If your objection to physics is that a consistent set of rules makes things boring, then any consistent set of rules will suffer from the same problem. But if it's just the fact that our specific rule set is just too boring (and I can think of a number of chemists who would argue against that point), then perhaps there's something more fun we can do for you.
As others have noted, how your fictional universe works is entirely up to you. You get to decide what works and what doesn't, and you don't ever have to explain why or exactly how everything works. As long as there aren't any glaring inconsistencies that can't be hand-waved away by being the result of a particularly powerful mage, and you don't give the readers any reason to complain at your ruleset, then you'll be fine.
In fact having a magical setting is already a pretty good start for slipping in some pretty outrageous things. The Will and the Word was pretty outrageous, but the Belgariad was one of the best-selling fantasy series. Tolkein apparently didn't even bother to figure out how magic worked in his world, but everyone lapped up LotR. At least the Elfstones almost made sense in the Shannara series.
Point being, don't worry about the why, just write the what.
Now that's out of the way, let's look at the actual question...
Given that your universe works, you can leave pretty much all of the physical laws exactly the same as they are here. The two fundamental forces (yes, two: strong nuclear and electro-weak) are enough to account for basically all of the interactions except those having to do with space curvature (gravity). You just have to mix in a new force, field or other interaction effect that your magic can operate on to affect things.
Of course you don't even need to go that deep. What you want is some high-level rules that determine how things work at the engineering level. The average engineer doesn't care about the way that photons mediate the electro-weak force to produce chemical bonds, van-der-Waals force, normal force and so on. They care about the structural integrity of the materials and the way pressure is produced when you combust a propellant in a sealed chamber. You'd be hard pressed to find a bridge engineer who didn't know how to factor gravity into his designs, but few of them could derive the gravity equation from Einstein's field equations.
So don't worry about fundamental forces, particle interactions, whether or not there's a mediator particle for the thaumic field and what happens when you bash those particles together. Work up some engineering guidelines for how to actually use magic and let the Ponder Stibbonses of the world waste their lives on useless esoteric knowledge. Your average wizard is more interested in how to make flashy light shows or summon extra-dimensional entities to scrub their unmentionables anyway. (Which to be fair probably need scrubbing after their last summoning spell grabbed the wrong kind of extra-dimensional entity.)
Maybe start with figuring out how a squishy human brain can handle effects requiring megajoules of energy without the spill-over turning your skull into a pressure cooker. Using simple magic shouldn't have the sort of results we saw in Kingsman... although the pretty smoke clouds were a nice touch, I imagine exploding brains to be a little less aesthetic.