In my low-fantasy world there is a place where the environment has been frozen by magic in some kind of temporal stasis. It's an antarctic type of environment, with mountains and huge ice sheets: basically a polar desert. The internal rules of the place are the following ones:
- The stasis affects only what was already there when the stasis magic was cast. Living beings can freely traverse the place and bring new things inside the area without them being affected by the stasis.
- Things inside the stasis area cannot be altered in any way. There is no workaround for it.
- The area affected by stasis moves naturally with the rotation of the planet and the tectonic movements of the continent where it's located, but inside the area things affected by the stasis cannot be moved in any way that changes the distance between them.
- The stasis affected only solid and liquid matter.
This magic is now lost forever, and in general the whole setting has become a low-fantasy one where people cannot access magic powers in any way. A cult in this world is pushing their believers to explore the place as much as they can. With these premises, some of those believers came up with the idea of building a settlement in this place. What kind of physical issues would they face?
Some problems that came to my mind are the following:
- Drinking. Liquid matter inside the area is in stasis, so they need to find alternative sources of water or other liquid nutrients.
- Food. Agriculture is impossible unless they bring some soil from outside the stasis zone and build some greenhouse-like structure. Breeding animals has the issue of needing to feed them.
- Building. Ice or rock inside the area can't be carved and you can't dig in any way, so they would have to bring stone blocks from outside the stasis zone to build anything.
Is there something else that comes to your mind? I'm more interested in the problems than in the possible solutions. My goal is to create the lesser amount of exceptions to the laws of physics to allow for such a settlement to be built, while maintaining everything else as realistic as possible.