thrusting you with a sword?

2) What would happen if an arrow is shot at you?

3) How would you be defeated when wearing this armor?

One could argue that the armor would be unusable (how could one move it and wear it in the first place?). If that is the case, assume there is a force threshold that activates the effect.

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    $\begingroup$ Do you want conservation of momentum to still apply? Because if so, the only way for this to work is if the armor has effectively infinite inertial mass. $\endgroup$ – Hypnosifl May 3 '16 at 17:43
  • $\begingroup$ well, a person falling over can have quite a lot of force, more then some blows from weapons total I would imagine. If the wearer fell over, do they go bouncing back and forth like a ping-pong ball? I would Imagine the easiest way to defeat someone in this armor is to remove the minimum force threshold and let it do its thing. Also possibly joint locks, as that is not external force, but internal that is going to do the damage. $\endgroup$ – Marky May 3 '16 at 19:34
  • $\begingroup$ So I've got this armor on, and I walk over to my handy immovable monolith. I wind up and wack the monolith with my wrist. does the monolith move? or does my armor and wrist break? Does it distinguish between my force and one from an external source? $\endgroup$ – Marky May 3 '16 at 19:40
  • $\begingroup$ What happens if the force is not perpendicular to the surface of the armor? Is the force changed to be 180 degrees from its initial direction or pointing perpendicularly away from the armor? Is the reflection loss less, is the force the same magnitude afterward? $\endgroup$ – sdrawkcabdear May 3 '16 at 19:49
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Never mind that you're breaking physics, your hero is going down if there's enough people who want him out of the picture. You have a major weakness:

"assume there is a force threshold that activates the effect"

Capture him! Immobilize him. Then kill him at your leisure.

Throw a net over this guy and then gently lower him into a pool to drown. Or gently crush him to the point where the can't breathe. Or insert a blade in between the armor's cracks.

There is no shortage of ways to kill him.

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Like we learned in Dune, the slow blade penetrates the shield.

Anything moving faster or with more force than the threshold is going to rebound.
Arrows would be shot backward at speed, swords swung with any force would be either thrown from their wielders hand, break the wielders arm, or snap back around to possibly injure the swordsman.

So whats the weakness? The slow blade, moved up to the armor with deliberate care, and pushed through a chink.

Sword fights between two armored fighters would probably be very interesting, with blades moved very quickly into position and then slowed to below the threshold before striking.

Nets would also be very effective, like a Retiarius might use.
Actually, that would be a really effective setup; Throw the net, place the trident through to a joint and press firmly.
enter image description here

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I don't know about the physics of it, buy I can tell you how a person equipped with such armor be defeated:

Pretty much the way people in armor have been defeated throughout history: You hit them where there is no armor.

No armor suit covers you entirely. There must be gaps in the coverage to allow you to move and, well, fight. You need to be able to ride horses etc.

Thus, historically speaking, only amateurs and Hollywood swing swords against armored men. The difference is, in a real battle that guy would've been killed. In Hollywood, you can cut through mail, or even plate armor with a sword. Which of course begs the question why bother wearing armor in the first place.

Thus the way to fight a man in armor, if you don't have an anti-armor weapon like a warhammer or a mace, is by half swording. That is, if you have a sword, and you're fighting a man in full plate, your support hand holds the sword halfway up the blade. This allows you to control your blade and jab it into the gaps of the armor. Another technique was to hold the sword by the blade and use the heavy hilt as an improvised mace.

Remember: Armor is designed to stop cutting and thrusting/stabbing. And to a certain extent, blunt force trauma. Armor worked, which was why people kept wearing them. Hitting the armor where its designed to take that hit is futile.

