7
$\begingroup$

How would it be possible to have a planet with two defining surface features, ocean and mountains? Such a planet would have to be habitable for humans who arrive there, though it does not need to support humans evolving and developing over time. Everything above sea level has to be mountains, with valleys mixed in.

If it helps, think of the book series Riverworld. Except I'm not really getting into any rivers or anything, and I'm allowing oceans.

Oceans can have underwater plains, but I don't want the oceans taking up more than 80% of all surface area. I also don't want a planet covered by clouds of volcanic ash. This planet's geography must also be natural, with no terraforming.

$\endgroup$
  • $\begingroup$ You mean no flat plains? $\endgroup$ – JDługosz Feb 16 '16 at 2:21
  • $\begingroup$ @JDługosz Only small, isolated ones. Like, a flat valley up to about five miles would probably be acceptable. Any length would be fine. Now that I ink about it, it would be comparable to Riverworld. $\endgroup$ – Xandar The Zenon Feb 16 '16 at 2:24
  • $\begingroup$ "Not getting into any rivers" does this mean rivers don't exist, or just that you don't care either way? $\endgroup$ – colmde Feb 16 '16 at 12:07
  • $\begingroup$ @colmde They exist, they're just not really relevant right now. $\endgroup$ – Xandar The Zenon Feb 16 '16 at 14:25
8
$\begingroup$

We have the topography we do largely because of erosion rates, size of plates, and transportation rates. To generate a "rougher" planet you need to dial down erosion rates, dial down size of plates, or dial up transportation. (Or any combination of the three.)

1. Erosion rates depend largely on overall chemical composition and on hydrology. Briefly, to generate lower erosion rates you want your rocks to be more mafic (containing heavier elements) and less felsic (containing lighter elements). This is a matter of the composition of and position in the planetary disc that formed your system, so you'll want your planet to have developed in a region around its star a little closer than ours1.

As for hydrology, you want a little less vigorous of a water cycle than ours. You could make the planet contain significantly less water: say, 20% coverage rather than 80% coverage. Alternatively, you could have the same coverage but slow down the water cycle by slowing down evaporation. (This can be done either by cooling the planet or by slowing down its rotational rate2.)

2. Plasticity of plates and other factors will determine how large your tectonic plates are. You might think it unfortunate that all of the factors in (1) that make your rocks harder and less prone to erosion also make your plates harder, but realize that makes plates more brittle, too. To break them up into generally-smaller fragments we just need to make sure the planet's getting kneaded vigorously: ditch any thoughts of a moon and give yourself a true binary planet system.

3. Transportation of plates arises from convection cells in the mantle, so we want to make sure those cells are more vigorous. Unfortunately, the chemical factors in (1) that make rocks harder also make magma more less viscous, so we've got to invigorate convection cells in another way. We can either crank up the (core) heat or spin up the differential rotation rates between core and crust. Luckily, if we're creating a planet closer to its parent than we are, then it was likely created in a region of the planetary disc more prone to energetic vortices, and it's not unreasonable for it to have a fast-spinning core. Couple that with a slow binary partner and we can imagine a slow crust and fast core creating vigorous--and relatively small--convection cells. Perhaps that'll lead to smaller tectonic plates.3

In summary, you've got chemical composition, water coverage, surface temperature, surface rotation rate, size of orbital partner, core rotation rate, core temperature which will all impact eventual geomorphology. I hope above to have explained enough of how each works and how they might interact that you can make your choices.

There may be many more things I'm not thinking of or even aware of. Happy hunting!


Notes:

1: The relative abundance of heavy/light elements vary as one approaches the central star in a planetary disc the same way the relative abundance of heavy/light gases varies with altitude. And it only takes a difference of a few % silicon abundance to radically change rocks' properties!

2: slowing down the rotation will diminish prevailing wind bands, but will increase thermal differentials at the terminator. Effectively, your trade winds and polar/equatorial easterlies will die off (less evaporation), but pre-dawn and dusk sea-breeze and shore-breeze will get stronger (more evaporation). Since I've got no idea which would effect evaporation more, I suggest you stay with our rotation and push on some of the other levers.

3: Unfortunately, you've probably just done big things to your magnetic field: your planet has a larger metal (core) due to its original abundance-profile, and it's spinning faster. YMMV.4

4: "Your Magnetism May Vary"

$\endgroup$
  • $\begingroup$ I like your answer, also, 80% was the maximum, it has to be that much or less. So your answer complies in every way. $\endgroup$ – Xandar The Zenon Feb 16 '16 at 15:32
  • $\begingroup$ @XandarTheZenon thank you. That's a really fast accept-check, though. You should know that there's a lot of expertise lurking around this site and there's no shame in waiting a few days to pick an answer. (I wouldn't be surprised if some PhD geologist came by in a few hours and said "Idiot! Don't you know all you need is 1% more flubberium in the mantle's composition and the whole problem'd be solved!") $\endgroup$ – nitsua60 Feb 16 '16 at 15:35
  • $\begingroup$ On 1, a planet closer to the star is hotter, so need to dial how hot the star is. Heat will affect evaporation. More or less cant go much different than Earth. Low erosion means even less farming ground On 2-3, smaller plates will have less mass too and a situation with a lot of movement means earthquakes. I dont think he would want to have a situation where the conditions that originated the mountains are permanent or it would be really hard to live there. $\endgroup$ – Erik vanDoren Feb 18 '16 at 14:22
  • $\begingroup$ @nitsua60 the whole idea of playing with levers to manipulate what a planet consists of and their consequences is awesome! makes me wish there was a game like this :) $\endgroup$ – Jimmery Apr 9 '16 at 14:18
5
$\begingroup$

You can simply have a planet where the water level did raise at one point in history and only mountain chains are above the water level, noone limits the amount of mountains there could be in a world. And while mountains can be created by movement, volcanoes can also create rather decent mountains so one could think the planet was completely submerged in the past and eventually eruptions created the existing mountains, this could be volcanoes not active anymore so no ash clouds, volcanic ground is also very fertile. As for the agriculture there’s plenty of examples of terrace cultivation in our world, be it for crops needing a lot of water like rice or not. In the Andes Incas used the system a lot

$\endgroup$
1
$\begingroup$

Having a warmer world will help as well on top of the other suggestions, glaciers and freezing/thawing cycles are both major factors in "flattening" terrain and speeding up erosion. So you are looking for a highly tectonically active world with a lot of volcanoes and plates constantly hitting each other combined with a lack of ice and snow to increase erosion.

One interesting idea would be to have the planet actually be a moon in orbit around a gas giant and subject to a lot of tidal forces. The constant tidal forces squeezing and stretching at the planet would inject heat that keeps the crust thin and the volcanos active.

$\endgroup$
1
$\begingroup$

Mountains are created by upraising processes under the crust. We get mountains due to plate tectonics near the edges but not in the middle of continents.

You need to have processes that apply everywhere. Maybe smaller plates, or more mantle plumes.

$\endgroup$
  • $\begingroup$ Plumes: hot spots like Hawaii, iceland, and Yellowstone. $\endgroup$ – JDługosz Feb 16 '16 at 2:36
  • 1
    $\begingroup$ Ok, thanks for that. Could you expand a bit? For instance, what might make a lot of plates more likely? Would this even be feasible? I mean, there is probably a reason that Earth has such large plates. $\endgroup$ – Xandar The Zenon Feb 16 '16 at 2:37

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.