To have a stable stone age, you need to get away from Earth. We have too much metal lying around. We also have an abundant biosphere compatible with our digestive system, and the tools and knowledge to make it very easy to amass food, giving us time to think, talk, and tinker. A giant catastrophe, while eponymously catastrophic, would leave vastly fewer people with the amounts of metal, shelter, and agricultural equipment from before the catastrophe. We would not have fun, but we would also not need to go stone age.
So your catastrophe needs to happen on another planet, with no compatible biosphere (or very scarce) and just materials and structures that either are worthless post-catastrophe, or get destroyed in it.
Currently OT (operational technology = computers that talk to machines, get stuff done, CNC, agrotech, ...) works. Just does. Stalled? Hit with a hammer and reboot. IT (informational technology = computers that talk to computers for talking's sake) is fickle and convoluted, because hackers. Keys, encryption, access-rights, daily updates, version dependency, ... . After a network goes down hard, an admin will have to physically touch a lot of machines to make it go again.
IT and OT are in the process of being united. Cyber Security will reign supreme.
Now let's have a smallish civilisation on an inhospitable planet - breathable atmosphere, but the 'plants' responsible for the oxygen are a completely different biochemistry, only usable after basically breaking them down to trivial molecules. No metals either. The reason we went here was ... a mcguffin. (Near a jumppoint? Plentiful helium? Oceans of heavy water?) We came here with very light baggage, mostly composites and textiles, and the tech we brought was intricate. Spaceworthy, for sure, triple- and quadruple-redundant, photon-based, with plenty of spares. But also ubiquitous. Sure we brought solar panels, but they are smart - every square cm wrapped in networked tech that will make it run at the very peak of it's capabilities. Sure we brought shovels - do we look like complete imbeciles? Well, actually we brought shovelmolds - pour some sand in there (of which we knew there was plenty), add energy, and presto, a shovel. And another one. As many as you'd like. And before you go 'Shovel-molds? That's oddly specific.' - they are basically cornucopias. We brought the build-plan for any imaginable thingy, securely stored on redundant crystals. Weapons you ask? Sure, those too. But those are very dangerous, so we made the access to the cornucopias dependent on reaching a certain quorum of networked participants via a distributed ledger ... it's a whole thing.
So society is coming along just fine, we are third generation now, great fun, cornucopias are doing their thing (we had the old ones build a whole stash of new ones, again, we are not imbeciles), and we occupy ourselves with the important stuff, giving astrogation advice to incoming shuttles, administrating the cornucopias, designing new settlements and leisure parks, gardening (the plants are inedible, but boy are they colorful!), network administration, sewer-inspection, plant-genetics (we even got some of them to be para-edible!), the works.
Then the crash hits. Some will say they saw a ransom notice before the screens went dark, some will report a flicker. The people with the neural implants will report a sense of loss. Some machines will putter on a while, until they reach out to a server for updates and get frozen in shock at the void they discover. Anyone moving faster than 20km/h will die then and there, vehicles crashing left and right.
The rest will scramble for shelter, their habitats frozen in whatever is their unpowered state. Drinking water is still in the pipes, but you'll have to do some plumbing to have it trickle out into a pan. Stoves will never work again, fridges are now only cupboards for soon-to-be moldy things. Everyone is waiting for the inevitable reboot, but it's just not coming. The planetary admin has an air gapped system with the recovery process written out in painstaking detail, again, we are not imbeciles, but the powerswitch of the USV was part of the core system, a detail once admonished in a long-past era - and it's air-gapping still an item in the ticket system, but be as it may, it's gone too.
Prescient people begin planting the para-edibles on as much area as they can cover, others suspiciously stock up on kitchen knives. Population crashes (no fingerpointing!) Kids get their education with stick-drawings in the mud, and hey-presto! third-generation post-apocalyptic children do not even know anybody that knew the Before. Food is too scarce to have any measurable part of the population just sit around and think, talk, tinker, you know, progress. Metal is basically nonexistant, with some bigger parts too cumbersome to rework, some smaller parts too dang specialized to be any help, and some just-right parts being the centre of much (unwanted?) attention. Stone age. till the end of time, or until we evolve to be compatible to the biosphere (though at that point: do we get it, or are we got?)