Inspiration
This is heavily inspired by sunless skies in that sunless skies' world allows for the use of steam engines as space ship- equivalent (using steam jets as thrusters, while still able to maintain a boiler). They have floating islands, relatively low to zero gravity in between islands and of very directional components on these space ships like fireboxes and boilers. This implies to me that the "land" has intrinsic, directional gravity that's almost planar, rather than points like how the center of gravity is usually denoted. Ships would internally have this planar center of gravity as well. Further, it seems that they can breathe air while underway in the skies, somewhat like that seen in treasure planet, that solarpunk disney movie.
Disclaimer: I haven't actually bought nor played the game yet, I've only watched snippets of the playthrough. I plan on saving up to play it for myself, hence the very vague conjecture.
Premise
I want to build that into my own world in that there is a way to have a clear directionality of up and down while on land but zero gravity once in space, i.e. stepping off the border of the island, but maintaining a breathable atmosphere throughout space. This would mean that while gravity affects most things, the atmospheric gas that people breathe does not follow gravity or has its own intrinsic force that counteracts or cancels gravity. Though, this gas bit isn't a requirement.
TL;DR: Is there a way to form a gravitational system for the world that can:
- Support directional gravity on free floating items like islands and
- Support a homogenous or an effectively homogenous atmospheric pressure in zero gravity.
I'm not looking for hard science, just a system that makes sense and wouldn't fall into an endless fractal cycle of explaining the quirks of the explanations.
Things I've tried
I've toyed with the fact that gravity could be a dipole like magnetism but that'd mean people could be sucked to the bottom side of the island and stuck to their heads. Pity the poor fool whose gravity was bourne onto him sideways. Further, since gravity on the scales that we know of can effectively be considered a constant force, transferring that to an object whose scale isn't conducive to that provides the need for furious handwaving
Another one I've tried is that there is an intrinsic repellant force, but having gravity and antigravity forces would just subtract each other into a positive or negative gravity force so it wouldn't necessarily be explained well either. (I've given up on this one without much thought, is the disclaimer for this one)
Working solution- a little too complicated...
So far what has gotten me the closest that I've gotten is that there are three types of gravity: two distance based gravities and one directional gravity.
First distance based gravity is our normal gravity. This is somewhat weak compared to the other gravities.
The second distance gravity is the intrinsic "repellant" force** caused by another intrinsic property of mass that causes masses to want to push apart like similarly charged electrical point charges. In this world, it is not thermal energy that keeps the particles apart, although it does help, it is this secondary distance based gravity that does the heavy lifting. further, the secondary gravity follows a function whose parent function is something like $1- \log_a x$ rather than $1/x^2$ such that $F_{g_{total}}=F_{g_{primary}}-F_{g_{secondary}}$
**although it is found out that it both pulls and pushes, depending on exactly how far the thing is.
The third gravity would be based flux in that there is a 2 dimensional element to every single bit of matter and it can be thought of as having the area proportional to the mass of the thing it is associated with. This element will want to orient itself to have the maximum positive flux (opposite orientation would mean negative flux) of the tertiary gravitational field lines through itself. Most matter isn't really affected by this; this element has a weak, though perceptible, interaction with most matter (think magnetic polarization of metal, change orientation and it is alright but do it too much and it heats up), except for Gravitum which is considered nearly deadlocked with this 2d element of itself. It holds up most land and gravitum also is installed into the floorboards of ships so they would have proper direction of up and down. tertiary field lines are generated at the center of the universe by a massive ball of centrium, which has abnormally strong secondary and tertiary gravitational forces and a weak.
The universe's planets are generally flat islands orbiting the center of the universe, though the suns are still spherical due to its elements using first gravity to fuse and generate light.
This world establishes good directionality and (somewhat) the atmosphere but there's furious hand waving and I don't really know how to resolve most other problems with this universe in that technically people still can float off islands pretty easily, just spinning anything would cause it to heat up, etc.