The world is divided in several factions. Among them : Insects and Humans.
When I say Insects, I don't mean insects : insects are the little creatures with six legs while Insects regroup all social insects, namely all species of ants and termites and the bees and wasps that live in colonies.
Insects have developed a kind of magic (at least, Humans have no better explanation). They are all mentally connected to the Weft. They can :
- Communicate telepathically with any other member of the Weft.
- When a member of the Weft dies, all its memories are transferred to a random other member of the Weft.
- Communicate telepathically with some Humans. To Humans, they seem to have the intelligence of a ten year old.
Humans have no magic abilities. However, their technology is at least as advanced as ours today and will probably be the kind of technology we'll have in two centuries (I haven't decided yet). Moreover, most of them have a scientific background.
There has been a war recently between Humans and Insects. Insects won and had Humans sign a treaty in which one article roughly says : "Each time a Human kills an Insect, Insects will kill a Human. If Insects consider that the number of deaths caused by Humans is too high, Insects will exterminate Humans".
Since they have underestimated Insects during the last war, my Humans have decided to obey them (for now...) and are trying to find effective ways to avoid killing Insects. How can they do that ?
More precisely :
- The first step to avoid killing Insects would be to spot them. Are there ways to easily detect Insects not only on the ground and in the air but also in the ground and in materials such as wood ?
- I'd like Humans to have Insect-free shelters. I guess they could build structures (including in the ground) to prevent any insect from entering but how do they get rid of those who are already in the structure without harming them ?
- Humans will have to go out of the shelters sooner or later. How can they move without squashing any Insect ?
The cheapest and less time-consuming solutions, the better.