I'm trying to design a cube world while sticking somewhat closeish to real physics, but am not entirely sure about the physics involved with objects of non-uniform density, specifically as relates to increasing gravity near the corners and edges. Is it possible to make a cube world (with rounded edges) that has a mostly uniform, earth-like surface gravity, assuming you can make it out of indestructible materials of any density, including negative densities (antimass)? If so, would there be any gravitational features preventing travel to other sides of the cube?
Additionally, would the rotation of the planet have a strong affect on gravity when nearing the corners and edges of Cubeworld, and would it be to such an extent that it made having a uniformish surface gravity substantially harder?
While the setting does not include true static or directional artificial gravity, materials exist that have densities (both positive and negative) that allow for creating things like a hollow spherical world with people living on the inside (using a sphere of antimass in the center).