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  • $\begingroup$ In combat against this type of armor half-swording would actually be quite dangerous because a miss would cause you to be flung back by the armor's defensive system. Blunt instruments would also not work. You explain the pros and cons of armor quite well, however you're not addressing the physic's breaking elephant in the room. $\endgroup$ – AndreiROM May 3 '16 at 21:04
  • $\begingroup$ True. But, given the unique properties of the armor, it would be even more imperative for the attacker to bypass the armor entirely. $\endgroup$ – WarPorcus May 4 '16 at 0:24
  • $\begingroup$ Then the best approach is not to fight at all. Throw a new over him. Tangle him up. Once he's down you've got him. $\endgroup$ – AndreiROM May 4 '16 at 0:29
  • $\begingroup$ You have a point. Or use things like fire/sticky fire. But if you have to fight him hand to hand, then, well, don't hit the armor. $\endgroup$ – WarPorcus May 4 '16 at 3:03
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Short answer: life would suck super hard for whoever wears the armor. Because physics.

Long answer: Newton's Third Law means your knight is going to feel every bit of every hit he takes.

Newton's third law states that for every action, there is an equal but opposite reaction. If the force is being reflected accurately and without losing magnitude that means that on the other side of the armor something has to be providing the resistive force. And sooner or later your soldier will feel that resistive force. Now it may not be enough to kill him, because maybe you can distribute the impact somehow, but it is going to take its toll. Think about bullet proof vests for a second: the way they work is by distributing the force of the bullet throughout the vest. But you will still probably break some bones or just end up with some insane bruising.

By reflecting a blow you double the force felt by the wearer by any blow, so basically the answers to 1 and 2 are that your soldier probably feels a bunch of pain and/or falls over. He gets defeated being hit with weapons that won't hurt the wielder if reflected and that the wielder can move with to prevent to much damage to the weapon.

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  • $\begingroup$ It's kind of assumed in answers like this, that unless stated otherwise, physical laws can be broken within the limits of the magic. So no there's no reason to think equal and opposite force applies here. $\endgroup$ – Vakus Drake May 4 '16 at 7:40
  • $\begingroup$ @VakusDrake he had the physics and reality check tags so I kept the answer in line with the laws of physics. $\endgroup$ – Jake May 4 '16 at 16:05
  • $\begingroup$ See the thing is that it doesn't deflect stuff in the normal sense, instead it magically reverses all of an object's kinetic force, meaning none of it is going to be transferred to the armor. Since the force is being affected by magic, it doesn't follow that even if it was limited by equal and opposite force, that that force would be applied to the armor. $\endgroup$ – Vakus Drake May 4 '16 at 20:11
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What you describe is the properties of a large rock. Actually an infinitely large infinitely hard rock, but if your shield has any imperfections due to implementations, it probably would act like a large rock.

Any hard surface which does not move will cause the effects you are seeing. Rock is hard, and a heavy rock wont move very much. Accordingly, a sword striking this armor would have exactly the same effect of trying to fight a boulder with a sword. An arrow would be like an arrow fired at a boulder.

How do you defeat it? The answer to this is a question: "how do you defeat any armor based on some non-realistic physics?" It's trivial to create an armor which has no weaknesses in the presence of only physically realizable weapons. If you want to make an invulnerable armor, you can.

I can see a few issues. Unless you violate thermodynamics by having heat that can only travel one way, your armor is going to be the hottest wool blanket you've ever felt. Heat is high speed particle movement, so if it reflects collisions perfectly, its going to reflect all heat -- in both directions. The wearer will feel like someone wearing full Alaskan winter survival gear on a desert island.

Also, breathing is nice. Its not nice to reflect all of the oxygen molecules away from the wearer. This is actually a big deal for the force shields of Frank Herbert's Dune, which you may which to use as a source. He had shields which only turned on when something fast came at them. Below a threshold, the shield did little to nothing, letting oxygen and carbon dioxide diffuse across the border.

As a result, in Dune, there was an entire set of skills regarding how to fight with a shield. You learned how to move so slowly and smoothly that the shield didn't realize it was being penetrated.

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First of all, I'm going to answer your questions one at a time.

  1. A sword thrust would cause the blade to either deflect or if stabbed with enough force would shatter or break in an awesome way.

  2. If an arrow was shot at you i feel like the force of the arrow flying at you would be enough for the arrow to splinter.

  3. You could be killed if something with enough power would kill you by force since every action has an opposite and equal reaction if anything was deflected with this armor it would cause you to get hurled back with that same force.

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